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 New NPC ideas.... 
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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To keep the game fun and exciting for the high ranks (1k+) we need new npc's. I have thought of some, don't have all the details for each so bare with me. And the names are just something to put there as an idea, and can be changed, if no-one likes them.

Boss's

Dark Empire station
(Dark Smugglers Guild)
Rank 1100 Boss Station, Extremely Rare
Shield: 450,000
Hull: 550,000
(Insert Description)
Enemy Type: Boss 10, Rewards: up to 10
Share with Ranks 1000-6000 - Make the Dark Command Nexus Disappear at rank 999.
Abilities: Dark Evasion (Boosts its defense output by 100% for the first hour), Dark Void Missile (Will sometimes disrupt attacking ships removing most beneficial effects), Dark Nullify (Will sometimes disrupt ships, lowering their attack by 50%)
Attack: 40,000
Defense: 75,000
Cloak: 7500
Rewards: Dark Smugglers Cache 10%, Dark Smuggler Schematic's (Increases base defense by 50, and also allows your base to look like a Dark Empire Station which you can choose from the setting's section in the actions tab of the base (Can be made available when this Npc get's released, if it does) 35%, Dark Phase Cannon - Size 40, Attack 500, Defense 300, limit per ship 4. Scrap rate: 10-20 ctp


XRP (Insert name)
(Rogue Science League)
Extremely Rare, Rank 1200 Boss Base
Top 10 damagers are rewarded
Share with Ranks 1000-5000 - Make the Warp Station Disappear at rank 999
Shield: 1,050,000
Hull: 950,000
Abilities: Inverse Warp Pulse (Will sometimes disrupt attacking ships, lowering defenses 50% for 30 minutes)
Attack: 50,000
Defense: 65,000
Cloak: 7500
Rewards: XRP Warp Fuel - +20% defense for 24hrs (Immune to removal) 45%, (Insert Name) ?, (Insert Name) ?.

Lazuli (Insert Name)
(Lazuli Syndicate)
Extremely Rare, Rank 1200 Boss Base
Top 10 damagers are rewarded
Share with Ranks 1000-5000 - Make the Warp Station Disappear at rank 999
Hull: 5,000,000
Abilities: Lazuli Carriers (Will sometimes launch attack carriers, boosting its attack by 50% for 1 hour), Emergency Repair Ship Launch (When more than 50% of it's health is gone it will sometimes launch a Repair Ship when attacked. These must be disabled separately)
Attack: 45,000
Defense: 60,000
Cloak: 7500
Rewards: Lazuli (Insert Name) - Increases your ship's Hull integrity by 100 and shield by 50, 10%, (Insert Name) ?, (Insert Name) ?

Rithkar's Command Base
(Crimson Blades)
Extremely Rare, Rank 1100 Boss Base
Top 10 damagers are rewarded
Share with Ranks 1000-5000
Hull: 2,000,000
Abilities: Rithkar's War cry (Will sometimes Increase it's attack by 50%)
Attack: 90,000
Defense: 45,000
Cloak: 7500
Rewards: Rithkar's Siege Cannon - Size 50, attack 1000, hull 1000, limit per ship 4. 45%, (Insert Name) ?, (Insert Name) ?

Elites

Silthion Hybrid Queen
(The Silthion Hive)
Extremely Rare, Rank 1000 Elite Mission Insectoid
Top 3 damagers are rewarded
Share with Ranks 1,000 - 9,999 - Make the Silthion Queen Disappear at rank 999
Randomly spawns while the Controlling the Silthion mission is active.
Hull: 120,000
Abilities: None
Attack: 20,000
Defense: 30,000
Cloak: 7500
Rewards: 6x silthion energy sac 50%, Silthion T-Plasma Vesicle 50%

Lazuli (Insert Name) Plant
(Lazuli Syndicate)
Rank 1000 ,Rare Elite Station
Top 3 damagers are rewarded
Share with Ranks 1000 - 9,999 - Make the Lazuli Fabrication Plant Disappear at rank 999
Hull: 180,000
Abilities: None
Attack: 30,000
Defense: 25,000
Cloak: 7500
Rewards: Mass Gravitic Amplifier (Uses a planet's intense gravity as a barrier against attackers, permanently boosting its defense by 200) 55%, Mass Interspacial Fold Generator (Creates permanent spacial ruptures in exo-planetary regions, permanently increasing the passive cloak of a planet by 300) 45%.

Could think of more but it's late, so will leave it here. What do you all think?

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Thu Oct 24, 2013 12:03 pm
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Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
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I disagree with there being an NPC drop that adds defense to a base.

I disagree with rank 1ks not having enough NPC elites. Even if I agreed then how would removing the bosses and replacing them with much stronger bosses help?

Add those elites to shareable rank 1500 - 9999
Make it a rank 2100 elite and adjust hull and shield as needed.

The current queen and fab are good.

Don't just steal the abilities from pevreon and the attiroth.
Their uniqness is what makes them fun.

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Thu Oct 24, 2013 1:51 pm
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Joined: Sat Oct 29, 2011 12:39 pm
Posts: 1430
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Tree7304 wrote:
I disagree with there being an NPC drop that adds defense to a base. I can understand.

I disagree with rank 1ks not having enough NPC elites. Even if I agreed then how would removing the bosses and replacing them with much stronger bosses help? Because all lower rank NPC's get removed at some point, just like the graxis, xavox, korteth, reynard ect..The Nexus, queen, fab are all lower rank npc's the nexus 260, fab 160, queen 200. Why have these when we can have higher rank ones and are better. These are only concepts btw the rewards can be changed to better ones.

Add those elites to shareable rank 1500 - 9999 - The fab and queen are low rank npc's and are old and outdated, the new versions i posted should be 1000-9999
Make it a rank 2100 elite and adjust hull and shield as needed.

The current queen and fab are good. Yeah for the low to mid ranks

Don't just steal the abilities from pevreon and the attiroth. Sorry was just putting something there, and didn't think it was a bad idea either.
Their uniqness is what makes them fun.

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Thu Oct 24, 2013 2:05 pm
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