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 April Fools idea 
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Joined: Thu Jun 02, 2011 7:05 am
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Can we have an item that alerts a random elite that isn't actually a real elite?

You just see an arc rift entity that has no one on it and when you click attack it just flashes April Fool!!! on your screen.

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Mon Jan 13, 2014 7:16 pm
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Oh this is so delightfully evil...

Big +1

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UmBongo, UmBongo, they drink it in the Congo....

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Mon Jan 13, 2014 8:14 pm
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Tree7304 wrote:
Can we have an item that alerts a random elite that isn't actually a real elite?

You just see an arc rift entity that has no one on it and when you click attack it just flashes April Fool!!! on your screen.


Great idea!!! lets cause seizures and make people become unconscious!

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Sat Jan 18, 2014 7:53 pm
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Namekian wrote:
Tree7304 wrote:
Can we have an item that alerts a random elite that isn't actually a real elite?

You just see an arc rift entity that has no one on it and when you click attack it just flashes April Fool!!! on your screen.


Great idea!!! lets cause seizures and make people become unconscious!


Great!!! Let's overly generalise seizures... Moron.

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UmBongo, UmBongo, they drink it in the Congo....

I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton

Alumni of the Crimson Lances and Lords of Infinity

Rank 971, Strict SSB,Possibly the jazziest ship in the universe


Sat Jan 18, 2014 8:10 pm
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Hummm.... How about this, a player trap that when triggered, will give the attacker a warning message that one of his planet is under attack? The warning would be 100% realistic looking and no trap trip msg will be given. If the attacker got scared, panic and click the planet link, the target lock on the current attack would be lost. It'd be useful and funny at the same time.
Of course, he can use tabs to check the planet and not fall for it but hey, it'd still be funny and most traps aren't fireproof anyway.

Ideally, the planet would be a real one owned by that player of course, maybe randomly selected from the 10 non-invic AP producing planets.
Of course, the effect of such an item would decrease if the attacker knows about the trap in the first place. So it could be a rare item that is released at the same time with a number of other prank items so that unless someone keep tabs on all the going ons(i.e. forum/wiki active), they will have a good chance of not aware of its existence.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Sat Jan 18, 2014 11:16 pm
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Uy23e wrote:
Hummm.... How about this, a player trap that when triggered, will give the attacker a warning message that one of his planet is under attack? The warning would be 100% realistic looking and no trap trip msg will be given. If the attacker got scared, panic and click the planet link, the target lock on the current attack would be lost. It'd be useful and funny at the same time.
Of course, he can use tabs to check the planet and not fall for it but hey, it'd still be funny and most traps aren't fireproof anyway.

Ideally, the planet would be a real one owned by that player of course, maybe randomly selected from the 10 non-invic AP producing planets.
Of course, the effect of such an item would decrease if the attacker knows about the trap in the first place. So it could be a rare item that is released at the same time with a number of other prank items so that unless someone keep tabs on all the going ons(i.e. forum/wiki active), they will have a good chance of not aware of its existence.


I love this idea :mrgreen: +1 !


Sun Jan 19, 2014 3:16 am
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or instead of a planet being attacked the pop up would ask are you sure you want to reset? when they click no it would have another pop up saying so your sure you don't want to reset? when they click yes it will pop up saying so sure you wanna reset?


Sun Jan 19, 2014 3:35 am
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I don't want to trick my enemies.
I want to trick my legionmates.

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Sun Jan 19, 2014 2:46 pm
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how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying

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Mon Jan 20, 2014 11:02 pm
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blackfox wrote:
how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying


Want something really annoying huh? Hide planet are we?
Ghost Planet trap
Trap-planet
Duration 1 year
Triggers on: successful invasion
Effect: The owner and legion mate of the owner of this planet cannot see or target this planet in any way except by searching for it in the planet via typing the complete name of the planet for 24 hours. The name of the planet is removed from all possible locations(specifically, the which planet you are guarding part and the news feed.) No warning is given for the triggering of this trap nor will it show in the status section.

Note: the owner and legionmate in this case ofc means the new owner who conquered the planet.


And further annoyance:
Shock and Awe Missile:
Enemy planet artifact:
Effect: sends 20 "your planet is under attack" warning to the owner of the target planet, all planets are random planets owned by that player including(in no specific order location) the one this artifact is used on. For the next 3 minutes, no actions made onto the target planet will give any kind of additional warning.

Note: so basically, use this and while the defender(if online) will be aware that one of his planet is under attack, it's going to be a tad hard to know which one.

Feign Death Trap:
Player trap
Duration 1 week.
When your hull falls below 30% from player attack, make it appear as if you are disabled. You can be "raided", everything would appear as if you are raided except AP/MP amount is not actually changed. Mark of War can be placed on you except the attacker will receive the mark and energy back after 5 minutes(and progress not counted toward mission). No warning is given for trigger of this trap, if re-locked by being targeted again, the real un-disabled ship will be shown.

Zombies!
Enemy Planet
No warning or notice is given for the use of this artifact. The planet population of the target planet will display as current+1000 up to the maximum population amount for 10 minutes.

