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 Miners Coalition 
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Darth Flagitious wrote:
KJReed wrote:
maxer wrote:
And with all that production it would still be inferior to artifact bases.

I disagree.
If a base made say 100b credits a day for each member would you still say that?
Those in mining bases would need 0 mining planets, and be able to dominate all the markets.


But you can't buy Helmsmen, Brackets, XCharge and Prisoners with credits.


If you have a Mining focused legion base, you're doing it wrong.

You can buy planets and other tradable artis though ;).

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Sat Jun 29, 2013 2:25 am
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Darth Flagitious wrote:
KJReed wrote:
maxer wrote:
And with all that production it would still be inferior to artifact bases.

I disagree.
If a base made say 100b credits a day for each member would you still say that?
Those in mining bases would need 0 mining planets, and be able to dominate all the markets.


But you can't buy Helmsmen, Brackets, XCharge and Prisoners with credits.


If you have a Mining focused legion base, you're doing it wrong.

You wont need as many mining planets compared to someone that's in an arti base, so you have space for more arti planets and therefore you end up with a similar production of ship strengthening arties. Not to mention, you can win those bids for really good planets with loads of Ku.

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Sat Jun 29, 2013 2:36 am
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Darth Flagitious wrote:
KJReed wrote:
maxer wrote:
And with all that production it would still be inferior to artifact bases.

I disagree.
If a base made say 100b credits a day for each member would you still say that?
Those in mining bases would need 0 mining planets, and be able to dominate all the markets.


But you can't buy Helmsmen, Brackets, XCharge and Prisoners with credits.


If you have a Mining focused legion base, you're doing it wrong.

I have the feeling this perfectly supports the possible argument that artifact focused bases are over powered. Old grumps like you completely discard the other options right off the bat. Sooooooo.. why not improve the other options? ;)

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Sat Jun 29, 2013 3:43 pm
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Darky wrote:
Darth Flagitious wrote:
KJReed wrote:
I disagree.
If a base made say 100b credits a day for each member would you still say that?
Those in mining bases would need 0 mining planets, and be able to dominate all the markets.


But you can't buy Helmsmen, Brackets, XCharge and Prisoners with credits.


If you have a Mining focused legion base, you're doing it wrong.

I have the feeling this perfectly supports the possible argument that artifact focused bases are over powered. Old grumps like you completely discard the other options right off the bat. Sooooooo.. why not improve the other options? ;)


this...+1 :lol:

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Sat Jun 29, 2013 3:56 pm
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yep, anything that gets away from only a single successful path to playing the game gets a +1 from me.

this goes for base production, professions, races, etc. i almost think that there should be an automatic boost for the least popular and a debuff for the most popular. forcing everyone into the middle makes for more interesting gameplay.

EDIT: also this would go for planets as well. NO ONE would willingly colonize a tiny planet except for footballing or noob.ness. so have tiny planets provide a resource capacity boost of 3x normal (1500 mining, 3000 arti) ... is a planet slot worth 2 storage buildings ?? u decide !

for variety of planets ... have a series of mission completion reward mods that require you to have 5x of a particular type of common planet (gas, volcanic, barren). they would take up 0 space on your ship like the existing reward mods, but would provide ship bonuses as long as you maintain that amount of planets.

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Last edited by senatorhung on Sun Jun 30, 2013 8:45 am, edited 2 times in total.



Sun Jun 30, 2013 6:29 am
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senatorhung wrote:
yep, anything that gets away from only a single successful path to playing the game gets a +1 from me.

this goes for base production, professions, races, etc. i almost think that there should be an automatic boost for the least popular and a debuff for the most popular. forcing everyone into the middle makes for more interesting gameplay.


I would agree to this as well. I can not imagine ever considering a mining base, and that is why it would be nice if something were changed in that game mechanic. The "path" to the perfect ship and base is so clearly laid, that it takes away from any variation in the game and thus creates more opportunity to make the game boring, and render so many options useless. If there was a way to incorporate other aspects of the game, such as different races being just as worthy as others, or different productions for bases somewhat equaling to the others, it would make for many more possibilities of getting to the top so to say, and in my mind a much more diverse game.

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Sun Jun 30, 2013 7:54 am
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Crhistian wrote:
senatorhung wrote:
yep, anything that gets away from only a single successful path to playing the game gets a +1 from me.

this goes for base production, professions, races, etc. i almost think that there should be an automatic boost for the least popular and a debuff for the most popular. forcing everyone into the middle makes for more interesting gameplay.


I would agree to this as well. I can not imagine ever considering a mining base, and that is why it would be nice if something were changed in that game mechanic. The "path" to the perfect ship and base is so clearly laid, that it takes away from any variation in the game and thus creates more opportunity to make the game boring, and render so many options useless. If there was a way to incorporate other aspects of the game, such as different races being just as worthy as others, or different productions for bases somewhat equaling to the others, it would make for many more possibilities of getting to the top so to say, and in my mind a much more diverse game.

