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 QFTs should stop hacks 
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Joined: Tue Dec 27, 2011 6:29 pm
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QFTs should stop hacks completely; you shouldn't get a badge or any RP. What's the point of having it if a high ranked member hacks you, sets off the trap, but still get a badge and RP and can get rid of the infection with a null fuse? Just seems completely useless that the enemy still gets a badge and possibly RP.

Just my opinion.


Fri Sep 13, 2013 10:06 pm
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Problem is, it's so easy to bypass it, just a Time Manipulator and hack again.

On a side note it would mean one more TM used each time you hack a new target so they would cost a little more due to a slightly lower supply.

+1 from me anyway, it makes sense that it should stop a hack.

Personally I'd prefer to see the effect of the trap altered completely so it renders the defending ship nearly immune to any hacks after the first hacking attempt (so the first hack still goes through but any subsequent hacking attempts for the two hours would be really difficult) rather than dropping the enemy's cloak to nothing. Kind of like how halcyons were changed to effect the defender rather than the attacker.

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Sat Sep 14, 2013 2:11 am
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Fenix wrote:
Problem is, it's so easy to bypass it, just a Time Manipulator and hack again.

On a side note it would mean one more TM used each time you hack a new target so they would cost a little more due to a slightly lower supply.

+1 from me anyway, it makes sense that it should stop a hack.

Personally I'd prefer to see the effect of the trap altered completely so it renders the defending ship nearly immune to any hacks after the first hacking attempt (so the first hack still goes through but any subsequent hacking attempts for the two hours would be really difficult) rather than dropping the enemy's cloak to nothing. Kind of like how halcyons were changed to effect the defender rather than the attacker.


Good point. And oh, I would really love complete protection from hacking...


Sat Sep 14, 2013 3:49 am
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NO. its bad enough that you all hide behind halcs

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Sat Sep 14, 2013 4:39 am
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How about instead a simple trap that prevents you from being multi-hit for X amount of hours.

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Sat Sep 14, 2013 4:41 am
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PLURVIOUS wrote:
NO. its bad enough that you all hide behind halcs


What's wrong with that? Not everyone wants to PvP or do it all the time. Sheesh.


Sat Sep 14, 2013 5:07 am
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Yung wrote:
How about instead a simple trap that prevents you from being multi-hit for X amount of hours.


or maybe you just re-up your halc and camp more often lol

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Sat Sep 14, 2013 6:26 am
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Oh how I would like this to happen, just to screw with the OTP PvP Crowd

Quantum Firewall Trap:

Triggers on the next successful hack, after this trap triggers you are invulnerable to hacks for the next two hours because of Quantum BS

Would fit in perfectly with the wonderful halc trap~ "WAH! HE'S WEARING A HALC! HACK HIM!! WAAAAAH NO MORE HACKS FOR TWO HOURS?! HOW WILL I BULLY HIM INTO NOT USING HALCS?!!?!?"<---Accurate reaction of the halc haters if my suggestion is added~

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Sat Sep 14, 2013 10:12 am
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This would make it even harder for the high ranks to hack, eg many people have to flare to even be able to hack - with this an action will be taken away and no reward given - meaning even less blue badges possible under the tm limits. (if my understanding is correct that offensive arties count as an action)

Even though I don't pvp much I don't think its a good idea to impose more restrictions on any form of pvp.

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Sat Sep 14, 2013 11:14 am
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PLURVIOUS wrote:
NO. its bad enough that you all hide behind halcs

How exactly do people "hide" behind halcs?

It's still possible to disable someone with a halc on.
It's also possible to disable someone 2 hours after setting off their halc, assuming they're not online to re-arm.

Anyway, even PVP-ers can arm a QFT - so it's hardly for "hiding behind".
And PVP-ers can also arm krionus and thetacrons.

These things are TRAPS - no one hides behind them.
It's the trap that's hidden, not the player.


Sat Sep 14, 2013 11:36 am
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squodge wrote:
PLURVIOUS wrote:
NO. its bad enough that you all hide behind halcs

How exactly do people "hide" behind halcs?

It's still possible to disable someone with a halc on.
It's also possible to disable someone 2 hours after setting off their halc, assuming they're not online to re-arm.

Anyway, even PVP-ers can arm a QFT - so it's hardly for "hiding behind".
And PVP-ers can also arm krionus and thetacrons.

These things are TRAPS - no one hides behind them.
It's the trap that's hidden, not the player.


Flap your gums all you want, but bottom line is that cowardly players are using halcyon traps to avoid becoming disabled. They can't handle the thought of logging in to see the graphic of the spaceship displayed with the word "disabled" on it.

Code:
Coward (noun): a person who lacks the courage to do or endure dangerous or unpleasant things.


