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 Base Types 
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Joined: Sun Jan 09, 2011 2:52 am
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Bases can be further designated by their intent or purpose for being built. A diplomatic base can have a free embassy or two, a mining or research or manufacturing base can have the appropriate free mods already installed, etc...changing base types would cost Galaxy Points, so initial choice would require some thought. Having a specific base type would also come with an increased built in upkeep cost. The building of a base is too general now, although most base builds are starting to follow the same build. By giving each base type a particular bonus and maybe a penalty, bases would take on another dimension of utility. Some planet types give certain bonuses, why not a base built for a particular purpose.


Sun Jan 12, 2014 4:47 am
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Joined: Sat Oct 29, 2011 12:39 pm
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+1..more variety to bases i like.

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Sun Jan 12, 2014 12:57 pm
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Joined: Mon Jun 04, 2012 9:35 pm
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+1

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Sun Jan 12, 2014 1:57 pm
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Joined: Thu Jun 02, 2011 7:05 am
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I'd like the variety to take the base beyond what we can do now.
So a free embassy or two should mean you can have more than 20 pacts

I'd leave production ones out. Don't need everyone just making theirs more arti.

Perhaps one that's lets you have 61 members.

Organic base that regenerates hull during a fight the same as shield does.

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Sun Jan 12, 2014 3:46 pm
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Was thinking you could choose from general archetypes or racial builds (DS9 as example). Human training barracks give bonus to attack/defense/hull, so maybe their bases would too. Make it a static bonus rather than a %so as not to greatly out balance the others. Some abilities on bases require certain numbers of professions and/or races to use, allies grant a special bonus when maxed out...so roll the two. A Lazuli base with 20+ loyal Lazuli members gain a special ability to use under siege regenerating hull like Shields do....an Inergon base with 20+ loyal Inergons grant a special mod that can be built resembling a repair bay or shield charging station, but grants increased energy recharge when used....
Enough options would guarantee not every build would resemble every other and not everyone would go "more artifact production".
Something the lower ranked legions/bases might find extremely useful and the higher ranked although relatively weak for their rank might find some utility in it's implementation.
Of course the "General" build or as is system will remain for those not wishing to purchase this option. (I figured if this was a purchase rather than a freebie, it might actually have a chance of success, also rewarding Dan for his efforts).


Sun Jan 12, 2014 5:20 pm
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Manufacturing bases don't have to give extra artifact points to players, instead they can actually "manufacture" an artifact. Using AP points as a guide, the base will randomly create an artifact , which has to be claimed before the next one is finished or it's lost. A player will be limited to how many he can claim in a day. One can also propose the higher the base level, the higher the created artifacts AP cost. The artifacts created don't need to be only the common or drop types, some new or race specific itemhourss as well (if we're using the race option here). Lower ranked bases might find this useful ,higher ranked bases/ legions might find the wait annoying, hence the better artifacts at higher ranked bases. A spy probe for example would take two minutes to produce, a mass storage pod would take 5 hours, again using AP points as a guide, I don't believe selecting the artifact to be produced is a good idea, it would have to be random. A message bar would notify everyone what's being produced and in what time completion is expected. Disabled bases would also see a lull in production.


Last edited by Rakshasa on Sun Jan 12, 2014 7:44 pm, edited 1 time in total.



Sun Jan 12, 2014 7:36 pm
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Right now you're just rambling about an idea.

Lay out the idea with all the options instead of providing one loosely described example.

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Sun Jan 12, 2014 7:42 pm
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Joined: Sun Jan 09, 2011 2:52 am
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A loosely described example is intentional, more input in what people want to see rather than "-2 no good". I gave the sample, you guys give ideas on what you'd like to have, and Dan decides what's feasible to implement.it's easier to bash someones idea than give constructive comments, this way if you want to see something using my idea as a guide, please feel free, if it sparks something new I haven't thought of, please feel free. This is our game, let's all get into the making it better.


Sun Jan 12, 2014 7:49 pm
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Joined: Fri Jun 25, 2010 1:16 am
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I see some merits in this.

How about something like this:

Battle Station: Allows +1 shield, +1 hull, +2 guns module above the maximum limit (additional spaces provided for them, can not be used for anything else)

Production Hub: Additional spaces for 2 extra production module (does not go past the limit max).

Diplomatic Station: Provides legion with 2 docking ports and 2 Embassies installed (no space taken, does not go past max).


Sun Jan 12, 2014 8:13 pm
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