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What can I do to max out the production on my Mission Exotic
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Frozo
Joined: Fri Mar 15, 2013 3:19 am Posts: 51
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As the title says... S'all I need to know atm I know there was a list of Arti's to put on Planets like this but I can't find it... Here's a photo of the planet...  Annd here's a list of what I have on the planet... Code: Hypergate Mining: 2, Research: 2, Artifact: 2 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Relay Tower Research: 1, Artifact: 1 Quantum Hydro-Meliorator Artifact: 1, Population: 100 Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 Processing Core Mining: 1, Artifact: 1 Intraphasic Hoveroid Bonus Production: 5% Omnibase Mining: 3, Research: 3, Artifact: 3, Attack: 1000, Defense: 1000 Bane Generator III Mining: 4, Artifact: 3, Attack: 1200 HyperSensor Satellite Research: 2, Artifact: 2 Hyperforge Fabricator Artifact: 12 Hyperforge Fabricator Artifact: 12 Hyperforge Fabricator Artifact: 12 Scruuge Hoarding Vault III Artifact: 3, Artifact Storage: 6000 Scruuge Hoarding Vault III Artifact: 3, Artifact Storage: 6000
_________________ Trust not what you hear, and only half of what you see.
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Sun Dec 08, 2013 6:46 pm |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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Little Ugly but... this is my mission exotic setup
Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Barrier Nexus Artifact: 1, Defense: 300, Defense: 20% Omnistream Gateway Mining: 3, Research: 3, Artifact: 3 T.O. Manufacturing Core Mining: 2, Artifact: 2 Trellith Comm Relay Research: 2, Artifact: 2 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Perimeter Station Artifact: 2, Population: 100, Defense: 200 Zolazin Analyzer Research: 1, Artifact: 1 Zolazin Analyzer Research: 1, Artifact: 1 Hypergate Mining: 2, Research: 2, Artifact: 2 Barrier Nexus Artifact: 1, Defense: 300, Defense: 20% Adumbrate Station Research: 1, Artifact: 1, Cloak: 200 Bioship Gene Lab Research: 1, Artifact: 1, Population: 200 Scruuge Lab Mining: 1, Research: 2, Artifact: 1, Attack: 300 HyperSensor Satellite Research: 2, Artifact: 2 Adaptive Spire Mining: 1, Research: 1, Artifact: 1 Galactic Concord Station II Mining: 2, Artifact: 2, Defense: 20% Heist Dispatch Station Mining: 2, Artifact: 2, Attack: 300, Attack: 10% Intraphasic Hoveroid Bonus Production: 5% Hyperforge Fabricator (100% Upgrade) Artifact: 24 Hyperforge Fabricator (100% Upgrade) Artifact: 24 Silthion Gas Vesicle Research: 2, Cloak: 150 Tri-Phase Cutter Mining: 3, Attack: 300 Isolation Bureau Mining: 2, Research: 2, Artifact: 2, Cloak: 400 Cognizant Omniforge Mining: 1, Research: 1, Artifact: 1, Bonus Production: 5% Orbital Stabilizer Artifact: 2, Bonus Mining: 14% Antimatter Drill Mining: 1, Artifact: 1, Attack: 400 Scruuge Hoarding Vault III Artifact: 3, Artifact Storage: 6000 Scruuge Hoarding Vault III Artifact: 3, Artifact Storage: 6000
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Sun Dec 08, 2013 6:50 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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what you do is slowly replace the 3 Hyperforge Fabricator (size 18, Artifact: 12) with artifact buildings that have 1 : 1 or better size to artifact output
lots of difrent buildings out theire you can use, so mostly deopends on what you have acces to / can steal
Adaptive Spire (size 1, Mining: 1, Research: 1, Artifact: 1) HyperSensor Satellite (size 2, Research: 2, Artifact: 2) Barrier Nexus (size 1, Artifact: 1, Defense: 300, Defense: 20%) Bioship Gene Lab (size 1, Research: 1, Artifact: 1, Population: 200) Galactic Concord Station II (size 1, Mining: 2, Artifact: 2, Defense: 20%) Heist Dispatch Station (size 2, Mining: 2, Artifact: 2, Attack: 300, Attack: 10%) Litheor Transmutative Locator (size 1, Bonus Artifact: 6%, Defense: 10%) A.I. Emotion Core (size 1, Research: 2, Artifact: 1, Attack: 500) Antimatter Drill (size 1, Mining: 1, Artifact: 1, Attack: 400) Lepus Drone 3.0 (size 1, Research: 1, Artifact: 2, Attack: 500, Defense: 500) Cognizant Omniforge (size 1, Mining: 1, Research: 1, Artifact: 1, Bonus Production: 5%) Isolation Bureau (size 2, Mining: 2, Research: 2, Artifact: 2, Cloak: 400) Litheor Deep-Phase Probe (size 1, Mining: 2, Research: 2, Artifact: 2, Population: 900, Cloak: 150) Silthion T-Plasma Vesicle (size 1, Research: 3, Artifact: 1, Cloak: 300) Scruuge Hovertank (size 1, Artifact: 1, Attack: 15%, Defense: 15%) T.O. Manufacturing Core (size 1. Mining: 2, Artifact: 2) Scruuge Lab ( size 1, Mining: 1, Research: 2, Artifact: 1, Attack: 300) Trellith Comm Relay (size 1, Research: 2, Artifact: 2) Zolazin Analyzer (size 1, Research: 1, Artifact: 1) Quantum Accelerator (100% Upgrade) (size 2, Artifact: 4, Cloak: 300) (once fully upgraded) Voliir Transgenic Lock (size 2, Mining: 1, Research: 2, Artifact: 1) Lepus Chromatic Gateway (size 1, Mining: 1, Research: 1, Artifact: 1, B Population: 30%) Crimson Rift Aperture (size 1, Artifact: 1, Attack: 400, Cloak: 200) Gauss Chain II (size 2, Mining: 2, Research: 4, Artifact: 2, Defense: 600) Toxic Processing Plant (size 2, Mining: 3, Artifact: 2, Attack: 30%) etc etc etc
are some of the buildings you could replace the Hyperforge Fabricators with to increase production and theire are more you can get from missions, NPC kills and markets
presisly what you put on it isnt importained, artifact 2 = artifact 2, no matter if it is from a Toxic Processing Plant, a Gauss Chain II or a Heist Dispatch Station and you can lift most buildings and replace them with something better, if you pickup a new building with higher production later
also, if you do the Trellith Chain, you get 20 Trellith Structural Energizers, these can be used to upgrade 10 Hyperforge Fabricator from (size 18, artifact 12) to (size 18, artifact 24 (100% upgraded)) but what I would recomend is saving those for your Rift planets
_________________Champion of Darmos 
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Thu Dec 12, 2013 5:31 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I agree with DarkMar. The fact that the mission exotic is invincible makes it tempting to place limited arties on there but consider reserving them for planets with higher production bonuses. (Assuming you can cloak them well enough)
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Dec 13, 2013 12:24 pm |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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As side note about my mission exotic setup: I am pretty much resigned to never getting my rifts as I'm super picky and unless I get my hands on something over 40x arti I won't even bother with it. So I decided to use them on a planet I can never lose.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Fri Dec 13, 2013 2:25 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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 that is what I'm getting form mine atm, got a few recearch and mining structures on it that will be replaced with artifact production soner or later so will proberly end up around 3000 AP's pr hour or so
_________________Champion of Darmos 
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Fri Dec 13, 2013 9:19 pm |
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