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Silens
Joined: Tue Feb 28, 2012 11:42 am Posts: 779
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Would need some way to stop the reward system being abused. Perhaps, instead of a reward, each side places stakes like an equal amount of CTP. Also, in addition to the war types, you could have Open War; no disable, raid or hack requirements and max reward of Galactic War. If you're doing a stakes system and you can end the war early (For whatever reason) then perhaps, say it was a Galactic War, if you only got as far as Small War scale then the victors only receive 20% of the enemy's CTP and the enemy get 80% (Or perhaps less as a surrender tithe) back. Maybe it shouldn't be scaled down at all to discourage people from surrendering at the first sign of getting their assess handed to them and they'd lose 100% of the CTP unless they pulled themselves together. Maybe it's a mix of the two where the victors only receive 20% of the CTP (For only doing 20% of the work) while the rest of the CTP sort of just goes 'poof'. I think that members of legions 'at war' should be unable to use Halcyon Traps and Calming Amplifiers; either this or there should be major restrictions upon them. I also think that each 'war' shouldn't be minimum of x disables, x hacks and x raids. Perhaps each of these is worth a certain number of points and you need to reach the minimum number of points on top of much smaller minimums for disables, hacks and raids. To build on Mojo's idea. Quote: a. small war: 100 disables, 500 raids, 500 hacks, 1 base disable to end the war. Need two of them. b. mid war: 250 disables, 1500 raids, 1500 hacks, 2 base disables to end the war. Need two of them. c. Large war: 500 disables, 3500 raids, 3500 hacks, 3 base disables to end the war. Need two of them. d. Huge war: 1000 disables, 7000 raids, 7000 hacks, 4 base disables to end the war. Need two of them. e. Galactic war: Most have 1500 disables, 10000 raids, 10000 hacks, and at least 5 base disables to win this war. Each of the values are minimums; a. small war: 50 disables, 250 raids, 250 hacks, 1,000 points. b. mid war: 150 disables, 750 raids, 750 hacks, 2,500 points. c. Large war: 250 disables, 1500 raids, 1500 hacks, 1 base disable to end the war, 5,000 points. d. Huge war: 500 disables, 3000 raids, 3000 hacks, 2 base disables to end the war, 10,000 points. e. Galactic war: Most have 1000 disables, 5000 raids, 5000 hacks, 3 base disables to win this war, 20,000 points. Disable is worth 5 points, Raids and Hacks are worth 1 points, Base Disables are worth 50 points. These are just musings, feel free to tell me they suck or that they could be improved (Preferrably with HOW they could be improved as well) or that they're awesome and should be implemented right away. This allows people to spread out their 'specialities' a little more without letting them spam one specific thing. Another issue; Legion A is at war with Legion B and Legion C Legion B locks Legion A's base Legion B is allied with Legion C Legion B invites Legion C Legion B and C combine their efforts and take down Legion A's Base Do both Legions B and C gain a +1 Base Disable against Legion A? I feel that both legions should as this would allow for war among more than just 1v1. If there are 5 war slots, it could be 5v5 Legion A, B, C, D, E vs F, G, H, I, J Each legion makes a war 'pact' with every opposing legion; 5 each. This allows a 5v5 war.
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Sat Feb 09, 2013 12:27 am |
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Christian.Carson.37
Joined: Wed Oct 03, 2012 1:51 am Posts: 519
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Necro'd.
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Tue May 21, 2013 2:26 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Gonna leave this here: viewtopic.php?p=273967#p273967Hopefully Dan can take good aspects from each of the old suggestions and make something truly amazing. +1 to War Mode as always.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Tue May 21, 2013 2:29 am |
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StolenPlanet
Joined: Sat Jun 05, 2010 1:54 am Posts: 1208
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Yes, glad this was Necro'ed. In the spirit of Dan answering things, could we get some word the whole "war mode" idea? If it is no where on your agenda or nothing you want in the game, then cool. But if it is a concept you are entertaining, could you give us your thoughts?
