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[ 9 posts ] |
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Twisted Saviour
Joined: Fri Nov 18, 2011 7:31 pm Posts: 220
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Not sure if it's just me but my Markets (Relic Badges Market & Uldrinan Trade Credits Market) are at the bottom of my Special tab and often my legion comm blocks the access and I have to ctrl - my chrome tab to get to it.
Any chance the Markets could be shifted to the top of the Special tab for easier access please.
Wishing all a Merry (...Insert varied festive period of choosing...)
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Fri Dec 20, 2013 5:56 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Search featureODragon wrote: This could go to suggestions or support so I am putting it here.  On a couple of my computers, the Uldrinan Trade Credits and Relic Badges are unclickable because they are hidden under the chat box. The only way to get to them is to close the box completely. Could they be moved up in the order, under Complex Tech Parts? This would fix the issue with minimal code changes?
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Fri Dec 20, 2013 6:00 pm |
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Twisted Saviour
Joined: Fri Nov 18, 2011 7:31 pm Posts: 220
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ODragon wrote: Search featureODragon wrote: This could go to suggestions or support so I am putting it here.  On a couple of my computers, the Uldrinan Trade Credits and Relic Badges are unclickable because they are hidden under the chat box. The only way to get to them is to close the box completely. Could they be moved up in the order, under Complex Tech Parts? This would fix the issue with minimal code changes? No need you did it for me  cheers
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Fri Dec 20, 2013 6:02 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Probably be easier to add another page since there will probably be other material types in the future
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Dec 20, 2013 6:34 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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DarthRavadge wrote: Probably be easier to add another page since there will probably be other material types in the future Yes, I suggested that as well. I figured the best thing right now would be to split Badges and Materials.
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Sat Dec 21, 2013 1:13 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Or you could click where it says "hide legion comm" then open the market, and open the legion comm again. takes 2-3 seconds at most. Now granted, it is 2-3 seconds of unnecessary clicking, but i'd rather have Dan work on adding new things to the game.
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Mon Dec 30, 2013 12:13 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Sereomontis wrote: Or you could click where it says "hide legion comm" then open the market, and open the legion comm again. takes 2-3 seconds at most. Now granted, it is 2-3 seconds of unnecessary clicking, but i'd rather have Dan work on adding new things to the game. I'm not sure how browser-dependent this is, but it does still block some of the button even when the comm is down. I can only imagine that, should another item be added, the next button would be blocked entirely.
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Mon Dec 30, 2013 3:06 am |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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FerrusManus wrote: Sereomontis wrote: Or you could click where it says "hide legion comm" then open the market, and open the legion comm again. takes 2-3 seconds at most. Now granted, it is 2-3 seconds of unnecessary clicking, but i'd rather have Dan work on adding new things to the game. I'm not sure how browser-dependent this is, but it does still block some of the button even when the comm is down. I can only imagine that, should another item be added, the next button would be blocked entirely. Well, as the window is not fitted to match your computer screen, I'd say it's more about screen-size than Browser, but yeah, you are right.
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Mon Dec 30, 2013 3:09 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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Sereomontis wrote: FerrusManus wrote: Sereomontis wrote: Or you could click where it says "hide legion comm" then open the market, and open the legion comm again. takes 2-3 seconds at most. Now granted, it is 2-3 seconds of unnecessary clicking, but i'd rather have Dan work on adding new things to the game. I'm not sure how browser-dependent this is, but it does still block some of the button even when the comm is down. I can only imagine that, should another item be added, the next button would be blocked entirely. Well, as the window is not fitted to match your computer screen, I'd say it's more about screen-size than Browser, but yeah, you are right. That's less of a window size issue if the com is already hidden, and more of the objects on the page not playing nicely together problem. Because if you can see the button, and nothing is covering it, but you can't click certain parts of it that means there is an invisible element on top of the part of the button.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Fri Jan 03, 2014 4:05 pm |
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