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 Ideas for more Items, Battles, Missions, Legion ETC 
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Joined: Sat Aug 10, 2013 5:12 pm
Posts: 24
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Hello my name is Talscar and i have tons of ideas for the Galaxy legion game.
I see greater potential in it and alot of chance for great improvement that might encourage more users to come play.

So far i have being doing some art work for some items which are on a facebook fan page due to my account not being activated.
I have had contact with the developer on getting my account activated sooner and he was nice enough to get that done.

So you dont have to read all my mumbo jumbo i will use Font colors for difference things.

Red: Things you might not want to read as going into detail about my skills and thing i might and might not be able to offer.
Green: Really good things such as artifacts and information on some ideas for content that might get added one day. (Missions too)
Pink: Artifact specs.
Yellow: Some Advantages and disadvantages.


This is a Example of what the color will do and might help to find things you really would rather read than anything else.
I will now explain somethings that i am sure is not interesting so i will maintain the red writing.




I will post ideas about what i think will work for the game as well as images that might encourage development of such.
I am a rookie artist so i dont expect the best art of myself or the worst.
Any ideas i have will be posted in editations on this page and on my facebook fan page i made as i develop such ideas and art.

To make it easier on the developer i planed to do the images if i can manage and make it less work on the developer of Galaxy legion.
Any help to make items look a bit better is appreciated if liked, but nether the less you gave it a good try.
(End)



A few ideas i have is to create massive amounts of new content that will encorage people to work had so they can get things.
Legions dont really have a full team effort go into them so i have being playing with some ideas to create Legion bosses that are for the whole legion.
The boss i will be working on soon has around 6 million hull and shield but is much stronger than that.
The major and worst thing to happen is the boss is not beaten and every ship including the base is automatically disabled.
This Legion boss drops lots of rare items but some items will not drop due to being too overpowered such as the Hyper Terraformer Device.
Their is a drop for Mass surface melters and a artifact that creates a planet from zero and makes it something with structures already on when claimed.
The artifact atm is known as T.O Terraformer.
It will increase production by x4 but may Decrease a planet to around about small.
This artifact will place automatically all T.O Planet structures.
The planet you pick you will want to be small as possible with high as possible richness.

Quick note: The artifact will be very hard to get due to getting the boss is only from a artifact which will come from suns.
The suns will drop pure Artifacts unlike the artifact production and will drop diffrent stuff too.
I will warn people that its much harder to get such artifacts this way unless you use this as a legion.


People have said that the art work sucks and that dan wont want to use it.
They are right dan wont use it, but dan might consider the idea of the look if the art is bad.
I have said i am a rookie at art so i dont know why people still comment to make the person who did it feel bad.
Using Dark blue i will make a few comments that might be important before commenting.


Now i will stop their and share some stuff that i being doing so far.
Also the Facebook art page to find i belive no link i will use the name And unfortunatly it does have : in it.
Name: Galaxy legion: Talscar ideas and art work doing

Now on to some artifacts so far made and designed:


Octanima Cannon: Cannon made purely and very heavy, Cannon deals high ammounts of damage and has a chance to fire that extra shell.
Size: 150 Attack: 2000 (Ability: This weapon has a 10% chance to fire its secondary shell giving a 2x attack bonus to the cannon for that hit) Max: 2 Rank:1000


Image

Octanima Heavy plating: Most heavyest octanima Artifact found with such high density, it is unclear how the octanima race hulled this around.
Size: 500 Hull: 7500 (Ability: Slight chance to increse Hull capacity for 1 hour by 10%.
Cool down 24 hours) Max: 2 Rank: 1000


Image




For now this is all i have.
Today will be dated and every post will be edited in.
All posts and Artifacts will have dates and as they get added they will be deleted to make room for more due to 60,000 Character limit on a forum page.
Sorry if their are any spelling mistakes within the texts but i assure you i didn't mean to do it wrong.

Australia: 14/08/2013
Time: 3:35 PM


Trio warp Ray: Brings forth the massive legion boss that absorbs bases and planets.
Summons a Ganteroe Space System to your combat log.


Image

This artifact is Ultimate and recommend to be used in high ranking legions.
Due to its rarity it drops very good artifacts, such as the Octanima Technologys.
If someone says they have this artifact and you want your legion to be appart of the fight, you should consider accepting the player.
Artifact battle slots are not equal to a boss but the legions max size.