Thanks
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Tue May 21, 2013 2:37 pm |
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spacetiger6
Joined: Sat Jan 07, 2012 5:33 pm Posts: 64
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Christian.Carson.37 wrote: blackfox wrote: i like the idea, but the reward should not be in place, as a mutli can just keep surrendering for ages and get good rep on his legion , not to mention free rewards
aprt from that awsome idea You just gave me a good idea...legion combat reputations! That would be an interesting concept to add, and +1 to the whole thread. 
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Tue May 21, 2013 2:53 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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For a completely 'new' feature, we'd like it to be unrelated to existing base combat, etc. In other combat games involving war, there always seems to be a 'sandbox' that players are put it to level the playing field a bit more and prevent outside intervention.
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Tue May 21, 2013 6:20 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Tree7304 wrote: What if no one wants to accept war from you though? There should be a situation where the opposing legion can't decline your war request. How many legions out there will honestly accept a war with the top legions? We could use the mark of war from the war foundry was a means to "force" a war. If a legion tags a certain legion 200 times they are put in the situation. The aggressors would have to actively go after the legion and the opposing legion would have to be relatively close to their rank range. webguydan wrote: For a completely 'new' feature, we'd like it to be unrelated to existing base combat, etc. In other combat games involving war, there always seems to be a 'sandbox' that players are put it to level the playing field a bit more and prevent outside intervention. Easiest way I can think of is create a planet they fight over. The legion controlling/flags the planet at the end of a set time wins the war. If you are disabled from the planet, a marker is placed on you so you can't defend it until the war is over or some amount of time. Basically an exotica for each war, but arts can be used on the planet. Raids and hack can count toward increasing the time they are required to hold the planet, before they can flag it.
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Tue May 21, 2013 6:52 pm |
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crecendo
Joined: Wed Sep 12, 2012 4:05 pm Posts: 27 Location: . . . Located
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hmm I think we first need to agree on what we call war..Is it something like a friendly competition like exotica, base disables and normal bt badging , or is it something like two legions dont like each other and they both decided to teach each other a lesson.
I hope it's not something that'd allow for more flaming and taunting, also I hope that legions that dont wish to be part of this system are able to withdrew themselves, some people would want something like that just to bully other people xP
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Tue May 21, 2013 9:31 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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webguydan wrote: For a completely 'new' feature, we'd like it to be unrelated to existing base combat, etc. In other combat games involving war, there always seems to be a 'sandbox' that players are put it to level the playing field a bit more and prevent outside intervention. They could fight over outposts: viewtopic.php?p=279792#p279792 Tree's Version: viewtopic.php?p=281065#p281065
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed May 22, 2013 5:10 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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webguydan wrote: For a completely 'new' feature, we'd like it to be unrelated to existing base combat, etc. In other combat games involving war, there always seems to be a 'sandbox' that players are put it to level the playing field a bit more and prevent outside intervention. Well you could have it set up like this:  Of course there has to be a minimum of 15 players in a legion, like legion missions, I think that is a fair aspect. Also it gives legions who want to fight the choice to fight whom they choose. Wars last for 72 hours, with a grace-period of oh lets say a day or two? were you become normal. And all the badges you get in this war vanish. Effects: The Terrifying Presence Effect: Gained only when in war with another legion, Any non-warring ship attempt to attack, hack, raid, or attempt at arti-usage will receive a message: Can't Attack ship under this effect. and then the ship will vanish from the Battle Tab. The Blockcade Effect: Gain only when in war with another Legion, Any non-warring ship attempting to attack, invade, use a special ability, or arti's on a planet will be met with a message saying: Cant attack planet under this effect, however it will still remain on their scans. The Rally Effect: When a ship attacking another enemy war ship and there is a total Strength(Att+def) deference of 10k the defending ship gets a 10% bonus to attack and defense, it is scale-able i.e. 20K difference 20% bonus, 50k difference 50% bonus. New Badge; The White Badge:These Badges are gained from disabling, hacking(successful), or raiding(successful) a player that is currently at war with you, and no other badge can be gained except the white badge. These Badges are used to purchase what ever dan see's fit. Maybe even a Trap called Decoy that in the case of that said ship getting scanned for a ambush when they hit the decoy trap the decoy is destroyed and the actual ship escapes Ambushes:Similar to base scanning as in the level of your base decides how many ships can be scanned ex. lvl 5 base can pull up to a max of 10 ships use of White badges only, ships are picked at random with no lvl cap + or -. Upon successful Ambush you get double that number in White Badges. Decoy Traps will lessen badges gained by 2 per ship that uses the trap. You can only ambush once every three hours and ambushes can only be launched from inside the legion. Also you dont get any white badges for indivindual kills during a Ambush only the lump sum at the end.  just tossing out ideas... 
