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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Heck, yeah! +1.
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Mon Mar 18, 2013 6:00 pm |
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Alex186
Joined: Sat Jun 16, 2012 4:31 pm Posts: 140
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BIG +1
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Thu Mar 21, 2013 7:50 pm |
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Clangeddin
Joined: Thu May 31, 2012 12:46 pm Posts: 292
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necro-ing my own thread.... Since dan is looking at old ideas that appeared to be well taken too at the time.. and saying he is not opposed to "Having abilities/passives that unlock or become available over time is a good start, though" figured he could take a look at this thread..
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Wed May 22, 2013 5:54 pm |
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Kara Thrace
Joined: Thu Oct 11, 2012 1:48 pm Posts: 539 Location: The underside of your ship
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These are AWESOME ideas.
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Wed May 22, 2013 6:14 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Big old +1 to these.
_________________ UmBongo, UmBongo, they drink it in the Congo....
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Wed May 22, 2013 6:29 pm |
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crecendo
Joined: Wed Sep 12, 2012 4:05 pm Posts: 27 Location: . . . Located
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Some of these ideas are really great and make sense! I'd support most of the rank 200 abilities though...but I'm not much with those at rank 600.
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Wed May 22, 2013 8:25 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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another thought: rather than rank being the qualifying factor, could it be time spent as a particular profession ... so 30 days for the first level and 60 days for the second level ?
the other way to 'balance' things might be to have a global buff / debuff based on the percentage of the galaxy's pilots are in each profession. this could be recalculated once a month, with a different type of bonus or debuff each month. even if you change professions partway thru the month, you still only get your original bonus until the next monthly reset.
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Thu May 23, 2013 12:10 am |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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senatorhung wrote: another thought: rather than rank being the qualifying factor, could it be time spent as a particular profession ... so 30 days for the first level and 60 days for the second level ?
While i like this idea better, I suspect that it will work against Dan's needs. He probably wants to encourage people to change race, and thus spend GP, and this may work against that.
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Thu May 23, 2013 12:25 am |
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BlazingNinja73
Joined: Mon May 20, 2013 1:26 am Posts: 22
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Clangeddin wrote: Explorer - Scan +20% - Good class but need to get them something that would make you want to stay one when you aren't scanning for planets Level 200 - Explorer at Heart - Upon colonization / invade significantly increased chance of positive planetary event at +100% effectiveness Level 600 - Belly of the Beast - Adept at ferreting out those elusive big bosses - 24 hour cool down Find one random npc from the Rare/Extremely Rare class people can abuse this by freeze ranking, then using this ability to find the hybrid larva/dark dispatcher.
Everything else looks good though!
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Thu May 23, 2013 5:29 am |
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BlazingNinja73
Joined: Mon May 20, 2013 1:26 am Posts: 22
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Clangeddin wrote: Hacker - Hacking Strength 30% If your a freeze rank hacker .. you MIGHT do this .. but still needs a bit of help Level 200 - Identity Theft - 24 hour cool down. In addition to a raid, hackers have the ability of hacking a disabled base Success based on damage done (similar to raid) RP returned based on level of base level 3 20K level 4 50k level 5 100k level 6 250k level 7 500k level 8 750k In addition , a crit hack (10% chance) will return a planet of a random member of the disabled legion Level 600 - any thoughts for a good level 600 class ability???? System Hijack- When you hack an enemy ship, you have a 3% chance to cause the ship to take 10% its attack+defense in damage. Can only be activated once every 24 hrs.
Any thoughts?
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Thu May 23, 2013 5:34 am |
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Clangeddin
Joined: Thu May 31, 2012 12:46 pm Posts: 292
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BlazingNinja73 wrote: Clangeddin wrote: Hacker - Hacking Strength 30% If your a freeze rank hacker .. you MIGHT do this .. but still needs a bit of help Level 200 - Identity Theft - 24 hour cool down. In addition to a raid, hackers have the ability of hacking a disabled base Success based on damage done (similar to raid) RP returned based on level of base level 3 20K level 4 50k level 5 100k level 6 250k level 7 500k level 8 750k In addition , a crit hack (10% chance) will return a planet of a random member of the disabled legion Level 600 - any thoughts for a good level 600 class ability???? System Hijack- When you hack an enemy ship, you have a 3% chance to cause the ship to take 10% its attack+defense in damage. Can only be activated once every 24 hrs.