Updated: Australia 14/08/2013 at 7:56PM


Sorry that the missions have not yet recived EXP or Mission items for the the missions
compleation and per round.

It will be done ASAP when i get around to it.

The Solar pure deposits:

Mission infomation:

Scientists belive that every sun has some energy which seems taped into worm holes accross the galaxy that might drop artifacts from some sorta of energy that stagers in parralel to the numbers of the suns energy.
They want someone with a very good reserch effic to come and look their numbers over
to prove them right or wrong.


Mission Requirements:

Per round: 20 Energy: 5,000 RP 1 /10

Per compleation: 200 Energy: 50,000 RP 10/10

End of mission: 1000 Energy: 250,000 RP 5 compleations.

Next: Solar testing part 1







Solar testing part 1

Mission infomation:

We have gathered that the test resualts are correct their fore we shall advance to some testing.
Unfortunatly we dont have all the equipment to do the tests so we need someone to gather a short list of items so we can make some testing equipment.

Mission Requirements:

Per round: 100 energy: 200 EM 1/5

Per Compleation: 500 energy: 1000 EM 5/5

End of mission: 1000 energy: 2000 EM 2/2

Next: Solar testing part 2








Solar testing part 2


Mission information:
We now have our testing equipment and we need someone to take a few people and carry our equipment we have made.
The equipment is delicate so it may need some space so it doesnt get damaged.
Also be warned, the sun is extreamly hot and may damage your ships shield modules and then your hull.


Mission Requirements:
High risks of damageing shield modules and then Hull Modules.


Per round: 50 energy 1/50

Per compleation: 2,500 energy 50/50

End of mission: 25,000 energy 10/10

Next: Solar testing part 3







Mission infomation:
Equipment has sheed alot of light on the sun.
Their is a a patten of energy coming from every warp hole we can think of.
The sun for some reason acts like it can remake things that go through on other ends and
create artifacts at will.
However their is one problem...
Due to the suns power and heat, the artifact is destroyed as soon as it is made, rendering
it usless to try and take it when its made.
We know for sure its true and maybe an advantage in finding any kind of new technology not seen before.
We have an expense of experts that will back this project up due to some reason to belive their is a ancient technology that remains hidden but might pass through the sun.
Their tests showed that the sun has the matrial of such technology so they have fully supported our role to retrive artifacts from the sun.
We are going to need to make the blue prints for Solar structures and solar generators for us to take from the sun.
We will also need full expertise onsite to ensure we get the artifacts from the sun and identify them as well as mineral.
Our scientists will be on the Star port working on how they will get structures in the core
that wont be destroyed as well as star bound ones.

Mission requirments:
Low risk of Science Fever (bad) -25% all research production.
Low risk of Science Fever (good) +25% all research production.

Per round: 100 energy 1/25

Per compleation: 2,500 energy 25/25

End of mission: 10,000 energy 4/4

Next: Operation Solar gold








Mission infomation:

We have cracked the puzzle to getting pure deposits of artifacts from the sun without anyone
being hurt or worst off.
Our scientists susspect that we are going to need alot of Planetary structure bonuses to get the value of the dome up.
Lots of people will be needed and we cant afford to wait.
We have to make a move and get atleast one shipment set for our high up funders so we can keep this Operation going.

We need you to find a sun and get atleast 10 artifacts from it and soon.

Mission requirements:
Must occupiy a Sun Planet to do this mission.

Per round: 1 Pure Artifact 1/10

Per compleation: 10 Pure Artifact 10/10

End of mission: 10 Pure Artifact 1/1

Next: Solar advancements





Mission infomation:
We know we havent enough resorces pumping out so we need more space and more workers.
Unfortunatly Matrials are not cheap and the reasearch budget would have run out if not for our Major funders.
We notifyed them our funds are low and they requested someone to meet us here.
Someone did come and they recommended we put some funding towards much better structures.
Some of our researchs came back and reported that the funds would be way over priced to buy our matirals.
We are going to need someone to get all the matirals and take abord more researchers to work on our building stuctures.
Since you may not know but we also have major reason to belive that Octania technology has being found.
We have being funded to get someone with expirence to get matirals and build our structures.
Once someone has done such our researchers will make a copy and bring forth a person to consault with about getting much much more matirals.

Mission requirements:
Must have researched Advanced Solar systems to compleat this mission.