Note: basically, you can hit the planet and kill the population without the defender realizing that the population is dying(thou the attacker will also not be able to tell what the real population is)

Quadruple blind
Player Trap
Duration-1 week
Have a chance to trigger when attacked. When triggered, give this non-removable effect to both you and the attacker: for the next 10 minute, the amount of damage dealt cannot be seen by any party when attacking or attacked by ships affected by this effect.

Disinformation:
Enemy Player Artifact(well, not really just enemy, anyone but your self really)
Duration 4 hours, non-removable.
Effect: All text on the affected player will have the letters randomly jumbled on a sentence to sentence basis(except words with links, those are jumbled within the linked term only).

Fake Creds:
Enemy Player Artifact(again, not really enemy but...)
Duration 1 week, non-removable
This effect is not shown in status bar or anywhere else.
Target player earns 40% extra "fake cred" for every action he performs that earns cred. If his real cred would fall below 0 for a specific action, the action fails and this effect is removed. When this effect is removed or expires, all fake cred will disappear.

The bomb
Enemy Player Artifact(blah blah)
Duration infinite
The use of this WILL be shown every where possible.
Effect: when applies to the target, both you and the target receives one of two debuffs: real bomb or fake bomb(both displayed as "the bomb" and cannot be told apart in anyway except described below). Each player can only receive one bomb at the same time.
Real bomb(1% chance): can be removed with containment cage. If you perform any action that costs energy other than the use of artifacts and comm, this will trigger
Fake bomb(99% chance): Will be removed by any action that would trigger the real bomb, will trigger if containment cage is used.
Trigger: Your ship is disabled, all modules suffer 50% damage.
How to tell apart: If a player uses trap probe on you, the trap probe will reveal whether you have a real bomb or a fake bomb.

PS: IMO, all April Fool artifacts should have some possible theoretical value in certain situations, so not merely as a flat out prank. At the same time, it should be possible to circumvent provided the "receiver" of the prank have enough knowledge and skill of the game.
Except the last one, that one is made to be evil!

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Mon Jan 20, 2014 11:36 pm
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blackfox wrote:
how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying


Oh, wow, Fox! That is just mean! LOL! I'd be pissed if I had to reinstall all of my mods. +1

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Tue Jan 21, 2014 1:10 pm
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RavenDark13 wrote:
blackfox wrote:
how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying


Oh, wow, Fox! That is just mean! LOL! I'd be pissed if I had to reinstall all of my mods. +1

Tactical Inner Bypass.

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Tue Jan 21, 2014 2:29 pm
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Devastation wrote:
RavenDark13 wrote:
blackfox wrote:
how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying


Oh, wow, Fox! That is just mean! LOL! I'd be pissed if I had to reinstall all of my mods. +1

Tactical Inner Bypass.


30 bypasses :D


Tue Jan 21, 2014 2:43 pm
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Devastation wrote:
RavenDark13 wrote:
blackfox wrote:
how about something that hides your best planet ? ...

or uninstalls all your ship mods (without damaging them)

something reeeeallyy annoying


Oh, wow, Fox! That is just mean! LOL! I'd be pissed if I had to reinstall all of my mods. +1

Tactical Inner Bypass.

Tactical Inner Bypass is only for Weapons and Defenses. This would uninstall *everything*.


Thu Jan 23, 2014 12:26 am
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Daily Reward

Giga Toaster, when used on an occupied Oceanic planet (whether it'd be yours, an enemy's, or a legionmate's), it'll annihilate the entire population and infrastructure, making the planet uncolonized.

When used on any other type of planet it becomes a structure of the following specifications: Size 1, +2 Slice of toast per hour.

Artifact: Slice of Toast, if you're a human upon consuming this glorious piece of toast, will bring back great memories of the Earth that you and your crew have been fighting for in this tough galaxy, re-energizing their demoralized spirits and as a result your human ship will have +40% PVP attack for an hour. Slice of toast can only be used by the human race.

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Thu Jan 23, 2014 1:08 am
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Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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Namekian wrote:
Tree7304 wrote:
Can we have an item that alerts a random elite that isn't actually a real elite?

You just see an arc rift entity that has no one on it and when you click attack it just flashes April Fool!!! on your screen.


Great idea!!! lets cause seizures and make people become unconscious!

You have no idea what the $%&% you're talking about, please just stop $%&% posting


Thu Jan 23, 2014 3:41 am
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how about a trap that when triggers post a message "you legion base is booby trapped" the next time your legion base is attacked or legion attacks and other base the traps go off. the effect could stack doing 1% damage for each effect. irremovable and does not disarm over time.

or

base missiles artifact that can be used as a trap on your own legion base disabling and doing 100% damage to ship modules on each attacker. one trap for each attacker and not one trap doing everyone who attacks. but also could be used on enemy base to do mad amounts of damage and also blocks the abilities of the base for a short time and shield regeneration.

both items only found on the one day hunting npc's


Thu Jan 23, 2014 11:27 am
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