Players who can't stomach PVP love to use halcyons. Technically, part of the game mechanics, but cowardly/morally wrong none the less. Just like someone who intentionally racks up huge credit card balances then files for bankruptcy because they can - they say "you can't make me participate in that aspect of life; I have this thing called bankruptcy, perfectly legal. If you want to pay your bills go ahead, I choose not to". Sounds a lot like "you can't make me participate in that aspect of the game; I have these things called halycons, part of the game. If you want to PVP go ahead, I choose not to."

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Sat Sep 14, 2013 5:40 pm
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PLURVIOUS wrote:
squodge wrote:
PLURVIOUS wrote:
NO. its bad enough that you all hide behind halcs

How exactly do people "hide" behind halcs?

It's still possible to disable someone with a halc on.
It's also possible to disable someone 2 hours after setting off their halc, assuming they're not online to re-arm.

Anyway, even PVP-ers can arm a QFT - so it's hardly for "hiding behind".
And PVP-ers can also arm krionus and thetacrons.

These things are TRAPS - no one hides behind them.
It's the trap that's hidden, not the player.


Flap your gums all you want, but bottom line is that cowardly players are using halcyon traps to avoid becoming disabled. They can't handle the thought of logging in to see the graphic of the spaceship displayed with the word "disabled" on it.

Code:
Coward (noun): a person who lacks the courage to do or endure dangerous or unpleasant things.


Players who can't stomach PVP love to use halcyons. Technically, part of the game mechanics, but cowardly/morally wrong none the less. Just like someone who intentionally racks up huge credit card balances then files for bankruptcy because they can - they say "you can't make me participate in that aspect of life; I have this thing called bankruptcy, perfectly legal. If you want to pay your bills go ahead, I choose not to". Sounds a lot like "you can't make me participate in that aspect of the game; I have these things called halycons, part of the game. If you want to PVP go ahead, I choose not to."


It is NOT cowardly. If someone doesn't want to PvP, that's their choice. Not everyone wants to be involved in the PvPing aspect of the game. I have the right to use halcyons and so does anyone else who wants to and it does not make us COWARDS.


Sat Sep 14, 2013 5:58 pm
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by plurvious' interpretation of the word coward, any of you who wont let a guy punch you repeatedly in the face, guess what you all are? COWARDS!!

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Sat Sep 14, 2013 6:25 pm
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Sheesh, I compare the change I suggested to how halcs were changed and suddenly everyone loses their minds. XD

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Sat Sep 14, 2013 11:12 pm
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KxG Ryoko wrote:
by plurvious' interpretation of the word coward, any of you who wont let a guy punch you repeatedly in the face, guess what you all are? COWARDS!!


No, the coward would lack the courage to do anything about it or would hide inside all day out of fear for being punched in the face. Just like hiding behind a halc out of fear of the word "Disabled".

Also, it's not my interpretation. I got that definition from Dictionary.com, so go cry to them about it (bring a halcyon or two just in-case they try to hold up a sign that says "disabled").

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Sun Sep 15, 2013 2:46 am
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PLURVIOUS wrote:
KxG Ryoko wrote:
by plurvious' interpretation of the word coward, any of you who wont let a guy punch you repeatedly in the face, guess what you all are? COWARDS!!


No, the coward would lack the courage to do anything about it or would hide inside all day out of fear for being punched in the face. Just like hiding behind a halc out of fear of the word "Disabled".

Also, it's not my interpretation. I got that definition from Dictionary.com, so go cry to them about it (bring a halcyon or two just in-case they try to hold up a sign that says "disabled").

The halc exists, and it is meant to be used. Halc users are restraining themselves from certain activities, it's not a 100% gain for them.

The halcyon trap is fine.
Let's say you have a shield that can only be wielded with two hands, versus a sword that can only be wielded with both hands. If you choose to attack with the sword, you may catch the defender off guard, but cannot defend yourself with the shield. Conversely, if you wield the shield, you cannot attack, BUT you can defend. However, as soon as you lose attentiveness for a period of time, you are once again vulnerable to attentive attackers.
If anyone suggests attacking first, then picking up the shield, let's assume that the hilt of the sword are dripping with superglue (to match game mechanics) :P


Sun Sep 15, 2013 3:05 am
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PLURVIOUS wrote:
KxG Ryoko wrote:
by plurvious' interpretation of the word coward, any of you who wont let a guy punch you repeatedly in the face, guess what you all are? COWARDS!!


No, the coward would lack the courage to do anything about it or would hide inside all day out of fear for being punched in the face. Just like hiding behind a halc out of fear of the word "Disabled".

Also, it's not my interpretation. I got that definition from Dictionary.com, so go cry to them about it (bring a halcyon or two just in-case they try to hold up a sign that says "disabled").


so a coward is someone smart enough to avoid unpleasant things that are neither their job, responsibility or interest.

are you so scared of the words "your attack triggered a device preventing further attack" that you'd resort to throwing a word which can really only be levied at yourself?

look at it this way, are you currently or awaiting entry into the army of your nation? no? COWARD! how dare you not fight, and hide behind an army to protect yourself from harm!

