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 Pls Fix the Purging of alerted planets 
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Joined: Fri Jan 14, 2011 11:50 am
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Hi Dan,

I'm not sure if this has been an issue in the past but now owing to the cost of purgers these days, and the new Ally encourages people to post allot more planets.

When you use a purger to purge a planet it should remove that planet but it does not remove planets that have been linked i just wasted 5 purgers on this. since there is no easy way to cross reference if the planet is linked or not.

In the past you opened a planet and clicked artifacts you could see it there but with the quick purge you have no real idea.

Cheers

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Paratex

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Mon May 13, 2013 4:46 pm
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+1 You should get a similar prompt to the one you get when you try to purge one of your own occupied planets. Something like, "Cannot use on this planet as it is not currently in your database."

On the other hand, I'd also suggest that the people in your legion might also try alerting better planets :)

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Mon May 13, 2013 4:51 pm
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While I agree with both of what Chloron says, at the moment, alerting crap is more related to the new ally and in about 2 months when a lot of people max it out, we'll stop seeing so many poor alerts.


Mon May 13, 2013 5:05 pm
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Still a bug is a bug and this is the place to report it. Its happened before but back when they cost 750em i didn't care that much but at 2500 em I care now.

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Mon May 13, 2013 6:04 pm
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i always flag the planets that i intend to purge. then i purge a bunch at a time.

since i have no reason to flag alerted planets, the flagged planet filter means that i don't purge anything that i have not scanned.

alerted planets ARE in your database, even if only temporarily. if you waste a purger on them due to carelessness then that is your fault, not the game's.

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Tue May 14, 2013 1:51 am
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Alerted planets will always show up under the "recently scanned" filter. So you could check there. This at least helps avoid the problem a little, but I definitely see where you're coming from.


Tue May 14, 2013 1:53 am
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senatorhung wrote:
i always flag the planets that i intend to purge. then i purge a bunch at a time.

since i have no reason to flag alerted planets, the flagged planet filter means that i don't purge anything that i have not scanned.

alerted planets ARE in your database, even if only temporarily. if you waste a purger on them due to carelessness then that is your fault, not the game's.


Exactly! Don't ever change the game! Every feature is always perfect, it's your fault if things go wrong! The fact that the planet isn't actually in your database, and using a purger can't possibly affect it, and most games will always stop you from using things to no effect (mostly in terms of stopping you from healing when you're at full health, things like that) is completely irrelevant.


Tue May 14, 2013 1:55 am
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FerrusManus wrote:
senatorhung wrote:
i always flag the planets that i intend to purge. then i purge a bunch at a time.

since i have no reason to flag alerted planets, the flagged planet filter means that i don't purge anything that i have not scanned.

alerted planets ARE in your database, even if only temporarily. if you waste a purger on them due to carelessness then that is your fault, not the game's.


Exactly! Don't ever change the game! Every feature is always perfect, it's your fault if things go wrong! The fact that the planet isn't actually in your database, and using a purger can't possibly affect it, and most games will always stop you from using things to no effect (mostly in terms of stopping you from healing when you're at full health, things like that) is completely irrelevant.


it's called learning from your mistakes.

example: i had alerted a planet to a legion member then purged it. some weeks later the legion member alerted it to the legion for a medal ... i recognized the name ... thought to myself, "didn't i purge that already" and burned another purger on it before noticing the legion member's alert on my news feed.

so, i changed how i purged planets.

if you want to be stuck playing a game for 5 year olds ... go play angry birds. this game has higher expectations ...

EDIT: here's a pro-tip. if you flag planets that you have recently scanned ... they no longer appear in your recently scanned list ... meaning you can focus your invasion planning on the worthy planets. AND you have flagged the crappy planets for later purging just before ranking up !

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Last edited by senatorhung on Tue May 14, 2013 2:37 am, edited 2 times in total.



Tue May 14, 2013 2:28 am
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senatorhung wrote:
FerrusManus wrote:
senatorhung wrote:
i always flag the planets that i intend to purge. then i purge a bunch at a time.

since i have no reason to flag alerted planets, the flagged planet filter means that i don't purge anything that i have not scanned.

alerted planets ARE in your database, even if only temporarily. if you waste a purger on them due to carelessness then that is your fault, not the game's.


Exactly! Don't ever change the game! Every feature is always perfect, it's your fault if things go wrong! The fact that the planet isn't actually in your database, and using a purger can't possibly affect it, and most games will always stop you from using things to no effect (mostly in terms of stopping you from healing when you're at full health, things like that) is completely irrelevant.


it's called learning from your mistakes.

example: i had alerted a planet to a legion member then purged it. some weeks later the legion member alerted it to the legion for a medal ... i recognized the name ... thought to myself, "didn't i purge that already" and burned another purger on it before noticing the legion member's alert on my news feed.

so, i changed how i purged planets.

if you want to be stuck playing a game for 5 year olds ... go play angry birds. this game has higher expectations ...