Per round: 10 energy, 500 EM, 50 CTP, 10 XTS-9 1/5

Per compleation: 50 energy, 2,500 EM, 250 CTP, 50 XTS-9 5/5

Mission end: 500 energy, 25,000 EM, 2,500 CTP, 500 XTS-9 10/10


Next mission: Unexpected lead







Mission infomation:

We now have our stuctures built and as soon as we got it running some people gathering up the artifacts collected saw some sort or worm hole and heard a really loud low pitch grown which was loud.
Our medics have checked them out and it seems their was so much noise it made the hearing folicals grow longer but skinyer.
A abnoraml thing to happen we agree and now we want someone to find out what is going on.
Some scientists belive they found the sorce of why the portal opend and it is belived that a artifact was bringing the monster too us.
The artifact however is broken and the identity of substances inside remains a Mystry.
All we know is a few seconds after they pressed a button our team was ingured badly.
Some of the integrity in that area is comprimized and we may need to get out best to work it out.
We already reported to artifact teams if they find this artifact that must have brought the monster not to activate it or tamper with it.
We will hand over what ever we collect to someone to figure out what that monster is and if neccisary destroy it.
We promise that it is more deadly than we already know and larger too.

Mission requirements:

Compleation:
To compleat mission you must get a Trio warp ray Artifact and Defeat it.
1/1







Sorry if the missions are boring i didn't get a chance to re-read them yet as i have a million things going where i am.

Updated: Australia 21/08/2013 9:04 AM

Before you comment, Note that comments that will offend someone are not fair.
Put downs of someones work will hurt them and later down the line survia consequence'es.
I read the the comments posted, one of them was able to hurt me but i turned that around by looking at the person from a different angle.
I looked at him as if he didn't read everything and missed the part about where i said i am a Rookie at art.
I agree the art work already made will be used but someone/Creator might take up the idea and make it look better.

Now another person commented on ridiculously over powered Modules.
Come to think of it, he and right.
But unfortunately he didn't notice high ranks are the only one who can use most of these modules.
Due to how over powered they are it should be considered that their are other drops that are less rare.
If they are low drop rate you might be lucky if someone gets the weapons.
The boss itself is hard enough as it is.
I believe everyone would struggle with it.
Think about taking down a rank 7 Enemy base.
Is that easy?

Well imagine taking on the Galaxy.
I don't think youd know what your in for.
I don't want to upload my idea for the boss due to the art work looking like rubbish in my eyes.
That is why i didn't post a boss.

I think i will post the boss with a sorry note but i know people are going to put down the art without looking.
If such happens i will report to the creator and he will take a look into all this.

Thank you for reading and
taking the time to think about all this.


Last edited by Talscar on Tue Aug 20, 2013 11:37 pm, edited 3 times in total.



Wed Aug 14, 2013 6:08 am
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I know its kinda dum to post a reply to my own post but if i was to make a Higher Resolution image would that image if really good towards the idea be used?
Otherwise would it need to be remade?

Currently a guy i met said i should try using blender as images are not that good.
Well i have told him i am a rookie.

He also has alot of messages from me being... Ah, angery...
With that program.


To make this simpler, if i was to make a image that was exceptional, and a good match to a idea it is linked to would it be used if higher than 90x60 Pixels?
AKA: 900x600 Pixels.


I wish i could make better images but only programs i am good at is Pro Desktop which is old and is auto-cad software.

Otherwise i got a lot of learning with blender witch will slow down Development towards images.
If i really wanted to i could make these in real life but the problem with that is it costs. (Not going to happen so please do not support this)

Otherwise if possible will anyone be able to help improve the art?

The reason i am doing the art as well as the Ideas is it will make it easier on the creator if he adds the idea to his game.
Also shows a piece of your work is appreciated. (good thing but don't brag)


Thx if ppl respond especially the creator, if he can give a little bit of information on the art size limits.
(Id think if used it would get modified at least a bit)


Thank you, and sorry.

please DO NOT! send really negative results.

thx again.


Sun Aug 18, 2013 1:28 pm
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Talscar wrote:
please DO NOT! send really negative results.


This is why nobody has commented. I will say that is highly unlikely that Dan would use a player's artwork.

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Mon Aug 19, 2013 2:46 am
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I like the idea of big ridiculous and powerful ship modules

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Mon Aug 19, 2013 2:53 am
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He probably wont use my art work.
Doesn't mean he wont use the look and idea and make something better from it.
Also the Modules you say are Ridiculously overpowered would have Player level Restrictions.
The fact that if the whole idea is compacted you could say "Hey i am going to get them weapons and be the first".