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Sun Sep 15, 2013 11:42 am
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Jessica wrote:
QFTs should stop hacks completely; you shouldn't get a badge or any RP. What's the point of having it if a high ranked member hacks you, sets off the trap, but still get a badge and RP and can get rid of the infection with a null fuse? Just seems completely useless that the enemy still gets a badge and possibly RP.

Just my opinion.


+1
QFTs Should stop hacks completely, no badge, no RP, no nothin but the traps effects.


Sun Sep 15, 2013 4:05 pm
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PLURVIOUS wrote:
squodge wrote:
PLURVIOUS wrote:
NO. its bad enough that you all hide behind halcs

How exactly do people "hide" behind halcs?

It's still possible to disable someone with a halc on.
It's also possible to disable someone 2 hours after setting off their halc, assuming they're not online to re-arm.

Anyway, even PVP-ers can arm a QFT - so it's hardly for "hiding behind".
And PVP-ers can also arm krionus and thetacrons.

These things are TRAPS - no one hides behind them.
It's the trap that's hidden, not the player.


Flap your gums all you want, but bottom line is that cowardly players are using halcyon traps to avoid becoming disabled. They can't handle the thought of logging in to see the graphic of the spaceship displayed with the word "disabled" on it.

Code:
Coward (noun): a person who lacks the courage to do or endure dangerous or unpleasant things.


Players who can't stomach PVP love to use halcyons. Technically, part of the game mechanics, but cowardly/morally wrong none the less. Just like someone who intentionally racks up huge credit card balances then files for bankruptcy because they can - they say "you can't make me participate in that aspect of life; I have this thing called bankruptcy, perfectly legal. If you want to pay your bills go ahead, I choose not to". Sounds a lot like "you can't make me participate in that aspect of the game; I have these things called halycons, part of the game. If you want to PVP go ahead, I choose not to."

You don't half spurt BS.
I have plenty of courage to do or endure dangerous things. I just choose not to most of the time.
If I spent ALL my time PVP-ing, I'd never finish missions, never kill NPCs, etc.

If halcs weren't supposed to be used, why does the game have them?

And why do you think people like me can't stomach PVP?
I've done a fair bit of PVP, obviously not as much as you.
But I have two Dom 3's and two Dom 1's, so clearly I've disabled a fair few ships.
I also have my three Protean Armories (plus enough for one upgrade if it weren't for the medal requirement).
I've also hacked enough for all the ship mods that have no high medal requirement.

I don't understand what you mean about it being "morally wrong" to use halcyons.
I don't force you to do NPC hunts or finish missions.
So why are you so bothered that I won't play ball by PVP-ing?

And why do you think people are 'scared' to find themselves disabled?
I doubt they're actually scared, you know, they sh** their pants or something.
I'm certainly not scared: I just get annoyed that it's always rank 600-ish attacking me who's just rank 376.
So WHO is the coward then? Me at rank 376 or the rank 600-ish who attacks me daily?

If I were only getting attacked by those actually close to my rank, I probably wouldn't bother with halcs.
As it is, the game mechanics make it exponentially easier to do PVP as you rank up.

And yeah, I'm a COWARD, just like most of the GL universe it seems. :D


Sun Sep 15, 2013 9:41 pm
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KxG Ryoko wrote:
PLURVIOUS wrote:
KxG Ryoko wrote:
by plurvious' interpretation of the word coward, any of you who wont let a guy punch you repeatedly in the face, guess what you all are? COWARDS!!


No, the coward would lack the courage to do anything about it or would hide inside all day out of fear for being punched in the face. Just like hiding behind a halc out of fear of the word "Disabled".

Also, it's not my interpretation. I got that definition from Dictionary.com, so go cry to them about it (bring a halcyon or two just in-case they try to hold up a sign that says "disabled").


so a coward is someone smart enough to avoid unpleasant things that are neither their job, responsibility or interest.

are you so scared of the words "your attack triggered a device preventing further attack" that you'd resort to throwing a word which can really only be levied at yourself?

look at it this way, are you currently or awaiting entry into the army of your nation? no? COWARD! how dare you not fight, and hide behind an army to protect yourself from harm!

Plurvious's problem is that he bandies the word 'coward' around, but doesn't address his misuse of the word 'hide'.
As I mentioned earlier, no one is hiding behind anything.
The traps are the things that are hiding, not the player.

The only time a player is doing anything close to hiding is when they use a lot of CLOAK.
But I guess none of us should have high cloak.
We wouldn't to spoil his fun by not letting him see us on his battle tab.


Sun Sep 15, 2013 9:46 pm
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