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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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An artifact that can be used on an enemy ship. When used, it copies the location of whatever planet that player is guarding to your planet database. If that planet happens to be a "contested" planet (exotica, for example) or if the player is not guarding a planet, then the artifact will still get used, but will return a message that no planet was found.
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Sun May 26, 2013 11:50 pm |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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-1
As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost.
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Mon May 27, 2013 12:00 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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yea, I agree with insane building cost.
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Mon May 27, 2013 12:01 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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PLURVIOUS wrote: yea, I agree with insane building cost. PaulHsiao wrote: -1
As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost. 50 Star Chart Purgers 200 Tachyon Cylinders 200 Subspace Seekers 100 Continuum Beacons Feel free to adjust numbers.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon May 27, 2013 12:30 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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varunjitsingh146 wrote: PLURVIOUS wrote: yea, I agree with insane building cost. PaulHsiao wrote: -1
As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost. 50 Star Chart Purgers 200 Tachyon Cylinders 200 Subspace Seekers 100 Continuum Beacons Feel free to adjust numbers. Well, i would at least double the numbers. I know people who could make 3-4 of those in a week. Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something.
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Mon May 27, 2013 12:52 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Sereomontis wrote: varunjitsingh146 wrote: PLURVIOUS wrote: yea, I agree with insane building cost. PaulHsiao wrote: -1
As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost. 50 Star Chart Purgers 200 Tachyon Cylinders 200 Subspace Seekers 100 Continuum Beacons Feel free to adjust numbers. Well, i would at least double the numbers. I know people who could make 3-4 of those in a week. Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something. Limit its use? Like theTM limit?
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon May 27, 2013 1:31 am |
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Glaxor
Joined: Sun Jan 20, 2013 8:36 pm Posts: 129
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The minute these become available everyone will just start guarding very tiny sparse planets to block other people. I like the idea, but once they become available they immediately become useless. Best I could see would be something that knocks them off their planet and stops them from defending it again for x time, but that would render exotica indefensible.
_________________ Never trust a man who has not a single redeeming vice. -- Winston Churchill
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Mon May 27, 2013 1:37 am |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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-1
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Mon May 27, 2013 2:00 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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Sereomontis wrote: varunjitsingh146 wrote: PLURVIOUS wrote: yea, I agree with insane building cost. PaulHsiao wrote: -1
As great as that sounds... Far overpowered, needs more limitations or one heck of an insane building cost. 50 Star Chart Purgers 200 Tachyon Cylinders 200 Subspace Seekers 100 Continuum Beacons Feel free to adjust numbers. Well, i would at least double the numbers. I know people who could make 3-4 of those in a week. Double the amount, and add an energy cost of maybe 500 to make it, and another 500 to use it, and you've got something. Agreed. But... Glaxor wrote: The minute these become available everyone will just start guarding very tiny sparse planets to block other people. I like the idea, but once they become available they immediately become useless. This would be a likely result, certainly something I would begin doing
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Mon May 27, 2013 2:23 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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* downtrodden, takes his awesome idea and walks home in the rain.... * 
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Mon May 27, 2013 2:44 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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PLURVIOUS wrote: * downtrodden, takes his awesome idea and walks home in the rain.... *  It's all great and everything, until you're the one losing the planets. Like Perillios that invented the Brazen Bull, and was then executed in it With an insane building cost and a few more limitations, it's a nice idea. Potential for actual strategy in the guarding mechanism. Just needs more details laid out. With that, +0.5
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Mon May 27, 2013 2:58 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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lol, yea. I'm just trying to be dramatic. Mostly out of shear boredom
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Mon May 27, 2013 2:59 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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"Hey buddy, you want to sell me a 22x art C planet?" "ya, sure" "okay guard the planet and hit me with a clouder" "done" *uses this art*
Selling planets made ridiculously easy...can you say multi abuse?
Not going to happen.
_________________ 
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Mon May 27, 2013 3:09 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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Wolfy Minion wrote: "Hey buddy, you want to sell me a 22x art C planet?" "ya, sure" "okay guard the planet and hit me with a clouder" "done" *uses this art*
Selling planets made ridiculously easy...can you say multi abuse?
Not going to happen. Doh!
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Mon May 27, 2013 3:18 am |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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Right... will make planet trade even easier, just because of that it's not going to happen.
-1
_________________▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ████▌▄▌▄▐▐▌█████ ████▌▄▌▄▐▐▌▀████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀  
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Mon May 27, 2013 4:32 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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It's really hard to design a good CTL item right?  I was going to +1 this, until I see that planet trading  So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented... Too bad though, I would like see this implemented if not because the planet trading issue ~
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Mon May 27, 2013 5:09 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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asquall wrote: It's really hard to design a good CTL item right?  I was going to +1 this, until I see that planet trading  So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented... Too bad though, I would like see this implemented if not because the planet trading issue ~ What if it gave the player data on a random planet in the enemy player's database? Kinda like how critical hacks work.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Mon May 27, 2013 5:10 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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so i take a planet, flux it, i guard it, he attacks me and activates the trap and he gets his planet back?, sorry i don't normally -1 suggestions but i don't think this will ever happen, nor do i want it to happen 
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Mon May 27, 2013 7:14 am |
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Rep
Joined: Sat Mar 02, 2013 12:25 am Posts: 21
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Then you couldn't guard your best planet to keep people away from it because that's the first one the most powerful players would find.
How do you then go about protecting your home planet?
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Mon May 27, 2013 8:43 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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varunjitsingh146 wrote: asquall wrote: It's really hard to design a good CTL item right?  I was going to +1 this, until I see that planet trading  So... basically anything that gives the location of a SPECIFIC planet that the owner can SELECT it, is practically abusable and not will be implemented... Too bad though, I would like see this implemented if not because the planet trading issue ~ What if it gave the player data on a random planet in the enemy player's database? Kinda like how critical hacks work. Then it would be like an Alien Star Chart, and those were already removed from the game once before.
_________________DixieLandDelight: Lord SoulPlay's Padawan & Warden of the Chesterton Royal Asylum 
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Mon May 27, 2013 9:05 am |
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