This is exactly what I was going for with this suggestion. Thank you for seeing that.

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Sun Jun 30, 2013 7:55 pm
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senatorhung wrote:
for variety of planets ... have a series of mission completion reward mods that require you to have 5x of a particular type of common planet (gas, volcanic, barren). they would take up 0 space on your ship like the existing reward mods, but would provide ship bonuses as long as you maintain that amount of planets.

You should post something like that in another thread. :) I can see how this would work, this is just an example but say if you had 10 volcanic/demon planets you would get a message saying "The colonists from your volcanic and demon planets have presented your ship with a gift, the Thermal Rift Devastator Click to view your ship." once the 10th planet reaches 100% development bonus.

Thermal Rift Devastator : An advanced heat-based weapon that provides an extra 200 attack, increases invasion attack by 2%.

Just an example.

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Sun Jun 30, 2013 8:18 pm
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It'd be nice if a Galaxy Legion 2 was made with all these new features and balancing fixes were implemented :o


Mon Jul 01, 2013 11:33 am
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DerpStevo wrote:
It'd be nice if a Galaxy Legion 2 was made with all these new features and balancing fixes were implemented :o

I don't see why this would have to wait for the sequel (if there will ever be one which I doubt it) when it could easily be done for a patch update.

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Tue Jul 02, 2013 12:36 am
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I think all the buffs should just go off of trade pacts honestly. I feel research falls far short of arti production as well. The 2 race options for research are useless to legions that run research. Vygoid...20% research buff at low levels is pretty weak and konqul is a better choice for badging early. As soon as anyone goes zolazin sab they can get into any other legion they want and rarely stick around when they can get artis from a higher level base instead

i would like to see it like this:
Trade route: Increase base artifact, mining, and research output by 2% for each active trade pact you have.

This opens up having two outputs a day and doesnt penalize you for doing so by making you spend 10 points daily, gives higher boosts to the less used options, and would get Dan his money as people buy extenders to maximize number of pacts. win, win, win, win right there.

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Tue Jul 02, 2013 3:03 am
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Overseer wrote:
I think all the buffs should just go off of trade pacts honestly. I feel research falls far short of arti production as well. The 2 race options for research are useless to legions that run research. Vygoid...20% research buff at low levels is pretty weak and konqul is a better choice for badging early. As soon as anyone goes zolazin sab they can get into any other legion they want and rarely stick around when they can get artis from a higher level base instead

i would like to see it like this:
Trade route: Increase base artifact, mining, and research output by 2% for each active trade pact you have.

This opens up having two outputs a day and doesnt penalize you for doing so by making you spend 10 points daily, gives higher boosts to the less used options, and would get Dan his money as people buy extenders to maximize number of pacts. win, win, win, win right there.


That's got to be the laziest/dumbest idea I've seen yet... :|

Benefitting research bases is a reason some players might choose to play as a Vygoid in addition to the fact they can get their techs 20% faster,
by the same token if by some crazy scenario Sillixxs, humans, Merchants and Biologists benefitted base artifact production you'd probably see a lot more players using these despite being arguably the most useless races and professions in the game;
Anyway, point is if the abilities were mashed together into the trade pacts, the game would give players even fewer reasons not to go Konqul/Aerlen Fixer/Excavator.
Player variety, something I'm partly encouraging in this thread, would pretty much be gone. So -1 from me.

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Wed Jul 03, 2013 12:58 am
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So to benefit a research base you have to gimp yourself, but to benefit an artifact base you can be whatever you want because it goes off pacts...seems legit. I really don't see why anyone would pick a race solely for a 2% buff help, then you are not playing for you, you are only there to help everyone else out. Even if I was running an artifact base I wouldn't be so selfish to tell members what race/profession they had to be to help us the most.

Fact is artifact will always put out more than mining or research solely because it is not class based. My idea was simple, effective, and easy to impliment.

Now I'm guessing you are in an artifact base, so you really don't care what if anything happens to this idea, but for us who don't run straight arti and are only getting a 10-16% buff instead of 40+ it really shows. It is pure crap that research can't realistically get that much of a boost.

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Wed Jul 03, 2013 2:05 am
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Maybe keep it as it is but cut the physical size of mining base modules in half so it's easier to have mining as a Sub resource on a base. You'd see a lot more Research and Mining or Artifact and Mining instead of pure Artifact, pure Research or Artifact and Research.

