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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Add a drop to Dark Runners to make them more interesting to kill:
Crimson Flamehawks drop Obelisks and Amplifiers Rogue Tech Collectors drop CTP Stryll Assassins drop Dark Badges.
Since Dark Runners are in the Dark Smugglers Guild they could probably drop about 2 - 5 MU/AP per kill.
Any thoguhts?
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Mon Jan 13, 2014 8:22 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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Given that Dark Runners are "Escort" ships, have them drop an artifact that gives +5% npc defense for 3mins (given how many of the ships we get)
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Mon Jan 13, 2014 10:34 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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KxG Ryoko wrote: +5% npc defense for 3mins Do I sense sarcasm?
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Mon Jan 13, 2014 10:43 pm |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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Chloron wrote: KxG Ryoko wrote: +5% npc defense for 3mins Do I sense sarcasm? Not really? flamehawks give an attack buff for /all/ attack activities, why not an npc defense buff from ships that are described as "Escorts"
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Tue Jan 14, 2014 12:02 am |
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Cowster2012
Joined: Mon May 27, 2013 1:22 am Posts: 462
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i would say credits
_________________ Signature created by Necromancer
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Tue Jan 14, 2014 12:43 am |
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Marvin42
Joined: Tue Oct 09, 2012 4:55 pm Posts: 196
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If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting!
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Tue Jan 14, 2014 1:25 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Marvin42 wrote: If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting! Making uncommon or rare dark smuggler's common? No thank you, Marv...
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Tue Jan 14, 2014 2:10 am |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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Marvin42 wrote: If they are escorts, then why not code something that the next NPC to spawn after their kill is either an uncommon or rare Dark Smuggler (Caelon excluded!)? Basically, let us attack what they are escorting! If that one last member of a planet's population is capable of driving back a full scale planetary invasion, I'm sure Galaxy legion's logic would imply that the Dark Runner Escort ships are never escorting anything, they kind of come across more as mail delivery vehicles in space to be honest. 
_________________ Former leader of Anomaly Elite.
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Tue Jan 14, 2014 2:57 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I think a 9:1 xp ratio is sufficient reward to kill these supercommon NPCs..
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Tue Jan 14, 2014 3:43 am |
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Marvin42
Joined: Tue Oct 09, 2012 4:55 pm Posts: 196
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Duh... For some reason I completely forgot to add in the bit that said "the next NPC to spawn after their kill has a higher chance to be an uncommon or rare". Otherwise, as Lev said, it just makes the rares and uncommons common!
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Tue Jan 14, 2014 6:45 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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Marvin42 wrote: Duh... For some reason I completely forgot to add in the bit that said "the next NPC to spawn after their kill has a higher chance to be an uncommon or rare". Otherwise, as Lev said, it just makes the rares and uncommons common! The concept of "chance" does not suit me.... I'd rather do something like "kill 20 and get an uncommon free" uncommons are more common than that anyway.
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Tue Jan 14, 2014 3:22 pm |
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SirStinker
Joined: Thu Jan 19, 2012 3:51 pm Posts: 317 Location: Outer Limits
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A drop for those would be cool. A couple AP would be fabulous. They are just energy wasters now, and not fun when you kill 20-30 and can't find a good npc.
_________________ All about that base
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Tue Jan 14, 2014 3:51 pm |
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