Halcs no longer effective for passive players.
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Annabell
Joined: Sun May 29, 2011 7:33 pm Posts: 1988 Location: Aboard Blackwood Hall
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neogoterra wrote: There are literally players out there that will do their very best to torment weaker players because as they say "what you going to do about it". I call b.s.! Who's telling people they can't do anything to defend themselves? C'mon, out with it. Who? Publicly shame them.
neogoterra wrote: Here is the thing for a average player the amount of attacks coming in quickly burn though your supplies of halcs if your not under truce effect for even 10 minutes someone will trip your halc. Again, I'm calling b.s.! The average player has hundreds, if not thousands of these, they pile up and are practically given away by those who rarely use them, so that they're not scrapped. You don't have to set them every ten minutes, in fact, you CAN'T set them every ten minutes. Barring planet defense, nobody can trip your Halc while you're under CAmp or a tripped Halcyon, so at most you need like three or four of each per day, probably less. Your likely mistake is not making use of both.
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Wed Jul 17, 2013 6:40 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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I'm thinking of a similar concept for Halo players who just want to join games to watch, explore the map and enjoy the scenery. Do you think 343 studios would be interested in my idea?
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Wed Jul 17, 2013 9:24 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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Malevolentia wrote: I'm thinking of a similar concept for Halo players who just want to join games to watch, explore the map and enjoy the scenery. Do you think 343 studios would be interested in my idea? While I've not played halo (yes yes burn me at the stake) I think their is something kind of that lets you do that its called forge.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Wed Jul 17, 2013 6:43 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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I've seen so much rubbish in this thread. Let me go through it all. neogoterra wrote: you burn though halcs and calming amps really quickly no longer making them a effective means to avoid pvp.
At most, 2-3 a day. With trading and legion help there is 0 excuse to run out of these. neogoterra wrote: Guys this is just what I mean by the stupid chest pounding that many of the passive players want to avoid.... "Chest pounding"? Gee, no PvPer here is "chest pounding". What they're saying is that this is a game with large focus on combat. There is no reason passives should be able to get the benefits of the game whilst removing all of the risk. You want that kind of thing? Go play a single player game. Sivart wrote: Also, I honestly think that it is pushing new player away from the game. As many players have decided to restart to focus on PVP and feed on the low level players. You realise that you can't really do this? -40% of your rank. Sure, that's quite broad but it's a far cry from the R1000s pounding on sub-100s you're inferring. spacetiger6 wrote: I understand that but when older players first started i'm sure there were incentives to make them PVP. Actually, no. There wasn't. neogoterra wrote: its a pointless waste of energy and a never ending source of drama. Any PvPer can tell you that it's possible - and easy to PvP nearly drama-free. Nearly, because there are some crybabies, but... neogoterra wrote: And as many of you know I am part of a smaller legion as a result we get alot of players that are new to the game and you would be surprised how many new players find the player base in this game unbearable Funny, because we have a near-opposite experience. I think I've had one player - ever - who has complained about PvPers, and we helped them out and they still play. neogoterra wrote: The reason why is because not everyone has 5 digit productions and even a single raid can take 2 hours worth of supplies from a weaker player. I'm sorry, what? WHAT? PAHAHAHAHAHAHA!!! You must have awful productions if you're losing 2 hours. I lose, perhaps 20 minutes from a raid at most. Normally closer to 5-10 minutes. My productions are nominal-below average. Admittedly, however, 2 are 5 digit. Remember that raid rewards scale with rank. The very-very low (single planet) ranks will perhaps lose hours. That's a very short timeframe though, and if it lasts beyond that in your legion then you're doing something wrong. You realise they're supposed to occupy planets, right? neogoterra wrote: Not to mention there are some people who will make a note of your ship being weaker and as such will hunt you down and single you out just to have a easy kill and will wait hours at a time for you to repair....
Hunt? No. It's more efficient to just kill whoever is on your tab 99% of the time. The 1% is where you only have people on your tab who can't be attacked. As for waiting hours for someone to repair? If you're passive, you'll be able to have HalcAmp up, right? That's 6+ hours of protection. If they've already waited hours I doubt they'll want to wait 6 more. neogoterra wrote: Regardless the protections for passive players are no longer adequate. Yes it is. You can HalcAmp for 6+ hours (and chain them, if you really must. Have some overlap between the Halc and Amp and you're good...) That's plenty of time to NPC, base battle, mission, donate energy to the base 10 at a time. Take your pick, really. ----- It's funny. My rubbish collection only really seems to offer one side of the argument. And is dominated by one person.
Last edited by thunderbolta on Thu Jul 18, 2013 8:22 pm, edited 1 time in total.
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Wed Jul 17, 2013 7:27 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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I do want to correct one thing. At the beginning one incentive to pvp was the fact that raids stole actual artis out of their cargo.