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Wed Jul 03, 2013 10:52 am
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Overseer wrote:
So to benefit a research base you have to gimp yourself Sure Vygoids might not have the brute strength that Konqul do, but as I said earlier Vygoid can get your ship developed much faster and with the excavator profession they get just as much arti as any Konqul could, but with better production structures. It's probably the 3rd best starting race so it's hardly a gimp, get that through your thick skull., but to benefit an artifact base you can be whatever you want because it goes off pacts...seems legit. I really don't see why anyone would pick a race solely for a 2% buff help, then you are not playing for you, you are only there to help everyone else out. Selflessness is a completely foreign concept to you, isn't it? Honestly I've seen someone switch from Kronyn to Vygoid for two reasons 1, he wasn't using the erudition ability anymore, 2, to benefit the others in the base.
Even if I was running an artifact base I wouldn't be so selfish to tell members what race/profession they had to be to help us the most.
Every second recruitment thread I see - arti or not - asks for Aerlen Fixers and Zolazin Sabs or allows them in at lower levels, I highly doubt that you would be any different.

Fact is artifact will always put out more than mining or research solely because it is not class based. My idea was simple, effective, and easy to impliment.

Now I'm guessing you are in an artifact base, so you really don't care what if anything happens to this idea..
Now that was just a cheap shot... Should I open up a mining base just for you to take me seriously? *sarcasm* It is pure crap that research can't realistically get that much of a boost.
While I can agree that Research bases need an improvement, I would much rather see the research ability be improved upon rather than copy/pasted over.


just my thoughts.

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Wed Jul 03, 2013 8:37 pm
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Yup, i'm totally selfish. I left a base that was giving me 70k arti a day and legion missions so I could start a training legion for that legion where I would have to sacrifice energy, ctp, money, EM, and time to help new players out and provide fresh recruits for a higher legion. I am such a #*&$.

how is it selfless to switch away from a race that you are not using the ability of? You would have to be stupid not not switch races at that point.

We set no requirements for race or profession, we deal with what people want to play. People should not be required to play how someone else wants them to, or have a better chance of getting in somewhere based on their race/profession.


As for research getting a bump, im glad you agree. I dont see why you need it to be over complicated for it to work though.
How about this as an alternative:

Cyborg data channel (5): Boost base research by 2% per loyal vygoid and zolazin race plus an additional 2% per member that has a plasma planet, plus an additional 2% per member with more than 20 research planets.

All kidding aside though everyone is just trying to make everything complicated.
-KISS
-Occam's Razor
-Common sense
take your pick.

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Thu Jul 04, 2013 12:47 am
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Overseer wrote:
Yup, i'm totally selfish. I left a base that was giving me 70k arti a day and legion missions so I could start a training legion for that legion where I would have to sacrifice energy, ctp, money, EM, and time to help new players out and provide fresh recruits for a higher legion. I am such a #*&$.

how is it selfless to switch away from a race that you are not using the ability of? You would have to be stupid not not switch races at that point.

We set no requirements for race or profession, we deal with what people want to play. People should not be required to play how someone else wants them to, or have a better chance of getting in somewhere based on their race/profession.

As for research getting a bump, im glad you agree. I dont see why you need it to be over complicated for it to work though.
How about this as an alternative:

Cyborg data channel (5): Boost base research by 2% per loyal vygoid and zolazin race plus an additional 2% per member that has a plasma planet, plus an additional 2% per member with more than 20 research planets.

All kidding aside though everyone is just trying to make everything complicated.
-KISS
-Occam's Razor
-Common sense
take your pick.


Well, okay. I've got to watch what I say, any insult or personal jab that was in my previous comment I take back. Part of it was from the assumption that you were a new player (the lack of a legion banner, a forum account barely older than my own, and a name that didn't ring any bells) that thinks they know everything but really don't. I generally have a peeve for people like that.

As for the "example" of selflessness, I probably worded it poorly but I was just trying to put the point forward that Cyborg Data-Channel is sometimes a reason a player would consider switching to a specific race, as tiny as 2% sounds.

Lol at the alternative idea though, I was thinking somewhere along the lines of.
Cyborg Data-Channel (5) : Boost base research by 5% per loyal Vygoid and Zolazin race.
(random side note, this kinda reminded me of a mission chain idea I was thinking of posting a while back that would unlock another Cyborg race, which would have been included in the bonuses for the data-channel. *shrugs*)

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Thu Jul 04, 2013 4:21 am
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you could cut the pointcost needed for MP richness in half. this would give a massice boost to those who go MP.

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Thu Jul 04, 2013 4:29 am
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itsSoulPLayAgain wrote:
you could cut the pointcost needed for MP richness in half. this would give a massice boost to those who go MP.

That is a good idea, makes Mining bases slightly better defended than their research and arti counterparts.

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Thu Jul 04, 2013 3:37 pm
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Darky wrote:
itsSoulPLayAgain wrote:
you could cut the pointcost needed for MP richness in half. this would give a massice boost to those who go MP.

That is a good idea, makes Mining bases slightly better defended than their research and arti counterparts.


No not defended. im talking the richness of the production!

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Thu Jul 04, 2013 4:22 pm
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