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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Many players are getting HUGE energy bars. At a recharge rate of 120 per hour, it can take days to fill them.
You should create a CTLab discovery or Legion mission item that requires the use of 50 or 100 silthion energy sacs. This new ship mod would give your ship +150 energy and increase your energy charge rate. Or even just give your ship +150 max energy would be cool.
Thoughts?
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Wed Jan 15, 2014 11:30 pm |
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imrockerman
Joined: Mon May 21, 2012 10:43 pm Posts: 769
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I like the +150 max energy part, but no to the recharge.
_________________ Don't mess. With my pie.
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Wed Jan 15, 2014 11:30 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Shadeslayer wrote: Many players are getting HUGE energy bars. At a recharge rate of 120 per hour, it can take days to fill them.
You should create a CTLab discovery or Legion mission item that requires the use of 50 or 100 silthion energy sacs. This new ship mod would give your ship +150 energy and increase your energy charge rate. Or even just give your ship +150 max energy would be cool.
Thoughts? Show me a player with a HUGE energy bar who requires a recharge rate at all, and i'll show you someone with poor management skills. 
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Wed Jan 15, 2014 11:35 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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kirkeastment wrote: Show me a player with a HUGE energy bar who requires a recharge rate at all ^ This
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Thu Jan 16, 2014 12:00 am |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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Yeah what the above two people said.
Unless the recharge is set to massive amounts there is no point in it when there is enough energy to rank at will. And setting recharge to massive amounts will just break everything.
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Thu Jan 16, 2014 2:27 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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kirkeastment wrote: Shadeslayer wrote: Many players are getting HUGE energy bars. At a recharge rate of 120 per hour, it can take days to fill them.
You should create a CTLab discovery or Legion mission item that requires the use of 50 or 100 silthion energy sacs. This new ship mod would give your ship +150 energy and increase your energy charge rate. Or even just give your ship +150 max energy would be cool.
Thoughts? Show me a player with a HUGE energy bar who requires a recharge rate at all, and i'll show you someone with poor management skills.  Yep. My energy bar isn't HUGE, but at little over 20K, between autoranking and GP refills (yes, I buy the refills) I don't even care what my recharge rate it at this point.
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Thu Jan 16, 2014 3:24 am |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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recharge what that lol i think i got those relays off 99% of the time only time there on is when i went nuts on something and decided i was going to wait til i rank lol
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Thu Jan 16, 2014 3:42 am |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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kirkeastment wrote: Shadeslayer wrote: Many players are getting HUGE energy bars. At a recharge rate of 120 per hour, it can take days to fill them.
You should create a CTLab discovery or Legion mission item that requires the use of 50 or 100 silthion energy sacs. This new ship mod would give your ship +150 energy and increase your energy charge rate. Or even just give your ship +150 max energy would be cool.
Thoughts? Show me a player with a HUGE energy bar who requires a recharge rate at all, and i'll show you someone with poor management skills.  I thought some people would probably respond with that answer, but I still wanted to ask the question to see what people thought about it. Got it, you don't necessarily want/need the additional recharge rate, but what about the +150 energy? Some of you didn't address that possibility at all. And if you do want it, what other artifacts (if any) and other requirements would you recommend needing for such a ship mod?
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Thu Jan 16, 2014 4:31 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Shadeslayer wrote: kirkeastment wrote: Shadeslayer wrote: Many players are getting HUGE energy bars. At a recharge rate of 120 per hour, it can take days to fill them.
You should create a CTLab discovery or Legion mission item that requires the use of 50 or 100 silthion energy sacs. This new ship mod would give your ship +150 energy and increase your energy charge rate. Or even just give your ship +150 max energy would be cool.
Thoughts? Show me a player with a HUGE energy bar who requires a recharge rate at all, and i'll show you someone with poor management skills.  I thought some people would probably respond with that answer, but I still wanted to ask the question to see what people thought about it. Got it, you don't necessarily want/need the additional recharge rate, but what about the +150 energy? Some of you didn't address that possibility at all. And if you do want it, what other artifacts (if any) and other requirements would you recommend needing for such a ship mod? +150 energy is negligible and kinda pointless too for most high-end players.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Jan 16, 2014 6:07 am |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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especially got the amount of sacs your suggesting it take to get it, i'd rather have the 15k or so E from them than a 150 E mod...
_________________
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Thu Jan 16, 2014 11:45 am |
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