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 Top 10 suggestions list. 
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Unrepentant had a great idea about upholding a top 10 suggestions list of what players would like to see implemented into the game. Leave a comment here of what you think should be in the top 10, and include a link to a previously suggested idea if possible.

1.) T.O. Sentry Bot.
Reason: Create PvP incentive.
viewtopic.php?f=6&t=32606

2.) Quick Targeting system.
Reason: reduce high amounts of clicking.
viewtopic.php?f=6&t=32797
viewtopic.php?f=6&t=32533

3.) New PvP medal
Reason: Create PvP incentive.
viewtopic.php?f=6&t=29472

4.) New artifact made with ship bots
Reason: Several players have many unused ship bots lying around.
viewtopic.php?f=6&t=32804&hilit=ship+bot

5.) NPC Leaderboard tab
Reason: Player curiosity, promote competition, more relevant than battles leaderboard, huge part of GL.
Several topics have been made about this.

6.) Put mdule granted abilities together.
Reason: No more searching through all of your modules just to use its ability.
viewtopic.php?f=6&t=32934

7.)

8.)

9.)

10.)

Notable changes Dan has made:
Galactic trade center
Game server clock
Legion bases
Legion Missions (coming soon)

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Last edited by Christian.Carson.37 on Wed Feb 06, 2013 1:41 pm, edited 9 times in total.



Wed Feb 06, 2013 6:45 am
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Is this section for design changes (including new buttons in better places etc) or just concepts?

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Wed Feb 06, 2013 6:46 am
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Follyuu wrote:
Is this section for design changes (including new buttons in better places etc) or just concepts?


If its a suggestion, it can make the top 10. Anything goes!

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Wed Feb 06, 2013 6:48 am
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In that case I would say somewhere on the list there needs to be the suggestion of a quick targeting system of some kind. Idc which, but the idea had merit.

Also as a bit of a thank you to Dan, at the bottom of the top 10 list could we keep track of major changes Dan has made in the past? Like the GTC, Game Clock, Legion Bases, and the soon to be Legion Missions.

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Wed Feb 06, 2013 6:50 am
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Who says those are "top" ideas? That term implies a certain level of quality that isn't really there with any of those ideas. Just because an idea is popular does not mean it is feasible or an improvement.

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Wed Feb 06, 2013 10:18 am
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maybe something from this?
viewtopic.php?f=6&t=32376

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Wed Feb 06, 2013 12:08 pm
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How about this one? Offensive Action Counter Revisited and Revisited Some More..


Mon Feb 11, 2013 7:18 pm
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I don't have a link but the idea of Fixing the npc slots so u can see all 8 without scrolling. I would say that would come in the top 10 also.

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Tue Feb 12, 2013 12:04 am
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Removing people who have a Zeroed action counter from your BT...

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Tue Feb 12, 2013 12:27 am
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Had a while and put together a new list per topic:

1) NPCers health issue
2) Use all button
3) GL as mobile application
4) Homeworlds
5) Damage cap change
6) Module sets
7) Legion Battles/PvP Battle ground
8) Commissioned Officers
9) Solar systems
10) Planet blockades

Bonus topic, which is in general repeated as suggestion in several mutation and would really need some response
The next big thing - aka New galaxy


I know, that Dan did read some of them (if not all), but no evaluation was provided to forum users as far I know.
Simple: I like, I dislike, I will consider, Not possible now etc. would be appreciated.
To keep the community motivated to create new suggestions for update, would be awesome to receive here and there some feedback from the Boss.

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Thu Oct 10, 2013 12:22 pm
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I like this thread. :) One spot to track both popular and quality ideas.
Also great suggestion to thank Dan and to remind us what he has already given us.

Maybe, just maybe, Dan could comment here about what he thinks would work or not work?


It is your game sir, and I am glad to play it. I have enjoyed it for a while. You owe me zero explanation, but it would be nice to know if there is something you think you absolutely won't do on the list; as well as what you think you would like to add to your game.