Any thoughts? Personally I would want this ability to be a bit more powerful than this.. 3% chance is kind of low and IMO this is a weak class.. I like the premise though.. and if that was a perm ability with no cool down but could only be activated once per hour per targeted ship .. it might make this class quite a bit more pvp friendly .. As for the worry of freeze ranking as an explorer.. keep in mind this is a level 600 ability so you would have had to get that high already.. And you could easily make it exclude certain npc's if that was the desire.. and 1 rare-er per 24 hours isn't a ton.. I honestly don't think freeze ranking would be a concern for this.
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Thu May 23, 2013 11:33 am |
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Moonblade
Joined: Fri Jun 03, 2011 3:53 am Posts: 77
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All you'd need to do to prevent the explorer ability from being used to find the the hybrid larva/dark dispatcher just make it one random rare/extremely rare elite/boss
_________________ "Only two things are infinite; the universe and human stupidity and I'm not sure about the universe" Albert Einstein
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Thu May 23, 2013 12:57 pm |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Just make the Larvae/Caelon have the same spawn weight compared to other NPCs, still pretty rare!
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Thu May 23, 2013 2:03 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Clangeddin wrote: Hacker - Hacking Strength 30% If your a freeze rank hacker .. you MIGHT do this .. but still needs a bit of help Level 200 - Identity Theft - 24 hour cool down. In addition to a raid, hackers have the ability of hacking a disabled base Success based on damage done (similar to raid) RP returned based on level of base level 3 20K level 4 50k level 5 100k level 6 250k level 7 500k level 8 750k In addition , a crit hack (10% chance) will return a planet of a random member of the disabled legion Level 600 - Anonymity is the best defence - passive. Flares, Clouders and sucsesfull hacks shows up on the enemy players log as unkown hit your ship with a flare/clouder and Unkown hacked X research points. And Critical hacks no longer show up on the enemy players logs at all. Failed and critical fails however do provide a link to your ship Also Something I would change Quote: Fixer - one of the most common classes in the game.. should get something but nothing crazy powerful Level 200 - Tinker - Able to get a little more raw material off scrappin stuff +50% to all items scrapped Level 600 - Workshop - 40 hour cooldown able to build a fixer workshop on a planet size 1 all resources 1 research +3% Tinker is crazy powerfull. People ncp for hours on end getting often thousands of ctp from it per day day. this would increase their ctp made by 50%. I'd reduce it to 10% max. fixers allready powerfull Aside from that I give this a +10^0
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Thu May 23, 2013 3:07 pm |
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Joseph4
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Peticks wrote: Quote: Fixer - one of the most common classes in the game.. should get something but nothing crazy powerful Level 200 - Tinker - Able to get a little more raw material off scrappin stuff +50% to all items scrapped Level 600 - Workshop - 40 hour cooldown able to build a fixer workshop on a planet size 1 all resources 1 research +3% Tinker is crazy powerfull. People ncp for hours on end getting often thousands of ctp from it per day day. this would increase their ctp made by 50%. I'd reduce it to 10% max. fixers allready powerfull Aside from that I give this a +10^0 I see what you're saying, but I think he meant built ship mods.
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Fri May 24, 2013 2:28 am |
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Markyparky56
Joined: Thu Jan 05, 2012 8:40 pm Posts: 16 Location: Scotland
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I would love to see a bit more depth in regards to professions, recently went kronyn hacker, loving the ability but feel that the profession leaves you wanting something a bit more substantial. +1
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Fri May 24, 2013 11:16 am |
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Kinjiru
Joined: Wed May 12, 2010 10:07 pm Posts: 72
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+1, like it a lot.
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Fri May 24, 2013 1:42 pm |
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