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Wed May 22, 2013 5:55 am |
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StolenPlanet
Joined: Sat Jun 05, 2010 1:54 am Posts: 1208
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webguydan wrote: For a completely 'new' feature, we'd like it to be unrelated to existing base combat, etc. In other combat games involving war, there always seems to be a 'sandbox' that players are put it to level the playing field a bit more and prevent outside intervention. First, thank you for responding Dan. I greatly appreciate it. With all the flack and crap we have given you, it is nice to have you around despite the mountain of other duties you are doing for the game. Again, thanks! Second, there are tons of ideas that have been floated in many threads. A group of us will try to pick up on what you mentioned and imagine some new combat scenarios as well as new combat interfaces.
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Wed May 22, 2013 11:30 pm |
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S.Hawking
Joined: Mon May 20, 2013 11:54 pm Posts: 233
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StolenPlanet wrote: Second, there are tons of ideas that have been floated in many threads. A group of us will try to pick up on what you mentioned and imagine some new combat scenarios as well as new combat interfaces. Thanks for volunteering StolenPlanet! I expect that project will take a good deal of effort. Keep us posted on the progress.
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Thu May 23, 2013 2:18 am |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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I would like to see an opportunity for war to be declared from one legion to another, but obviously both parties need to accept for the war to commence, and I think that the war needs a set time period (say, a week).
In this time period of declared war, when a player is shared, they remained shared for the duration of the war (not just for 24 hours), and that all planets belonging to members participating in the war that get shared also remain shared for the week (and stay there even if fluxed).
Then, there can be a points system. Points are awarded for:
Most disables. Most damage done. Most hacks. Most raids. Most planet conquers. Most research hacked. Most mineral points raided. Most artifact points raided. Number of times enemy base was disabled. Number of successful defenses of your base.
At the end of the week, points are tallied and a winning legion is declared, for which there should be rewards for participating members (such as a war crate similar to a dark smuggler's cache). On top of this, individuals who win the categories above (most disables, etc) are awarded separate rewards, meaning that even if a team loses, their members can still win categories for individual achievement.
Oh, and all player and planet shares related to the war would be in a separate tab, as well, the scoring for the war itself.
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Thu May 23, 2013 6:43 am |
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brandnew99
Joined: Fri Nov 30, 2012 7:23 am Posts: 104
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This entire thread has reached a TL,DR stage. But I did see a bit somewhere about who would accept a war from a top legion. I don't know if someone picked up on this, but here is what I think. If there is a reward for winning a war, then the top legions will pick on any smaller legion and win quickly and so on. Therefore I think a limit on how much weaker than you a legion you challenge to war should be. For example, EotS should only be allowed to challenge a top 15 legion. The 30th legion could challenge anyone in the top 50. The 50th Legion anyone in the top 100. Roughly something like that. I think a system like that would be similar to how the battle tab is currently.
The other option I suppose is the reward for the war being dependent on what rank the defeated legion is.
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Thu May 23, 2013 7:48 am |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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Why not just make it like the Battle Tab. Let the bases have a Battle Tab where Legion members of the same rank can duke it out within the Legions. This way a rank 500 won't take out everyone below them. 
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Fri May 24, 2013 7:05 pm |
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TruthTheProphet
Joined: Tue Apr 23, 2013 8:20 pm Posts: 173 Location: Scotland
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+1 great idea
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Sun May 26, 2013 11:00 am |
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