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Thu Oct 10, 2013 2:59 pm
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I know these are mine but I would like them to be considered. lol

My NPC group bonus idea:
http://galaxylegion.com/forum/viewtopic.php?f=6&t=25423

And then as flux all ready linked my Next big Thing idea:
http://galaxylegion.com/forum/viewtopic.php?f=6&t=34567

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Fri Oct 11, 2013 2:15 am
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Flux wrote:
1) NPCers health issue This one.
2) Use all button REALLY want this one
3) GL as mobile application
4) Homeworlds I like this one, but I don't think it will ever happen.
5) Damage cap change This one.
6) Module sets This one.
7) Legion Battles/PvP Battle ground I like this one, but I don't think it will ever happen.
8) Commissioned Officers This one.
9) Solar systems meh
10) Planet blockades This one.


As you requested.

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Fri Oct 11, 2013 5:43 pm
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Wolfy Minion wrote:
Flux wrote:
1) NPCers health issue This one.
2) Use all button REALLY want this one
3) GL as mobile application
4) Homeworlds I like this one, but I don't think it will ever happen.
5) Damage cap change This one.
6) Module sets This one.
7) Legion Battles/PvP Battle ground I like this one, but I don't think it will ever happen.
8) Commissioned Officers This one.
9) Solar systems meh
10) Planet blockades This one.


As you requested.


my humble apologies to remind you the other part: why? Without reasoning it has no value-add nor it would enough to be an evaluation :)

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Fri Oct 11, 2013 6:42 pm
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1) NPCers health issue I have suggested it before tbh. While I would like it, it won't stop me from clicking more, I will just kill more NPCs, ranking faster. I do think the bigger ones like the LM and newer bosses are fricking ridiculously high for no reason. 10-20 hits should be fine...50+ is overkill.

5) Damage cap change Changing it at this point would basically kill the game as most people have designed their ships based on the premise of the current damage cap formulas. Much like Dan's floater idea of reducing energy refills upon ranking, it would change the game for the worse and kill it.

6) Module sets This one is just unnecessary. The downside of being a SSB/MSB is swapping modules. Literally that's all there is left after a few million ap. Also after awhile your stats become so large in every way the modules you have on become pretty much static and there is no need to swap unless you are SSB.


8) Commissioned Officers I like this one, but it essentially boils down to receiving race/professional bonuses watered down. Which is exactly the same as the UST or modules with % effects. While this allows for more of a creative build, it is more difficult to code and a repetition of what we already have in a different way.

10) Planet blockades It makes no sense from a practical perspective. You just killed everyone on the planet, took over and the old thugs have you under their thumbs already? I would understand it more if you killed the blockade BEFORE invading, but after means they stuck around for the invasion and you let them go. After witnessing you slaughter the entire population of that tiny barren, who sticks around to see if they fare better against the new oppressors?

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Fri Oct 11, 2013 7:25 pm
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Wolfy Minion wrote:
1) NPCers health issue I have suggested it before tbh. While I would like it, it won't stop me from clicking more, I will just kill more NPCs, ranking faster. I do think the bigger ones like the LM and newer bosses are fricking ridiculously high for no reason. 10-20 hits should be fine...50+ is overkill.
no problem to use only 10 and 20 e hit. It was an example. Still depends on Dan, Maybe in another 2 years the 50e hit will need also 100e hit. The point is to have the option in game, then it can be tweaked per future needs.

5) Damage cap change Changing it at this point would basically kill the game as most people have designed their ships based on the premise of the current damage cap formulas. Much like Dan's floater idea of reducing energy refills upon ranking, it would change the game for the worse and kill it.
I think, here would be fair to mention, what those players (majority) with near unlimited energy do in long term. Leave or reset.
Also nobody said/wrote let's eliminate SSB. We just did raise the point, that something is not working balanced. If we keep it as it is, we will for sure loose players. I saw so many wrongly built SSB and players quitting the game dissapointed. In the thread, to which I posted the link, are multiple suggestion. What will be done, is still to be decided by Dan. We can only get his attention and prepare some suggestions. The point is - do you like the concept of SSB as it is or you also would prefer some update to balance it?