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Wed Jul 17, 2013 8:00 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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KJReed wrote: I do want to correct one thing. At the beginning one incentive to pvp was the fact that raids stole actual artis out of their cargo. A critical raid, yes. A stack of artifacts, which was very good. Then there was the awkward time (during which I joined), with the "new" crit raid and no badges.
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Wed Jul 17, 2013 8:02 pm |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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The narrow mindedness of the forums is astonishing a improved calming amp would make things better for both the passive and the pvp active players....the passive players would get the protection they want while the people who lean more to pvp would be able to know who not to hit and as such would be able to save their energy for targets they can disable...but no people want to force others to act and think like they do in a casual game hosted my facebook.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Wed Jul 17, 2013 9:45 pm |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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neogoterra wrote: The narrow mindedness of the forums is astonishing a improved calming amp would make things better for both the passive and the pvp active players....the passive players would get the protection they want while the people who lean more to pvp would be able to know who not to hit and as such would be able to save their energy for targets they can disable...but no people want to force others to act and think like they do in a casual game hosted my facebook. Thunderbolta has provided arguments that counter yours. We force you to do NOTHING. You get up to six hours of continuous protection as long as you remain passive. If you are not there to set traps/Calming Amps again, that is your fault. If you cannot get enough calming amps to keep them up and running, raise your AP or trade for them. Your inactivity is not an excuse to use against PvPer's activity. Nothing needs to be changed. You get plenty of protection. You want round-the-clock protection? Set an alarm.
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Wed Jul 17, 2013 10:56 pm |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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neogoterra wrote: The narrow mindedness of the forums is astonishing a improved calming amp would make things better for both the passive and the pvp active players....the passive players would get the protection they want while the people who lean more to pvp would be able to know who not to hit and as such would be able to save their energy for targets they can disable...but no people want to force others to act and think like they do in a casual game hosted my facebook. We're not narrow minded, we disagree with you. There's a difference. This would not make things better for the PvPers as truced players will still show up on the BT and waste your time. Plus those weak tin cans make nice targets. Honestly, how much of a difference does it make to you? When you come online you collect shipments, set traps, repair your ship and if you really want to you spend an extra five energy on a calming amplifier and BAM everything's hunky dory for you. The positives to an improved halcyon trap are that passive players save a whole 5 energy and 5 seconds when they first come online. The negatives are that anybody who might be PvPing now has far fewer targets to hit. The negatives, in my personal (and obviously correct) opinion. With the new PvP boon, people are setting off Halcs and then they cooldown and later on people get to kill those ships. Maybe take 3000 resources which will most likely be maxed out if somebody who Halcs has spent enough time offline for their Halc to be set off AND for the aura to wear off. Also, for my Halo idea, this was for people who wanted to watch live-action games. None of that recorded garbage. This is for players who want to run around the map and stand in the way of other players and waste their ammo and time.
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Wed Jul 17, 2013 11:11 pm |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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I can point out how many holes in your guys logic is but it would be a waste of both of our times, you automatically assume the most outlandish theoretical situations, there is no point in trying to explain things you already have your ideas and refuse to budge one inch in any other direction then where your stance is now.
As fluxs banner says "arguing on the Internet is like competing in the special olympics, even if you win your still retarded", there is no need to to insult people who dont agree with you or tell them as hawk put it in such well mannered terms "sack up", when every time someone does try to fight back they just end up getting brutalized in return, it doesn't really encourage people to want to fight back in fact it encourages people to go passive.
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Wed Jul 17, 2013 11:59 pm |
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PaulHsiao
Joined: Tue Feb 14, 2012 1:08 am Posts: 837
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neogoterra wrote: I can point out how many holes in your guys logic is but it would be a waste of both of our times, you automatically assume the most outlandish theoretical situations, there is no point in trying to explain things you already have your ideas and refuse to budge one inch in any other direction then where your stance is now.
As fluxs banner says "arguing on the Internet is like competing in the special olympics, even if you win your still retarded", there is no need to to insult people who dont agree with you or tell them as hawk put it in such well mannered terms "sack up", when every time someone does try to fight back they just end up getting brutalized in return, it doesn't really encourage people to want to fight back in fact it encourages people to go passive. Uh... there are a good number of people trying to explain things to you, and you end up calling them "narrow-minded." Let me know how that logic works up for you. If you have just a sub-par ship, you won't get "brutalized." Being passive is generally what encourages "brutalizing," as people will remember you, and know that you don't bother put up a fight. If you can actually fight back (No, hurling CMs, EMPs, and D-Bombs does not qualify), people will avoid you.
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Thu Jul 18, 2013 12:13 am |
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Mwchism
Joined: Wed Feb 16, 2011 3:46 am Posts: 602 Location: Everett, WA
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PaulHsiao wrote: (No, hurling CMs, EMPs, and D-Bombs does not qualify) That would still be better than doing nothing at all I think.
