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 Mission Completion Rewards - To Be Continued 
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Joined: Thu Jun 17, 2010 11:45 am
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I did a search on this topic, but surprisingly I couldn't find anything recent on it (Ie in the last 6 months), other than a few random posts where specific new rewards were suggested. But there aren't any dedicated topics so I thought i'd make one for a serious discussion.

Most mid-high rank players now know that the mission completion rewards end once you reach 90 missions completed (24th tier), with the reward being the Chron-Pulse Drive. But why do they end at this particular point?

I'd like to see more of these rewards with some new tiers being added. Afterall, more missions are being added to the game over time, so why have the completion rewards been ignored since September 2010? (When the Chron-Pulse Drive was added as the final, tier 24 reward) I haven't got any specific ideas for what the rewards could be just yet - so feel free to post ideas.

Since the Chron-Pulse Drive was added as the final reward, the game has undergone a lot of changes; bases have been added, the Galactic Trade Center was added, Daily Missions, selectable and unlockable ship designs, player titles, medals, ship allies, the battle tab market, the mission tab market, legion missions, the Universal Service Terminal, the Theory Lab. So there are entire sections of the game that currently are completely ignored by the ending of the mission completion rewards. These could be easily exploited to come up with new ship mods/planet mods/allies/abilities/medals/ship designs that don't just rehash what we already have. Or alternatively and for simplicity, we could even just have enhanced versions of earlier rewards, Eg. a Harmonic Resonator Mk2, which gives a +15 shield recharge bonus.

So Dan, I ask you; why do the mission completion rewards end at 90 missions/tier 24? Can we have more? :)

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Last edited by Matress_of_evil on Sat Aug 17, 2013 10:23 pm, edited 2 times in total.



Sat Aug 17, 2013 10:17 pm
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All for it Matress. Bring out some more.... :) :) :).

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Sat Aug 17, 2013 10:20 pm
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There were probably just 90 missions when the game was first released, and as time went on many more were added.

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Sat Aug 17, 2013 10:49 pm
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I would love more mission compleation rewards, Maybe a Time reversal artifact which would let you redo any one mission of your choice? Alternatively passives that "expand ship design" allowing us extra reserched weapon/hull/defense/sensor ect slots.


Sun Aug 18, 2013 2:54 am
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Too lazy to find it, but Dan stated there will be no extension on these because the missions themselves give rewards now.

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Sun Aug 18, 2013 4:35 am
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Wolfy Minion wrote:
Too lazy to find it, but Dan stated there will be no extension on these because the missions themselves give rewards now.


Yes, that is correct. The early missions frequently only gave minimal rewards, so the mission completion rewards spiced them up a bit. After those early missions, most missions give good rewards themselves ('good' is arguable, but it's something more than credits, at least).


Sun Aug 18, 2013 4:46 am
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even if it's just a smuggler's cache
+1

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Sun Aug 18, 2013 6:57 am
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Oh, ok Ferrus, it's just I did a search under Dan's posts as well before I wrote this and couldn't anything written by him.

Yes, many of the missions give nice rewards now compared to the early missions, but i'd still like to see more mission completion rewards. It gives players something extra to look forward to, especially mid-high rank players (where content naturally tends to drop off anyway simply because these players have already completed sections of the game). And as I said, they don't have to be anything particularly special - they could be basic things like enhanced versions of previous rewards like my prior-mentioned Harmonic Resonator Mk2. Or how about an Omnibase 2.0? Rehashing existing rewards means we get new content without any additional artwork/text etc needed. And these would still be nice rewards that would give that little extra something for players to make them keep going. I don't see a problem with that.

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Sun Aug 18, 2013 8:47 am
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Matress_of_evil wrote:
Oh, ok Ferrus, it's just I did a search under Dan's posts as well before I wrote this and couldn't anything written by him.


I am less lazy now

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Sun Aug 18, 2013 11:32 am
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-1. Although I wouldn't mind retroactively gaining a couple dozen free modules all at once. :mrgreen:

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Mon Aug 19, 2013 2:49 am
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I wouldn't mind afew titles at the higher teirs, wouldn't effect balance but give a cool "you did well" feeling.


Tue Aug 20, 2013 8:12 pm
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