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Joined: Thu Jun 23, 2011 4:30 am
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Let us keep all GP mods. only GP mods.

I've thought of resetting alot. big reason I don't is the cash. If I reset I have 4 $50 planets to buy. I don't mind that to much but add all the GP mods seasonals its to much. I'm not saying I will reset if it's changed However GP allies and ship mods should be kept . When you thhink about tha mount of planets people will abdon and having to get back the mission planets f they chose to. It's alot of cash.

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Thu Jul 04, 2013 10:20 am
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Its a good idea.+1 from me.If you already have the rifts, the mission exotic and the mission dyson when u reset, those should be blocked somehow so you couldnt get any production from them until u reach rank 50-100 or so in order to keep things fair.A rank 1 player with 3 rifts, a dyson and a exotic will have a huge advantage when he starts again.


Thu Jul 04, 2013 10:33 am
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LittleNicky wrote:
Its a good idea.+1 from me.If you already have the rifts, the mission exotic and the mission dyson when u reset, those should be blocked somehow so you couldnt get any production from them until u reach rank 50-100 or so in order to keep things fair.A rank 1 player with 3 rifts, a dyson and a exotic will have a huge advantage when he starts again.


I would be ok with having to buy the mission planets again. its mostly the mods that bother me.

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Thu Jul 04, 2013 10:52 am
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itsSoulPLayAgain wrote:
Let us keep all GP mods. only GP mods.

I've thought of resetting alot. big reason I don't is the cash. If I reset I have 4 $50 planets to buy. I don't mind that to much but add all the GP mods seasonals its to much. I'm not saying I will reset if it's changed However GP allies and ship mods should be kept . When you thhink about tha mount of planets people will abdon and having to get back the mission planets f they chose to. It's alot of cash.


not currently issue for me, but I agree with this. to be constructive:
some seasonal modules which is not possible to collect/buy again should stay with player also after reset, but that would require some smart solution on level of player account or a planet like Homeworld.

In case ever Homeworlds would be implemented, I would see reasonable to have there a unique storage structure for such items or any similar solution.
(I assume, that in case of reset, the same homeworld would stay with player including default storage structure - similar to minimum cargo in ships.)

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Thu Jul 04, 2013 11:17 am
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I would be ok with letting people keep there GP mods and there GP planets. You reset and you have your modules and those 5 planets, but only 1 will produce anything until you hit the rank to add another planet, rank 20 to actually use all 5.

To avoid abuse you can grey out the option to do the the missions for those planets again or have it to where only 5 "invincible" planets can carry over into a reset, at worst you'd have someone reset twice just so they could have 5 rifts at the beginning of the game. Not that big of deal really.

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Fri Jul 05, 2013 10:05 am
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i like the idea, but the Radiant Surge Cannons are abit of a concern, if you kept your surge from say being a rank 2000 and you got to bring that back to rank 1, i think you would end up owning gl, unless it resets and just gets added to your cargo

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Fri Jul 05, 2013 10:19 am
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Should give rifts, mission dyson etc back as qses as the mission isn't available at once to keep it fair, everything just placed back in the cargo.

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Sun Jul 07, 2013 12:04 pm
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blackfox wrote:
i like the idea, but the Radiant Surge Cannons are abit of a concern, if you kept your surge from say being a rank 2000 and you got to bring that back to rank 1, i think you would end up owning gl, unless it resets and just gets added to your cargo

These items would probably be returned to your cargo.

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Sun Jul 07, 2013 12:12 pm
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The game could always calculate the GP value of your 0-4 mission planets and any GP items on your ship and have the restart with that much; that would let you keep some of your investment without making you overpowered from the start.


Sun Jul 07, 2013 1:44 pm
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Lose the planets (because keeping a Rifted Natural Dyson is WAY TOO OP) and shove all the GP mods into cargo and I'll be fine with it.

That is, of course, assuming you'd have to be a certain rank to install some of the modules.

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Sun Jul 07, 2013 3:24 pm
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XxDarthDexterxX wrote:
Lose the planets (because keeping a Rifted Natural Dyson is WAY TOO OP) and shove all the GP mods into cargo and I'll be fine with it.

That is, of course, assuming you'd have to be a certain rank to install some of the modules.

a lower rank in a rank 7+ ap base is OP. a mega slow ranker like black pairl or a few others who have played GL as long or longer then I have is OP. resetting with like 20 x20 ap planets that will be given to you is OP. Dexter. this is So much OP out there this hardly changes it at all. Also taking a very strong ship out of the game for a reset all and all is not OP. Dan Could have the artys used reset to art form or some thing but losing the $50 planets is sad. Maybe let them choose what they keep and what they dont. would suck to have to keep a mistaken rift. but the thought of losing a good one is a real let down.