Well i am afraid not going to be that easy.
How are you going to get the Weapons when they are ridiculously low drop rate?
Also when the boss itself can only be summon which the summoner of course is Such low drop rate?

My legion master liked the ideas and the creator wanted me to post on forum.
So that is only win win Situation.

Doesn't seem like community likes new things.
Explains why people don't try making games to much better than they already are.

But hey, atleast someone posted.

Shall i just edit and show how hard it prob be to get them artifacts?


Mon Aug 19, 2013 11:20 pm
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Talscar wrote:

A few ideas i have is to create massive amounts of new content that will encorage people to work had so they can get things.
Legions dont really have a full team effort go into them so i have being playing with some ideas to create Legion bosses that are for the whole legion. Base battles and legion missions are the full team effort, but the idea of massive 50 man+ bosses has been tossed around before
The boss i will be working on soon has around 6 million hull and shield but is much stronger than that.
The major and worst thing to happen is the boss is not beaten and every ship including the base is automatically disabled. Far too extreme! Completely unfair to those who are offline or want no part of the fight.
This Legion boss drops lots of rare items but some items will not drop due to being too overpowered such as the Hyper Terraformer Device.
Their is a drop for Mass surface melters and a artifact that creates a planet from zero and makes it something with structures already on when claimed. Mass surface melters are limited for a reason. Dan only creates new planets when necessary. Players creating new planets would get out of hand fast.
The artifact atm is known as T.O Terraformer.
It will increase production by x4 but may Decrease a planet to around about small. Chance to decrease size? Horrible. Nobody would gamble on this effect when terraformers are so much easier. Size is harder to come by.
This artifact will place automatically all T.O Planet structures. overpowered
The planet you pick you will want to be small as possible with high as possible richness. huh?

Quick note: The artifact will be very hard to get due to getting the boss is only from a artifact which will come from suns.
The suns will drop pure Artifacts unlike the artifact production and will drop diffrent stuff too.
I will warn people that its much harder to get such artifacts this way unless you use this as a legion.


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Tue Aug 20, 2013 5:54 am
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DarthRavadge wrote:
Talscar wrote:
The planet you pick you will want to be small as possible with high as possible richness. huh?

He means that it would be best for the T.O. Terraformer, as it would boost the productions by 4, but it would also have the chance to decrease the size to small, which would be why a planet with great resources that is already small (or T/VT) would be the best choice.


Tue Aug 20, 2013 12:34 pm

Joined: Sat Aug 10, 2013 5:12 pm
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Thank you Joseph4.

Also just because the idea has being thrown around doesnt mean their cant be a way to use it.

My legion master looked at most my ideas and i assure you that all that i have shown him are on this page.
He does not disagree about these ideas.


And frankly not all these ideas are aligned. So i have to say really i should organize all ideas and put them in the same Section.
Some people might want to Criticize and others don't.

Also if you saw the view count it doesn't mean anyone from the forum posted or looked here.
(Yes kinda off track but not every viewer has a Account and will be able to respond).
I saw people online one day and their was on 2 people in total looking in Suggestion.

Id like to see more people active for what you say to be true.

The only thing i know is that if i was to ask you if i should post all ideas in one shot it would be the opposite of what you'd want to hear or read.
You'd say no.

Well, i think till Dan the creator takes the time to look at what is here so far and gives a response idk what i can say.
All i know is he is very busy doing code and such to fix the game.
Maybe making some additions.

I think a layout would change alot of things.

But a note.
The Rarer something is and the harder it is to get the longer it will take to get.
If i was to say "You can get a Terra-forming device if you kill a Boss" To me that is over powered due to how it alters a world and makes it invincible.
If you could get it from killing a boss every time of course it would be way overpowered.
But if we made it without invincibility and you where told "The boss is EXTREMELY hard to find and the item is so rare, its a 50-1 shot at getting" Then we are talking perfect.
Some things must be looked to from loads of angles.

All i see is your negatives and no Positives.

Either your jealous or you have nothing better to say.

I don't care if you want to tell me ideas are bad cause their is always someone that can look and see how it can be improved to a way that works for everyone.

If you want to keep dissing me go ahead.
It only makes one of us look like a victim and the other the suspect. (if you catch my drift).


Also Joseph4 thx again. (even if you think you didnt do anything, but you made it possible for this guy to notice what he didnt look at 100% and understand).