Exactly! I was playing Bioshock just the other day, and accidentally hit the quick-use button for a health pack. For a moment, I lamented my mistake, but then I realized there was a message that said "You are at full health!" and it didn't let me use the health pack. I thought to myself, "What, is Bioshock for 5 year olds?" That game's a piece of #&$# compared to Galaxy Legion, seriously.


Tue May 14, 2013 2:31 am
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This situation wasn't (or at least shouldn't have been) an issue before the quickbox. If you went to the Actions tab, then Use Planet Artifacts to purge a shared planet, a case could be made for you being an idiot. The Alert button is replaced by the "This planet's location was shared to you" message. Sorta can't miss it. Now, with the quickbox, you don't need to go to the Actions tab and hence won't see the been-shared message. I agree, a failbox notice should be added for this instance.

@SenH... Why in God's name would you waste the time to flag all your planets to be purged?? There's 3 types of planets. Mine, someone else's that I want to steal, and purgefodder. If it's not mine or something I want, it needs to be purged.

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Tue May 14, 2013 3:27 am
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Darth Flagitious wrote:
This situation wasn't (or at least shouldn't have been) an issue before the quickbox. If you went to the Actions tab, then Use Planet Artifacts to purge a shared planet, a case could be made for you being an idiot. The Alert button is replaced by the "This planet's location was shared to you" message. Sorta can't miss it. Now, with the quickbox, you don't need to go to the Actions tab and hence won't see the been-shared message. I agree, a failbox notice should be added for this instance.

@SenH... Why in God's name would you waste the time to flag all your planets to be purged?? There's 3 types of planets. Mine, someone else's that I want to steal, and purgefodder. If it's not mine or something I want, it needs to be purged.


He does it because he's not an idiot like you guys; as you could see from my example, if GL stopped you from using things when you shouldn't be able to it'd be on par with kids' games like Bioshock. Just check the Actions tab every time, the quick-bar is for children who are so stupid that they actually try to avoid wasting time on incredibly tedious tasks.


Tue May 14, 2013 3:32 am
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FerrusManus wrote:
Darth Flagitious wrote:
This situation wasn't (or at least shouldn't have been) an issue before the quickbox. If you went to the Actions tab, then Use Planet Artifacts to purge a shared planet, a case could be made for you being an idiot. The Alert button is replaced by the "This planet's location was shared to you" message. Sorta can't miss it. Now, with the quickbox, you don't need to go to the Actions tab and hence won't see the been-shared message. I agree, a failbox notice should be added for this instance.

@SenH... Why in God's name would you waste the time to flag all your planets to be purged?? There's 3 types of planets. Mine, someone else's that I want to steal, and purgefodder. If it's not mine or something I want, it needs to be purged.


He does it because he's not an idiot like you guys; as you could see from my example, if GL stopped you from using things when you shouldn't be able to it'd be on par with kids' games like Bioshock. Just check the Actions tab every time, the quick-bar is for children who are so stupid that they actually try to avoid wasting time on incredibly tedious tasks.


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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Tue May 14, 2013 3:38 am
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Darth Flagitious wrote:
@SenH... Why in God's name would you waste the time to flag all your planets to be purged?? There's 3 types of planets. Mine, someone else's that I want to steal, and purgefodder. If it's not mine or something I want, it needs to be purged.


i have lots of 'in-between' planets ... one's that i will likely not take ... but may be useful for someone else.

i once hoarded metallics ... now they are meh ... but i keep them around. we had a few new folks join AU who could use them as dyson candidates. also passed a few on to folks in TDJ when i picked up my anubix there.

i do not have enough attack strength to steal most of the enemy planets that i have on scan ... but there is no sense purging them in case i ever do get the strength ... or find someone willing to pay me for the scan.

i like to keep my options open. flagging helps with that. purgeable planets are blue. invadeable planets for my bane (that will be abandoned a.s.a.p.) are purple. enemy planets with crap defense and extractable artis are flagged green. it may take me another 250 ranks to take them ... but i will get there ...

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Tue May 14, 2013 3:43 am
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I have 900 to 1080 planets 500 to 550 are in the purge queue. I'm not going to waste time on checking each planet looking at the alerts from other players with 60 strong players right now many of them alerting twice a day. I'm not going to go flag 500 planets that's just insane.

and if i do a scan once a week of 550 planets that's now 1100 planets that need to be purged.