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Thu Jul 18, 2013 12:47 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Mwchism wrote: PaulHsiao wrote: (No, hurling CMs, EMPs, and D-Bombs does not qualify) That would still be better than doing nothing at all I think. Actually that's how those with bad ships CAN fight back. Them getting 5 hacks and raids isn't going to be worth it after a short time. And do that every time they touch you.
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Thu Jul 18, 2013 1:15 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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KJReed wrote: Mwchism wrote: PaulHsiao wrote: (No, hurling CMs, EMPs, and D-Bombs does not qualify) That would still be better than doing nothing at all I think. Actually that's how those with bad ships CAN fight back. Them getting 5 hacks and raids isn't going to be worth it after a short time. And do that every time they touch you. Honestly thats really bad advice all it does is anger them and gets you more attacks....
_________________http://www.youtube.com/watch?v=0GdqHJqeVy8 Some times its just better to relax and be at peace with the world.
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Thu Jul 18, 2013 2:27 am |
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Mwchism
Joined: Wed Feb 16, 2011 3:46 am Posts: 602 Location: Everett, WA
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neogoterra wrote: Honestly thats really bad advice all it does is anger them and gets you more attacks.... I would respect them more for trying and not zero them just because of their effort. I know that's just me but I'd rather not pick on someone who actuaally cares and tries.
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Thu Jul 18, 2013 2:30 am |
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Sivart
Joined: Fri Apr 15, 2011 1:40 am Posts: 31
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neogoterra wrote: The narrow mindedness of the forums is astonishing a improved calming amp would make things better for both the passive and the pvp active players....the passive players would get the protection they want while the people who lean more to pvp would be able to know who not to hit and as such would be able to save their energy for targets they can disable...but no people want to force others to act and think like they do in a casual game hosted my facebook. First, I would like to agree with neogoterra, that there is narrow mindedness here. thunderbolta wrote: Sivart wrote: I understand that but when older players first started i'm sure there were incentives to make them PVP. Actually, no. There wasn't. Secondly, I would like to point out that I was miss-quoted here. spacetiger6 wrote: I understand that but when older players first started i'm sure there were incentives to make them PVP, Now, I have said my piece earlier and I don't now or have I ever really cared if the Halc or Calming Amp are changed. But I am still concerned with lower joining rates, and that being said I will retire from the forums because it is obviously full of PVP'ers that want to put ideas down rather than listening to what is being said.
_________________ Sivart Supreme Commander The Red Guard "Palpatine crafted an order of protectors...Only the most promising of the Imperial ranks were selected for Royal Guard duty, based on stringent requirements of size,strength,intelligence,and loyalty."-Starwars.com
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Thu Jul 18, 2013 3:59 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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I'm not a PvPer. Heck, most of the time I can't even be bothered to NPC. That doesn't mean I want the game to be a nice, easy walk in the park. If I wanted that I'd go play Farmville.
I am opposed to this because I can see the downsides to Halcs becoming 'more effective' and they certainly outweigh the positives (Which are very few and very petty). I've yet to actually see an argument which favours them other than "My poor disable count keeps climbing higher".
Let's look at the positives:
Halcs will have less demand and passive players are likely to never run out. Passive players will need to use a handful less repair nanodrones a day.
Let's look at the negatives:
Halcs will have less demand and passive players are likely to never run out - There would never be a market for Halcs. People engaging in PvP have far fewer targets. People engaging in PvP waste a lot more energy tripping Halcs as it is, compared to how much energy passive players would need to spend to use a calming amplifier once every couple of hours - If halcs can get tripped and then cool-down, it means players still get the advantage of hitting those targets. PvPers are forced to go up against other PvPers, removing all of the weaker targets who would take far less energy to beat.
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Thu Jul 18, 2013 10:03 am |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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i enjoy reading suggestions that turn out like this 
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Thu Jul 18, 2013 10:06 am |
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Hawkeblade
Joined: Tue Oct 26, 2010 5:29 pm Posts: 3022
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neogoterra wrote: I can point out how many holes in your guys logic is but it would be a waste of both of our times, you automatically assume the most outlandish theoretical situations, there is no point in trying to explain things you already have your ideas and refuse to budge one inch in any other direction then where your stance is now.
As fluxs banner says "arguing on the Internet is like competing in the special olympics, even if you win your still retarded", there is no need to to insult people who dont agree with you or tell them as hawk put it in such well mannered terms "sack up", when every time someone does try to fight back they just end up getting brutalized in return, it doesn't really encourage people to want to fight back in fact it encourages people to go passive. Honestly bro, please show me some evidence of people quitting because they get pounded. Even MY most brutal beatdowns i get surrenders and they ask me to stop. the only person ive seen crack under continual beat downs was blitz.
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Thu Jul 18, 2013 11:16 am |
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asdfgr
Joined: Thu Jul 14, 2011 9:25 pm Posts: 1091
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Umm... Reset and find a Lv 6 Research to stay in for a bit then find a lv6-7 arti for pernament home... There! You have a good ship!
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Thu Jul 18, 2013 5:25 pm |
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