And one more thing.
I dont like bullying as iv being bullyed alot myself.
Check out this video on youtube.
It is a video we made towards a app made: http://www.youtube.com/watch?v=vIanDkj9-zA


Tue Aug 20, 2013 1:20 pm
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You come across a little confrontational. A bit of friendly advice is that this is a public forum and there are going to be negative statements to you and your ideas, you just have to man up, take them into consideration and see what you can improve.
Your idea about legion bosses is a good one, I would like to see this implemented and it has been suggested before so who knows Dan might do it.
Your modules stats need to be changed, I for one certainly wouldn't use them, that hull module has a 15 deck to hull ratio, the best researchable hull has a ratio of 25, I also doubt most people who could get it would add on another 750 space and increase their damage cap that much especially when it's so hard to get. Your weapon mod is a slightly better ratio when compared to the researched ones but again whether it's worth 150 space is up for debate.
Talscar wrote:
Think about taking down a rank 7 Enemy base.
Is that easy?

I've seen level 7 bases taken down in a couple of minutes, it'll have to be a tough boss or maybe matched to your legion strength.
Talscar wrote:
If i was to say "You can get a Terra-forming device if you kill a Boss" To me that is overpowered due to how it alters a world and makes it invincible.

You are thinking of the Hyper Terraformer Device, or at least that's the one that makes planets invincible.
http://galaxylegion.com/wiki/index.php/ ... mer_Device
The terraforming device wouldn't be overpowered because there's already a rare NPC that drops them, and actually a legion boss might be a way to give terraformers to ranks above 2200.
http://galaxylegion.com/wiki/index.php/ ... ing_Device
In conclusion your ideas are rough and need work (like most new ideas) but the basis of some very good ideas are there, keep thinking of new ideas, some will stick some will sink so expect negative comments.


Tue Aug 20, 2013 8:05 pm
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Quote:
Your idea about legion bosses is a good one, I would like to see this implemented and it has been suggested before so who knows Dan might do it.
Your modules stats need to be changed, I for one certainly wouldn't use them, that hull module has a 15 deck to hull ratio, the best researchable hull has a ratio of 25, I also doubt most people who could get it would add on another 750 space and increase their damage cap that much especially when it's so hard to get. Your weapon mod is a slightly better ratio when compared to the researched ones but again whether it's worth 150 space is up for debate.


Yes the ratio might be down now but their is always room for improvement.

I just checked out the plating and if you consider its ability, then that to me more than makes up for its hull.
I think people around rank 1000 would have at-least 50-500K Hull, But idk i haven't asked..

I just asked a rank 230 how much hull he has.
His words "Unbuffed 12796".

If you were to use the ability on this rank 230, he would gain 1279.6 more hull.

To make a Example of a rank 1000 the maths all would be around x 5.
That is a rank 1150.

His hull would be then 63980, maybe more.
The buff would make this 6398 hull additional.
Making the Octanima Module 27x better than it is at a certain point.

The worst one out of the Octanima Devices is the Scanner.


Octanima Scanner: A scanner that seems to be the defect of the race, such high power yet such low resualts. Was this the failure of their race?
Size: 110 Scanning: 600 (Ability: Chance to increase scan power by 5% for 12 hours. 3 Day
Cool down) Max: 3 Rank: 100

It isnt good yet people would use it.
One good thing about the Octanima Technology is when you have every piece it increases your Research by 5000 For equipping the set.
You might only want one piece of each and not 3 like it says.

With the legion boss i came up with a idea to negate the effect of it being failed.
How to do this is to have people in the legion have a one day count down before in range, People who want to join the battle can join then.
Anyone who doesn't wont be effected by the Bosses ability if it is not disabled if the boss is failed.

If it was to scale its health from their, it would make it a bit easier on some and probably make people go make their own legion and fight it solo.
Id not want to see that happen else their would be no team work.

So to scale it to its minimum its 30/50 or you can decide a idea of scale minimum.
1/50 will spoil it so i wouldn't.

Also to take into consideration is that getting any of the really good drops from the boss is just as hard as getting the summoner.

Summoner is under Ultimate which would make it 1-10000 Chance of getting it.
IT drops really good stuff and if i am not mistaken it would take at-least 3 months to get every piece of the technology for one person.
Maybe more and maybe less IDK.

All i can do ATM is think about putting all i have made up together and posting.

I sorta made some missions for getting to this point.

Some of it i think is boring but think for now i might as well gather it all up and post it as a new addition.