The quick purge was supposed to make life easier for this scenario, but at the cost of losing purgers. its a simple fix and id hope Dan fixes this small issue.

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Tue May 14, 2013 7:32 am
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Bringing this back to the top since I just wasted 3 more purgers trying to purge 3 different planets. Off the top of my head, I can think of several ways to fix this. Surely it can't be that difficult...

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Fri May 31, 2013 10:49 am
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Give Dan a little time...he is working on the other 1000s of things people been asking for awhile. In the meantime, ordering them alphabetically and seeing which ones you legionmates have alerted is a way to avoid it somewhat.

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Fri May 31, 2013 11:22 am
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FerrusManus wrote:
Darth Flagitious wrote:
This situation wasn't (or at least shouldn't have been) an issue before the quickbox. If you went to the Actions tab, then Use Planet Artifacts to purge a shared planet, a case could be made for you being an idiot. The Alert button is replaced by the "This planet's location was shared to you" message. Sorta can't miss it. Now, with the quickbox, you don't need to go to the Actions tab and hence won't see the been-shared message. I agree, a failbox notice should be added for this instance.

@SenH... Why in God's name would you waste the time to flag all your planets to be purged?? There's 3 types of planets. Mine, someone else's that I want to steal, and purgefodder. If it's not mine or something I want, it needs to be purged.


He does it because he's not an idiot like you guys; as you could see from my example, if GL stopped you from using things when you shouldn't be able to it'd be on par with kids' games like Bioshock. Just check the Actions tab every time, the quick-bar is for children who are so stupid that they actually try to avoid wasting time on incredibly tedious tasks.


1. Frankly, flagging is completely unnecessary, if you are going to view the action tab of the planet anyway, you would know, without flagging, whether or not it is a share. And as it happens, you have to go to the action tab to flag. I would just purge them right then and there instead of flagging them. So frankly his method is not helping people who use quick-bar, and his method is NOT helping people that go through the trouble of viewing the planet.
2. There is a reason why there is now a confirmation when you sell stuff. Why do you think that is? The differentiation between a children's game and an adult game should be the level of tactic involved(i.e. how do you build your ship, how to spend your RP, which planet to colonize, which planet to use your limited artifacts on), and NOT a matter of how hard the UI is and whether or not there are safeguards against mistake. What quick-action type stuff does is that it saves time so we can perform MORE actions, which involves MORE choices which will require MORE tactic. Frankly, if a game have to rely on UI difficulty as well as essentially "traps" in the game interface to make people suffer from simple mistakes, that game isn't doing very well. That's certainly NOT where the tactic of the game should reside.

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Sat Jun 01, 2013 12:03 am
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unlike some of the posters in this topic, i do not get a wealth of purgers each day from my AP pull, hence some of the planets from my scan runs can not be purged immediately. however, i can flag them so that i don't have to hunt them down again.

i only use the quickbar for flux probes ... i've had about a dozen eaten up due to lag, but hey, they are only flux probes. having the same thing happen with purgers would be painful painful (or even worse, purging a planet instead of flux probing due to a misclick) so i choose to exercise more control while purging.

for me, this is not a priority issue, but please feel free to continue to advocate for improvements to the quickbar. just don't give me grief for using a more effective way to avoid these kinds of mishaps ... it only makes you sound like crybabies.

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Sat Jun 01, 2013 8:26 am
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quickest fix to this is just removing the quickbar for alerted planets, but idk how easy that is to do

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Sat Jun 01, 2013 10:56 am
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senatorhung wrote:
unlike some of the posters in this topic, i do not get a wealth of purgers each day from my AP pull, hence some of the planets from my scan runs can not be purged immediately. however, i can flag them so that i don't have to hunt them down again.

i only use the quickbar for flux probes ... i've had about a dozen eaten up due to lag, but hey, they are only flux probes. having the same thing happen with purgers would be painful painful (or even worse, purging a planet instead of flux probing due to a misclick) so i choose to exercise more control while purging.

for me, this is not a priority issue, but please feel free to continue to advocate for improvements to the quickbar. just don't give me grief for using a more effective way to avoid these kinds of mishaps ... it only makes you sound like crybabies.


I would not even enter the planet if I didn't have the purger. What's the difference between entering the planet to flag at time of scan vs enter the planet at the time of purge to purge(and be sure it wasn't a share)?
Planets size/aviliablity can be seen without entering so it's not nessairy to enter every single planet. Thou I do look through enemy ones to find nice strictures.

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Sat Jun 01, 2013 2:13 pm
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