6) Module sets This one is just unnecessary. The downside of being a SSB/MSB is swapping modules. Literally that's all there is left after a few million ap. Also after awhile your stats become so large in every way the modules you have on become pretty much static and there is no need to swap unless you are SSB.
Sry to say it, but I think you missed the point, why this was suggested. If Dan implement the module set coding, then just we can have Legion Battles/PvP Battleground, where players collect items to put together a set(s). Thus, it would be wiser to test the code for sets separately than together with the concept of Battlegrounds etc. I would say, some of the code exist example are the recent items requiring another item. What would be new, the ability to scan/"summon" NPCs.
And it does save time for MSB and SSB ;)


8) Commissioned Officers I like this one, but it essentially boils down to receiving race/professional bonuses watered down. Which is exactly the same as the UST or modules with % effects. While this allows for more of a creative build, it is more difficult to code and a repetition of what we already have in a different way.
I see this suggestion as way, how to further work with existing race bonuses and abilities. The idea is with details, but I am sure, that if something will be implemented, then it will be only the concept. Imagine great.

10) Planet blockades It makes no sense from a practical perspective. You just killed everyone on the planet, took over and the old thugs have you under their thumbs already? I would understand it more if you killed the blockade BEFORE invading, but after means they stuck around for the invasion and you let them go. After witnessing you slaughter the entire population of that tiny barren, who sticks around to see if they fare better against the new oppressors?
I would consider an NPC strong to invade planets I colonized/control (with planetary defense and attack) not to be afraid because of my attack. My invasion could fail btw. Then we would not need to disable such NPCs but only scare them away.

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Fri Oct 11, 2013 9:46 pm
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Flux wrote:
5) Damage cap change Changing it at this point would basically kill the game as most people have designed their ships based on the premise of the current damage cap formulas. Much like Dan's floater idea of reducing energy refills upon ranking, it would change the game for the worse and kill it.
I think, here would be fair to mention, what those players (majority) with near unlimited energy do in long term. Leave or reset.
Also nobody said/wrote let's eliminate SSB. We just did raise the point, that something is not working balanced. If we keep it as it is, we will for sure loose players. I saw so many wrongly built SSB and players quitting the game dissapointed. In the thread, to which I posted the link, are multiple suggestion. What will be done, is still to be decided by Dan. We can only get his attention and prepare some suggestions. The point is - do you like the concept of SSB as it is or you also would prefer some update to balance it?


Not sure why this should be included in any top 10 suggestion list to dan as I don't think it has been established that the majority or significant percentage of players in this game support any change to the current damage cap formula. As much as I support the whole idea of a top 10 list of suggestions it needs to be done objectively rather than putting forward suggestions that each individual personally feels important - which is what I see the above suggestion doing.

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Sat Oct 12, 2013 7:31 am
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whito01 wrote:
Flux wrote:
5) Damage cap change Changing it at this point would basically kill the game as most people have designed their ships based on the premise of the current damage cap formulas. Much like Dan's floater idea of reducing energy refills upon ranking, it would change the game for the worse and kill it.
I think, here would be fair to mention, what those players (majority) with near unlimited energy do in long term. Leave or reset.
Also nobody said/wrote let's eliminate SSB. We just did raise the point, that something is not working balanced. If we keep it as it is, we will for sure loose players. I saw so many wrongly built SSB and players quitting the game dissapointed. In the thread, to which I posted the link, are multiple suggestion. What will be done, is still to be decided by Dan. We can only get his attention and prepare some suggestions. The point is - do you like the concept of SSB as it is or you also would prefer some update to balance it?


Not sure why this should be included in any top 10 suggestion list to dan as I don't think it has been established that the majority or significant percentage of players in this game support any change to the current damage cap formula. As much as I support the whole idea of a top 10 list of suggestions it needs to be done objectively rather than putting forward suggestions that each individual personally feels important - which is what I see the above suggestion doing.


you are welcome to replace this or any suggestions by another list of suggestions. While it will be originated by one person/group it will never be 100% objectively prepared.

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Sat Oct 12, 2013 8:54 am
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The only suggestion I have supported that's been posted here in the past was Mojo's group npc idea the rest are kinda meh personally

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Sat Oct 12, 2013 3:36 pm
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