Note: Their are no images as of yet for the Missions to the point you can get the boss.


Tue Aug 20, 2013 11:27 pm
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+1

Really like the idea of Legion bosses.

Was thinking they could have something such as reward tiers e.g. 1k-4999 damage= a,b,c. 5k-19999 damage= d,e,f. and so on.

(a,b... are rewards, could be artifacts/res/GP etc.)


Thu Aug 22, 2013 8:37 pm
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Yes the so call legion bosses will drop the more valuable items than that of standard fights due to the toughness of the bosses.

The Octanima Technology is a idea because they are like Ancient weapons and artifacts.
The have only ever being Fragments.

But if you kill this boss you can get some of the Technology but its hard to gain.

If the legion boss was to be taken down it would need as many people as possible to fight it.
I belived that rank 500 Below youd get a 500% buff to fight the boss due to how UP (Under powered) you would be.

The boss summoners would be rare.
The so called Summoners would only be findable through the sun/stars which create Artifacts.

Their is a mission system so you can use the suns but you can not research it till you have finnished a certain mission.

I recon too much talk not enough work atm but i am busy with lots of things atm.

Thx Crazyh.

ALSO to note, The Octanima technology isnt all good.
It wasnt designed to be one piece useage.
It was designed to be a set.

If you get a set of Octanima Technology you will get Reasearch to go up by 5K.
It most cases that will be good, some not so good.

And if anyone agrees that the hull is AKA UP (Under Powered) Make a Recommendation of what the Hull piece should be per space.

AKA: 1 - 15

Ratios will do.

Please dont forget the buff of 10%.


And if people recon the research is not a good idea to have for the set how about a buff as a set that will increase combat or the current buffs?

(Once you have every piece of Octanima Technology it will glow brighter than before Due to how it works together the technology apparently gives off more power and circuits the systems better than if one piece of it is missing.)

I am willing to change things if people recon they need improvement or change.


Fri Aug 23, 2013 4:21 am
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Talscar wrote:
I just asked a rank 230 how much hull he has.
His words "Unbuffed 12796".

If you were to use the ability on this rank 230, he would gain 1279.6 more hull.

To make a Example of a rank 1000 the maths all would be around x 5.
That is a rank 1150.

His hull would be then 63980, maybe more.
The buff would make this 6398 hull additional.
Making the Octanima Module 27x better than it is at a certain point.

True but at the same time you said it's only a chance for it to happen, from experience I know people don't like chance in this game, I don't see the problem in making it a definite chance module because as you said it's very hard to get.
Talscar wrote:
Octanima Scanner: A scanner that seems to be the defect of the race, such high power yet such low resualts. Was this the failure of their race?
Size: 110 Scanning: 600 (Ability: Chance to increase scan power by 5% for 12 hours. 3 Day
Cool down) Max: 3 Rank: 100

Would this be unbalanced especially with the % boost, that's up for debate.
Talscar wrote:
If it was to scale its health from their, it would make it a bit easier on some and probably make people go make their own legion and fight it solo.
Id not want to see that happen else their would be no team work.

So to scale it to its minimum its 30/50 or you can decide a idea of scale minimum.
1/50 will spoil it so i wouldn't.

Then scale it to the legion average strength and multiply by the number of people in te legion, there sorted.


Sat Aug 24, 2013 2:10 pm
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Joined: Sat Aug 10, 2013 5:12 pm
Posts: 24
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Its all posted here as yes it can be up for debate.

Whole point of having the set thou is to make it work really well together.
So i have being thinking about what people have said.

The Scanning Device, Yes people might not like it but then again it is something you cant gain much towards.
AKA: Once you have max scan power you cant get anymore.

So the Item cant really be complained about to greatly.

Also thinking about how the Technology can be used to make it so people want it equiped.

x2 All Ability's of the Technology.

And take away 5K Research or Make the Research less.
Besides, the technology is something people would want to study due to the value of it.
AKA: How it might be the last left in the galaxy. (So it would make Scientists want to study it so they can learn about the so called Extinct race)

Everything is up for Talk.

But their has to be a Positive and a Negative to some artifacts.
The Octanima Technology comes with a buff.
If we made every item a Positive then people would be OP.

And if every item had a Negative then people wouldn't use it.

Think of it this way, Half of it has its drop side and half has its up side.

By that the Scanning and Cloak.

Doesn't seem to be their best technology but it does get a buff chance from fights and usage of the item.

Best is their Weapons Technology and Defense, I think.

