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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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when i am attacking someone it says they have 13k attack but when i probe them it says they have 30 k attack i don't get it is this a common bug?
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Mon Jul 01, 2013 3:52 am |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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The attack displayed when attacking accounts only for attributes present from modules. Therefore, Tactical Officers are not shown, and you are left with a value that's only part of the whole thing.
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Mon Jul 01, 2013 3:59 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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PaulHsiao wrote: The attack displayed when attacking accounts only for attributes present from modules. Therefore, Tactical Officers are not shown, and you are left with a value that's only part of the whole thing. ok didn't know i wonder if he was gana fix it
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Mon Jul 01, 2013 4:01 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Predatordronex9 wrote: PaulHsiao wrote: The attack displayed when attacking accounts only for attributes present from modules. Therefore, Tactical Officers are not shown, and you are left with a value that's only part of the whole thing. ok didn't know i wonder if he was gana fix it That's the way it's supposed to work. Use probes if you want exact stats.
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Mon Jul 01, 2013 4:03 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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FerrusManus wrote: Predatordronex9 wrote: PaulHsiao wrote: The attack displayed when attacking accounts only for attributes present from modules. Therefore, Tactical Officers are not shown, and you are left with a value that's only part of the whole thing. ok didn't know i wonder if he was gana fix it That's the way it's supposed to work. Use probes if you want exact stats. get off my thread simpleton
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Mon Jul 01, 2013 4:05 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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I have no words.
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Mon Jul 01, 2013 4:15 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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FerrusManus wrote: I have no words. then keep silent
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Mon Jul 01, 2013 4:19 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Predatordronex9 wrote: FerrusManus wrote: I have no words. then keep silent Look, in our past discussions you made it very apparent that you are a child. I'm sure your parents think you're very smart, and it's possible the other kids in your class think you're very clever, but someday you'll hopefully understand exactly how incredibly foolish you're being. For now, I recommend being a little less rude, and being open to other people's insights. You said you wondered if it would be fixed, and I simply informed you that that's an intended mechanic, and the intended solution is to use Probes. That hasn't changed in 3 years, and it isn't going to; that's the whole reason we have Probes. Please, try to be more open to others and less rude.
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Mon Jul 01, 2013 4:26 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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FerrusManus wrote: Predatordronex9 wrote: FerrusManus wrote: I have no words. then keep silent Look, in our past discussions you made it very apparent that you are a child. I'm sure your parents think you're very smart, and it's possible the other kids in your class think you're very clever, but someday you'll hopefully understand exactly how incredibly foolish you're being. For now, I recommend being a little less rude, and being open to other people's insights. You said you wondered if it would be fixed, and I simply informed you that that's an intended mechanic, and the intended solution is to use Probes. That hasn't changed in 3 years, and it isn't going to; that's the whole reason we have Probes. Please, try to be more open to others and less rude. this doesn't mean much from someone who cant even take a hint. all you do is go around and try to bash people. you response was just that it wasn't help full it didn't even make sense. i don't even want to begin to rebut it so go away. just because something isn't new doesn't mean it is correct.
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Mon Jul 01, 2013 4:50 am |
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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This is an intended mechanic, the numbers shown via PvP do not include Crew, it isn't going to change; that's the whole reason we have Spy Probes.
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Mon Jul 01, 2013 4:56 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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Annabell wrote: This is an intended mechanic, the numbers shown via PvP do not include Crew, it isn't going to change; that's the whole reason we have Spy Probes. something can be said about eloquent elaboration
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Last edited by Predatordronex9 on Mon Jul 01, 2013 5:15 am, edited 1 time in total.
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Mon Jul 01, 2013 5:00 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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Annabell wrote: This is an intended mechanic, the numbers shown via PvP do not include Crew, it isn't going to change; that's the whole reason we have Spy Probes. mabby it should be more specific then just attack but i dont think it needs to be fixed now
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Mon Jul 01, 2013 5:03 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Predatordronex9 wrote: mabby it should be more specific then just attack but i dont think it needs to be fixed now The "+" to the right of the enemy attack and defense numbers points it out clearly enough already.
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Mon Jul 01, 2013 5:23 am |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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ICBLF wrote: Predatordronex9 wrote: mabby it should be more specific then just attack but i dont think it needs to be fixed now The "+" to the right of the enemy attack and defense numbers points it out clearly enough already. something like module attack power would be more specific
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Mon Jul 01, 2013 5:38 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Predatordronex9 wrote: FerrusManus wrote: Predatordronex9 wrote: then keep silent Look, in our past discussions you made it very apparent that you are a child. I'm sure your parents think you're very smart, and it's possible the other kids in your class think you're very clever, but someday you'll hopefully understand exactly how incredibly foolish you're being. For now, I recommend being a little less rude, and being open to other people's insights. You said you wondered if it would be fixed, and I simply informed you that that's an intended mechanic, and the intended solution is to use Probes. That hasn't changed in 3 years, and it isn't going to; that's the whole reason we have Probes. Please, try to be more open to others and less rude. this doesn't mean much from someone who cant even take a hint. all you do is go around and try to bash people. you response was just that it wasn't help full it didn't even make sense. i don't even want to begin to rebut it so go away. just because something isn't new doesn't mean it is correct. I did not bash you at all. You wondered if Dan would "fix" it, and I told you that he wouldn't "fix" it because that's the way it was supposed to work. In fact, you were the first person to throw insults in this thread, not me.
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Mon Jul 01, 2013 11:41 am |
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RigorMortis
Joined: Mon Nov 28, 2011 4:43 pm Posts: 2110
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FerrusManus wrote: I did not bash you at all. You wondered if Dan would "fix" it, and I told you that he wouldn't "fix" it because that's the way it was supposed to work. In fact, you were the first person to throw insults in this thread, not me. Agreed, all Ferrus said was that it was working as intended and it's required to use spy probes if you want to see their true attack/defense values; he didn't insult you at all, on the contrary you came back to sound and neutral advice by telling him to leave "your thread" and calling him a simpleton.
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Mon Jul 01, 2013 3:17 pm |
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