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 Opinions about one of my planets. 
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Joined: Tue Aug 30, 2011 7:45 am
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Location: Windsor, Ontario, Canada.
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I created this while I was Mylarai as a sort of test planet. ( I wanted to start making artifact planets of a similar variety as a Taltherian. )

Here it is.

Image

Structures are :

( Please note that there is overlap in the pictures. It should be pretty obvious, so I won't point out where. )

Image
Image
Image

I can say I am happy with it, but I wanted other people's opinions.

Also, before it is pointed out, yes, I realize it is an odd planet type for this type of project. I choose it because it'd be the easiest and cheapest for me to turn into a colossal.

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Wed Dec 04, 2013 8:09 am
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Joined: Tue Dec 06, 2011 3:17 pm
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It's definitely unique, I can say that for sure. Lol.

If you've got the patience, it pays off better than Kronyn... Very nice indeed.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Wed Dec 04, 2013 10:31 am
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Going over a few options for this with another player. Trying to make a comparable repeatable arti production planet.

What we've worked out so far :

Quote:
Possible design #1. ( Production based. )

Hyperforge Fabricator.
Hyperforge Fabricator.
Hyperforge Fabricator.
Barrier Nexus.
Barrier Nexus.
Hypergate.
Space Elevator. ( Upgraded to Perimeter Stations where possible. )
Space Elevator. ( Upgraded to Perimeter Stations where possible. )
Quantum Accelerator. ( Upgraded to 100% boost. )
Quantum Accelerator. ( Upgraded to 100% boost. )
Isolation Bureau.
Agent Consulate.
Cognizant Omniforge.
Galactic Concord Station.


If my math is correct, and it very well could be off because it's 8AM and I still have yet to get to sleep, I should have 4 space left over.

I should have 55 or so artifact production an hour, without the Perimeter Stations. ( So basic Space Elevators. ) With the Perimeter Station upgrades, this would come to 57.

The Cognizant Omniforge provides a 5% production bonus.

I intend to rely on passive cloak for the most part, though a few items in here would provide extra. All total, before legion bonuses, I should have ( Doing really, really rough guess work, so could be off by miles. ) about 4500 - 5000 cloak, between the passive and structures.

After legion bonus, depending on the size of the legion, that could push the cloak up to slightly over 10,000.

The remaining 4 space I am unsure what to do with yet. Will likely find some structures to fill them. Preferably more production with a little bit of cloak would be nice.

Quote:
Possible Design #2. Increased cloak.

Hyperforge Fabricator.
Hyperforge Fabricator.
Barrier Nexus.
Barrier Nexus.
Hypergate.
Space Elevator. ( Upgraded to Perimeter Stations where possible. )
Space Elevator. ( Upgraded to Perimeter Stations where possible. )
Quantum Accelerator. ( Upgraded to 100% boost. )
Quantum Accelerator. ( Upgraded to 100% boost. )
Isolation Bureau.
Agent Consulate.
Cognizant Omniforge.
Galactic Concord Station.
Inverse-Flux Satellite. ( Upgraded to 100% with Grivv Prime artifact. )
Inverse-Flux Satellite. ( Upgraded to 100% with Grivv Prime artifact. )
Inverse-Flux Satellite. ( Upgraded to 100% with Grivv Prime artifact. )


The goal of this one is to make a cookie cutter planet mold that I can repeat as often as I desire.

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Last edited by Empmortakaten on Wed Dec 04, 2013 8:53 pm, edited 1 time in total.



Wed Dec 04, 2013 1:55 pm
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Barrier Nexus -> Barrier Hypernexus

Galactic Concord Station too.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Wed Dec 04, 2013 2:13 pm
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Isolation Bureau, Adumbrate Stations, Relay Tower, and Processing Core could fill those spaces. Hypersensor Satellites and Toxic Processing Plants could also do the trick. You also might want to reconsider the Heist Dispatch; it's only 1 to 1 and can't be extracted, so you might want to replace that with one of the other things I mentioned so it's not as much of a loss to replace at some point whenever something better comes around. If you can make the Toxic Processing Plants those would be a completely better choice than the Heist.


Wed Dec 04, 2013 2:32 pm
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What rank are you?

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Wed Dec 04, 2013 3:27 pm
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Devastation wrote:
Barrier Nexus -> Barrier Hypernexus

Galactic Concord Station too.


I considered the idea of the Hypernexus upgrade, but discarded it due to the fact that it doesn't raise production values at all or add any cloak. The defense on the planet will be so low that the boost from upgrading to a Hypernexus would, for all practical purposes, be wasted.

I'll definitely slot the Concord Station in though.

FerrusManus wrote:
Isolation Bureau, Adumbrate Stations, Relay Tower, and Processing Core could fill those spaces. Hypersensor Satellites and Toxic Processing Plants could also do the trick. You also might want to reconsider the Heist Dispatch; it's only 1 to 1 and can't be extracted, so you might want to replace that with one of the other things I mentioned so it's not as much of a loss to replace at some point whenever something better comes around. If you can make the Toxic Processing Plants those would be a completely better choice than the Heist.


I'm considering swapping out one of the Fabricators, and slotting in 3 Inverse-Flux Satellites upgraded with the Grivv Prime arti once I gain access to it. That'd cost me a basic 12 production, but provide an additional 4800 cloak, which will bring passive up to almost 10,000 before legion bonus.

I'm thinking I'll swap out the Heist Dispatch for the Isolation Bureau. Same production, but that extra cloak is nice.

Tree7304 wrote:
What rank are you?


537. But I'm still rather newbish as I've spent most of my time playing dicking around making truckloads of extremely stupid mistakes. Only been spending the last 4 or 5 months actually learning the game, and am now attempting to correct the massive number of wrongs I have done up to this point.

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Wed Dec 04, 2013 8:48 pm
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