Middle i believe was the Energy?

Octanima Energy Capacitor: The Lightest Octanima Artifact found with incredible energy
signatures across the board.
Size: 80 Energy: 4000 (Ability: Slight chance to increase regeneration of ships energy and shields by 10% for 1 week. 3 day cool down) Max: 2 Rank: 1000

Yeah and i don't think i posted it till now.

So i will post all the artis that are in the Octanima tree so far:

============================================================================================
OCTANIMA DEVICES:
Only high ranks can instual these items:



Octanima Cannon: Cannon made purely and very heavy, Cannon deals high ammounts of damage and has a chance to fire that extra shell.
Size: 150 Attack: 2000 (Ability: This weapon has a 10% chance to fire its secondary shell giving a 2x attack bonus to the cannon for that hit) Max: 2 Rank:1000 DONE!!!!!

Octanima Decking Drive: A drive made purely and very heavy, Drive susstains high defence while under attack.
Size: 250 Defence: 2500 (Ability: The drive has a 10% chance to double its defence power for one hit) Max: 2 Rank: 500

Octanima shield cells: Cells with such high capacity that who ever made theses was a god and made them very heavy.
Size: 100 Shield: 2500 (Ability: Slight chance to incress shield capacity for 1 hour by 10%. Cool down 24 hours) Max: 2 Rank: 750

Octanima Heavy plating: Most heavyest octanima Artifact found with such high density, it is unclear how the octanima race hulled this around.
Size: 500 Hull: 7500 (Ability: Slight chance to increse Hull capacity for 1 hour by 10%.
Cool down 24 hours) Max: 2 Rank: 1000 DONE!!!!!

Octanima Energy Capacitor: The Lightest Octanima Artifact found with incredible energy
signitures across the board.
Size: 80 Energy: 4000 (Ability: Slight chance to increse rejeneration of ships energy and shields by 10% for 1 week. 3 day cool down) Max: 2 Rank: 1000

Octanima Scanner: A scanner that seems to be the defect of the race, such high power yet such low resualts. Was this the failure of their race?
Size: 110 Scanning: 600 (Ability: Chance to increse scan power by 5% for 12 hours. 3 Day
Cool down) Max: 3 Rank: 100

Octanima cloak: A computor intergrated into a energy core that lowers the ships energy to almost nothing, its amazing how that managed to do so much before departing the solar system.
Size: 120 Cloak: 3000 (Ability: Slight Chance to increse cloak by 10% for 12 hours. 24 hour cool down) Max: 1 Rank: 750

[When you recive and instual 1 of each Octanima Device will incress your Research Production by 5000 for as long as you have them instualed]
============================================================================================ Sorry for miss spelling.


But as you will see their is good and bad in the technology.
Hell even i was wrong.

The 80-400 = 1/50 Ratio.
So thats the best piece.

I just noticed that everything will need adjusting due to how UP the Cannon is.
Per 1 Deck it is = to 13.33333 dmg.
That i recon isnt good and so i will look at wiki at items their are and balance them up a bit.


So frankly i am sorry if anything annoyed you about the items and weapons.


Sat Aug 24, 2013 2:41 pm
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Set items which improve upon completion of the set is a good idea, but you are wasting your time making specific stats. Dan will make all of the numbers on his own anyway.

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Sat Aug 24, 2013 11:25 pm
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Joined: Sat Aug 10, 2013 5:12 pm
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============================================================================================
OCTANIMA DEVICES:
Only high ranks can instual these items:



Octanima Cannon: Cannon made purely and very heavy, Cannon deals high ammounts of damage and has a chance to fire that extra shell.
Size: 150 Attack: 2000 (Ability: This weapon has a 10% chance to fire its secondary shell giving a 2x attack bonus to the cannon for that hit) Max: 2 Rank:1000 DONE!!!!!

Octanima Decking Drive: A drive made purely and very heavy, Drive susstains high defence while under attack.
Size: 250 Defence: 2500 (Ability: The drive has a 10% chance to double its defence power for one hit) Max: 2 Rank: 500

Octanima shield cells: Cells with such high capacity that who ever made theses was a god and made them very heavy.
Size: 100 Shield: 2500 (Ability: Slight chance to incress shield capacity for 1 hour by 10%. Cool down 24 hours) Max: 2 Rank: 750

Octanima Heavy plating: Most heavyest octanima Artifact found with such high density, it is unclear how the octanima race hulled this around.
Size: 500 Hull: 7500 (Ability: Slight chance to increse Hull capacity for 1 hour by 10%.
Cool down 24 hours) Max: 2 Rank: 1000 DONE!!!!!