Given the amount of money is takes to set up a reset and the money spent after a reset and that huge loss of power. Maybe Dan should encourage it abit . have some thing more than just a way to end the bordom .

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Sun Jul 07, 2013 5:29 pm
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I'll give a +1 to this, I would even strongly consider a reset myself if this were the case.


Sun Jul 07, 2013 6:00 pm
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thunderbolta wrote:
blackfox wrote:
i like the idea, but the Radiant Surge Cannons are abit of a concern, if you kept your surge from say being a rank 2000 and you got to bring that back to rank 1, i think you would end up owning gl, unless it resets and just gets added to your cargo

These items would probably be returned to your cargo.


On the flip side, someone rank 100 could buy a full set of radiant and install them and go "oh snap, i wasted those' and reset to get the full power radiant in the next go.
IMO, radiant should be kept as is but have 0 effect until you reach the rank that it corresponds to.


As for mission planets, my proposal is to remove the artifact requirement for any of the project missions you have completed. So you can complete your project missions w/o using any terraformer and QSE if you have gotten them before.
Alternatively, the refund of terraformer and QSE idea is somewhat acceptable, but not as good IMO
allowing player to keep the planets as is is kind of complicated as those missions have unlock requirements (lvl+# of missions completed), so would be quite unfair w/o the limit. On the other hand, it'd be quite complicated if the planets themselves have unlock conditions. The planets might also deal with certain limited artifacts and require a full structure and effect purge which could be complicated.
The problem with refund of terraformer and QSE is the choice of NOT using the terraformer and QSE for mission planet, instead using them on some other objective. Now, as of right now I do believe mission planets are the best use for them, but I think it's best to remove any possible alternative whatsoever.

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Mon Jul 08, 2013 6:29 am
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The only problem with this is what about all the people who have already reset (who spent GP)? They would surely want their GP items back.

What a nightmare!

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Tue Jul 09, 2013 1:56 pm
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Kara Thrace wrote:
The only problem with this is what about all the people who have already reset (who spent GP)? They would surely want their GP items back.

What a nightmare!



Not much can be done about them, some times some people get left out. This sorta thing happens alot in GL and in life.

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Tue Jul 09, 2013 6:45 pm
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I would say a +1 on having the bought modules return to art form in your cargo bay for one thing having all of the gp mods on would make you have about 248 decks for gp modules. Also by having them all revert to artifact form it would reset the allies that would be available with this as it would be a bit unfair to leave them possible ranked fully to 100 with a rank 1 ship.

The planets however should be lost and also purged from the system. Yes the other examples shown are OP but allowed in the system because you have someone giving you the planets or a legion letting you stay in their base for the production. The balances are a low rank ship will find it much harder to defend said planets as they haven't got the research done to have more than the most basic shields and shouldn't have much access to the better mission based structures since they wouldn't have done them yet. While a rank 7 base giving out even shares on artifact production would help a lot for the reset ship, most likely that same ship would have to solo all elites and bosses as more of the legions producing that much don't have many members that low ranked.

The reason I say they should be purged from the system is due to the invincible planets that are floating in scans from previous resets which maintain their invincibility and thus cannot be colonized or invaded.


Thu Jul 11, 2013 6:51 am
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How about a tiered reset system, kinda like having an a la carte menu. You pay the base amount for a standard reset, then for an additional GP charge add in certain "savable" items. The cost of which should be something less than the full GP cost to re-buy it. However, you should not be able to use the items right away. Instead you would get a token for each item you want to save. Once you meet a minimum rank (or whatever requirements are applicable) you would be able to use the token to regain the item.

For example, for the mission exotic the token would complete the mission for you and give you the reward (Hyper Terraformer Device) so you can create your exotic again. Note that you would not get the original exotic you had back, just the mission artifact that allows you to create the mission exotic. To save the mission dyson there could be a requirement to save the mission exotic as well. By getting a token the planet would be handled as it is now and no special handling would be needed to "save" it for the player.

For ship mods/allies, the token could be used once you met the minimum requirements to get the original GP market artifact. You can then use the artifact as normal. The ship ally would be rank 1 and need to be re-ranked.

The tokens could be automatically applied when you log in and meet the requirements to use it. So you wouldn't have to remember to use it, you would get the associated artifact automatically (with an appropriate notice on the News tab). Or just a notice in the news when you log in to remind you they can be used. Also, while I used the term "token" this could also be just an internal bit-flag implementation and we wouldn't actually "see" a token.


Thu Jul 11, 2013 8:29 pm
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Wuld this mean you would have to wait for Halloween for the Bane?o

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Fri Jul 12, 2013 2:37 am
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