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 Remove Players From Battle Tab Artifact. 
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Joined: Mon Aug 09, 2010 2:43 pm
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Too many times on the Battle Tab, there are players you cannot attack because they've been attacked too many times.

How about the Unstable Wormhole?

Unstable Wormhole Emitter : Common Artifact : Warps away 1 guard of a target enemy planet.

Instead of being able to warp them away from a planet, how about off of your BT as well?

Change the energy use to 5.

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Tue May 07, 2013 2:00 am
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Joined: Mon Nov 26, 2012 2:58 am
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I would like it, maybe it should be bought with a badge or come from a relatively easy (250 energy per completion) daily mission.


Tue May 07, 2013 2:04 am
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Or, and I know this a radical idea.... Players that can't be attacked shouldn't be on the BT in the first place (Dan, I'm looking at you as I say this).

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Last edited by PLURVIOUS on Tue May 07, 2013 2:06 am, edited 1 time in total.



Tue May 07, 2013 2:05 am
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no no no

Dan could just fix the problem so they dont show up. :roll:

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Tue May 07, 2013 2:05 am
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Spaceman wrote:
no no no

Dan could just fix the problem so they dont show up. :roll:

Yeah your right....


Tue May 07, 2013 2:07 am
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Spaceman wrote:
no no no

Dan could just fix the problem so they don't show up. :roll:


You can still hack them, but yes, if they are zeroed out, they shouldn't appear.

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Tue May 07, 2013 2:08 am
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1. Typically zeroed players still have raids left.
2. It's probably not as easy to fix as it sounds, hence why this problem is still around.

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Tue May 07, 2013 2:40 am
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FFS... This again?

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Tue May 07, 2013 2:52 am
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lol, hello again darth.

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Tue May 07, 2013 2:58 am
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Darth Flagitious wrote:
FFS... This again?


Not the same.
I'm not requesting the game to remove them, I'm asking to
utilize the Unstable Wormhole artifact to do that for us.
Change the art to 5 E and be able to remove the player from the BT,
just like when you remove them from a planet.

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Tue May 07, 2013 4:23 am
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I think he's referring to the fact similar suggestions make an appearance on the suggestions tab at least once a week.

Mine from two weeks ago, a button in the actions tab rather than an artifact, perhaps anything he's said there can easily be copied and pasted here. haha. xD
viewtopic.php?f=6&t=34995&hilit=+Battle+Tab

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Tue May 07, 2013 4:49 am
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http://galaxylegion.com/forum/viewtopic.php?f=6&t=34995
http://galaxylegion.com/forum/viewtopic.php?f=6&t=34696
http://galaxylegion.com/forum/viewtopic.php?f=6&t=33515
http://galaxylegion.com/forum/viewtopic.php?f=6&t=33202

Just the latest few threads about this. Most end with me explaining (and eventually gasketbusting) that the simplest, most effective, and least likely to cause unforeseen side-effects is to duplicate the mechanics that occur when you try to attack someone with a Halcyon/CAmplifier. I can't imagine it requiring more than a couple lines of code to trigger the "bump" mechanism.

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Tue May 07, 2013 10:59 am
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Darth, the only one on that list that came close to what I was suggesting is:
viewtopic.php?f=6&t=34696

Levrosh wrote:
How about a new button on an enemy ship tab, just under Attack, which would say, Warp or something like that. It would cost 5 energy to use, just like Attack, and would have the same effect as a a standard BT bump, but without damaging the enemy ship. There might also be a 25% chance or something of Warp failure, to make it more interesting. (BT Bumps don't always work)

(I think something like this has been suggested before, but, Hey, you can never have to many of these thread until something is done about the "sub-zero" situation.


I'm not asking to recode the whole game, I'm asking for a dual use of an item that you just
store, and wait to use on a planet to "warp" away an enemy.
If you can warp them off of a planet, and not see them, why not warp them off your BT?

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Tue May 07, 2013 1:32 pm
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What I'm saying is that there is no need to have a special artifact, dual-use artifact, special button or anything else. Dan just needs to fix the bump trigger for 0disable ships to match the mechanism ALREADY IN PLACE for Halcyon/CAmped ships. I'm a firm believer in the philosophy of KISS. Keep It Simple, Stupid. From a programmer's standpoint, it's going to be immeasurably easier to essentially copy/paste existing code from a strikingly similar "subroutine" than it is to program a dual-use artifact (especially with 2 different energy requirements for use) or coding a specialized button in an already somewhat cramped pane or to build an NPC with an artifact drop. I really can't understand why people continue trying to overcomplicate an incredibly simple situation.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Wed May 08, 2013 2:00 am
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