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 Ship Class 
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Ship Classes are ships that are specially designed to amplify certain attributes of a ship at the cost of weakening another attribute. These ship builds could create more unique ships and add for more diversity in the game. With this implementation there would now be four varieties for diversity: race, profession, ship design, ship build, and ship classes.

Here are some examples of Ship Classes

Quote:
XRV-009: A ship with a purely offensive design. But the defenses of this ship can be exploited (attack +10%, defense -10%)


There could also be ships with certain criterias that have to be met before it can be fitted

Quote:
Enforcer: A large, purely defensive ship. Well suited for ambush attacks. But energy systems aren't as effective on this ship. (Requirements: Deck damage cap must be 2x higher than rank damage cap) (Hull +20%, defense +5%, Energy -20%%)


There could also be ship designs that unlock new unique abilities

Quote:
Support: A special ship with the ability to augment powers on allied ships. (Ability: Augments an ally's ship systems, increasing their attack, defense, hull, and shield by 5% for 1 hour. Costs 100 energy to use. Cooldown timer of 2 hours)


Any thoughts?

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Mon Jul 15, 2013 2:27 pm
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i like the concept of it +1

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Mon Jul 15, 2013 3:26 pm
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ANYONE would sacrifice their 10% Defence Bonus for +10% Attack Bonus, hell who wouldn't? We don't need any more buffs that can potentially boost a player's stats tremendously. Ship bonuses are fine as it is.

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Mon Jul 15, 2013 6:10 pm
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TimeManipulator wrote:
ANYONE would sacrifice their 10% Defence Bonus for +10% Attack Bonus, hell who wouldn't? We don't need any more buffs that can potentially boost a player's stats tremendously. Ship bonuses are fine as it is.

I am an SSB, I would take someones arm off to get that attack bonus if it only cost a decrease to def bonus

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Mon Jul 15, 2013 6:58 pm
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10% Atk bonus for a 20% decrease in hull, how about that?

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Mon Jul 15, 2013 9:45 pm
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asdfgr wrote:
10% Atk bonus for a 20% decrease in hull, how about that?

I stopped caring about getting disabled... I'd even sacrifice -30% Hull just to get +10% Attack. Also why worry about getting disabled if you're constantly using a halcyon trap? People would go for this bonus in a heartbeat. In other words, it won't happen.

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Mon Jul 15, 2013 9:49 pm
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playret0195x wrote:
With this implementation there would now be four varieties for diversity: (1)race, (2)profession, (3)ship design, (4)ship build, and (um... 5?)ship classes.

Any thoughts?


Thoughts? Yep I got some. Pretty sure some others are thinking the same thing now too... ;)

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Mon Jul 15, 2013 10:02 pm
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Darth Flagitious wrote:
playret0195x wrote:
With this implementation there would now be four varieties for diversity: (1)race, (2)profession, (3)ship design, (4)ship build, and (um... 5?)ship classes.

Any thoughts?


Thoughts? Yep I got some. Pretty sure some others are thinking the same thing now too... ;)

Well played :ugeek:

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Mon Jul 15, 2013 10:06 pm
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TimeManipulator wrote:
asdfgr wrote:
10% Atk bonus for a 20% decrease in hull, how about that?

I stopped caring about getting disabled... I'd even sacrifice -30% Hull just to get +10% Attack. Also why worry about getting disabled if you're constantly using a halcyon trap? People would go for this bonus in a heartbeat. In other words, it won't happen.


yeah same, i really do not care less about being disabled.

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Tue Jul 16, 2013 12:16 am
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blackfox wrote:
TimeManipulator wrote:
asdfgr wrote:
10% Atk bonus for a 20% decrease in hull, how about that?

I stopped caring about getting disabled... I'd even sacrifice -30% Hull just to get +10% Attack. Also why worry about getting disabled if you're constantly using a halcyon trap? People would go for this bonus in a heartbeat. In other words, it won't happen.


yeah same, i really do not care less about being disabled.


I had a thought about the fact that no one cares about getting disable... Maybe there should be a down side to getting disabled, like your energy recharged rate is increased by 10 seconds as long as you are disabled... Or, the condition of some of your modules randomly are reduced every time you hit the repair button...

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Tue Jul 16, 2013 2:50 am
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Sivart wrote:
I had a thought about the fact that no one cares about getting disable... Maybe there should be a down side to getting disabled, like your energy recharged rate is increased by 10 seconds as long as you are disabled... Or, the condition of some of your modules randomly are reduced every time you hit the repair button...

Still won't work, most players just halc up, either to save their K:D ratio or to npc or do something that doesn't relate to PvP. People with this "bonus" and who constantly halc up will have the most benefit compare to a player who constantly PvP and have a "target" on his/her back.

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Tue Jul 16, 2013 3:22 am
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