Octanima Energy Capacitor: The Lightest Octanima Artifact found with incredible energy
signitures across the board.
Size: 80 Energy: 2000 (Ability: Slight chance to increse rejeneration of ships energy and shields by 10% for 1 week. 3 day cool down) Max: 2 Rank: 1000

Octanima Scanner: A scanner that seems to be the defect of the race, such high power yet such low resualts. Was this the failure of their race?
Size: 110 Scanning: 600 (Ability: Chance to increse scan power by 5% for 12 hours. 3 Day
Cool down) Max: 3 Rank: 100

Octanima cloak: A computor intergrated into a energy core that lowers the ships energy to almost nothing, its amazing how that managed to do so much before departing the solar system.
Size: 120 Cloak: 3000 (Ability: Slight Chance to increse cloak by 10% for 12 hours. 24 hour cool down) Max: 1 Rank: 750

[When you recive and instual 1 of each Octanima Device will incress your Research Production by 5000 for as long as you have them instualed AND 3x Buff as a set. Has a golden glow when all componets are connected and powered together]
============================================================================================
BEFORE BEING A SET^^^^

AFTER BEING A SET v v v v

============================================================================================
OCTANIMA DEVICES:
Only high ranks can instual these items:



Octanima Cannon: Cannon made purely and very heavy, Cannon deals high ammounts of damage and has a chance to fire that extra shell.
Size: 150 Attack: 6000 (Ability: This weapon has a 10% chance to fire its secondary shell giving a 2x attack bonus to the cannon for that hit) Max: 2 Rank:1000 DONE!!!!!

Octanima Decking Drive: A drive made purely and very heavy, Drive susstains high defence while under attack.
Size: 250 Defence: 7500 (Ability: The drive has a 10% chance to double its defence power for one hit) Max: 2 Rank: 500

Octanima shield cells: Cells with such high capacity that who ever made theses was a god and made them very heavy.
Size: 100 Shield: 7500 (Ability: Slight chance to incress shield capacity for 1 hour by 10%. Cool down 24 hours) Max: 2 Rank: 750

Octanima Heavy plating: Most heavyest octanima Artifact found with such high density, it is unclear how the octanima race hulled this around.
Size: 500 Hull: 22500 (Ability: Slight chance to increse Hull capacity for 1 hour by 10%.
Cool down 24 hours) Max: 2 Rank: 1000 DONE!!!!!

Octanima Energy Capacitor: The Lightest Octanima Artifact found with incredible energy
signitures across the board.
Size: 80 Energy: 6000 (Ability: Slight chance to increse rejeneration of ships energy and shields by 10% for 1 week. 3 day cool down) Max: 2 Rank: 1000

Octanima Scanner: A scanner that seems to be the defect of the race, such high power yet such low resualts. Was this the failure of their race?
Size: 110 Scanning: 1800 (Ability: Chance to increse scan power by 5% for 12 hours. 3 Day
Cool down) Max: 3 Rank: 100

Octanima cloak: A computor intergrated into a energy core that lowers the ships energy to almost nothing, its amazing how that managed to do so much before departing the solar system.
Size: 120 Cloak: 9000 (Ability: Slight Chance to increse cloak by 10% for 12 hours. 24 hour cool down) Max: 1 Rank: 750 (WAY overpowered needs major bebuffing in my opinion. Anyone got a good stat for it?)

[When you recive and instual 1 of each Octanima Device will incress your Research Production by 5000 for as long as you have them instualed AND 3x Buff as a set. Has a golden glow when all componets are connected and powered together]
============================================================================================

Ratios change only when a set.
They become 3x Better than before making them exactly what people would want.
Hopefully if i work enough on what i am doing i think maybe the stuff will make a new edge to the game if considered.

(New enemys after killing the Ganteroe Space System.)

Enemys will be more powerful than that of the past.
Meaning the Technology will be effective when you need to battle.

Thinking of it this way to how youd get new enemys to fight:
"Once the Ganteroe Space System is Destroyed it blows out monsters that are organic ships.
They will be tough and may stress your limit of battle.
Every thing you once known will change.
Your future is in your hands."

Like to know any of this is good and maybe the Changes to specs once 100% done.
Thank you for your time.


Sun Sep 01, 2013 2:34 am
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