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 High Risk, High Return !! 
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Got a little bored, gonna try something different... :mrgreen:

Few days ago, I made several FB public announcements in challenging myself


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Jan.28th (4 Days Later)
Ok, I'm little short of my targeted goal, but really cannot risk anymore in losing any of my great planets. (Currently still have 2700 exp remain til rank 801) As of now, strength progressed from 69,285 to 73,500


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Rank: 800
Energy: No change
Hull: Increase of 2150
Shield: Increase of 3265
Deck: No change
Attack: Increase of 3746
Defense: Increase of 492

**Remember, I barely have any unused artifacts left. But I did use a very risky technique in achieving those stats


:lol: Also we have a private elite ship building group, :lol: if you are interested >>
(CLICK LINK!!) http://galaxylegion.com/forum/viewtopic.php?f=8&t=39643

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Wed Jan 29, 2014 6:03 am
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So you... what?

Took the cloak and defense off all your maxed AP planets and made them pure production for a few days, used a bunch of saved up a bunch of supply conduits, possibly used a drone signal on the top producing planets, possibly even had a number of planets you kept at 14x aph for a while in order to take full advantage of the 10% production bonus of the Tetractic Crystal modules, made sure you could store 8 hours of production and then used every cache in your cargo hold?

^ random guess.

Definitely switched out some cloaking modules to replace them with weapons you hadn't been using, rank 800 so finally time to bolt on those Radiant Surge Cannons(1350 attack gain) you probably bought in anticipation of this event, and maybe had some Havoc Coils saved up as well.

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You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Wed Jan 29, 2014 8:01 am
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or he bought quasi cannons, but im just looking at the pictures and making con jecture, pay no attention to me

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Wed Jan 29, 2014 12:25 pm
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Yea I'm not seeing where what you did was anything special.

This looks more like a cheap gimmick to advertise your legion.

Higher upkeep, some extra attack on your ship.

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Treeeeeeeeeeeeeeeeeeeeeee
That's meeeeeeeeeeeeeeeee


Wed Jan 29, 2014 1:01 pm
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Thinking about it... Radiant Surge Cannons and the Heavy Quasi switch netted him 1984 attack right there at the cost of 132 decks and in the starting picture he had 124 decks free. He dropped 888 cloak and if it was crap modules that is definitely more than enough deck space to bolt on any other weapon that he until this point felt wasn't worth having on at all times. He ended with 46 decks free.


Let's also assume that none of those modules provided defense and that his defense change was solely from helmsman. Shield definitely looks a bit sideways growth-wise if none of the modules gave it. approx 537 X Charge Cells there if all passive %shield bonuses were to be had. 195 OR 184 Durtanium brackets depending on CK69 bonus being present. 136 Helmsman. Let's assume he got around 200 prisoners for an additional attack 1236 in TO growth due to the lack of max energy change. That leaves just 526 attack unaccounted for there which could easily be made up with some of the less efficient weapon modules and a margin of error on the projected prisoner growth.

[edit] ... guess the upkeep jump wasn't big enough for the Radiant Surge Cannons... thought they were a piddly upkeep like most of the other GP items... top tier ones are 4B a day though. so with those he'd have been at ~28B upkeep. Which makes unaccounted for attack growth 1916.

Prisoner stockpile is the most likely way he did this stunt.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Last edited by Serne on Wed Jan 29, 2014 5:36 pm, edited 1 time in total.



Wed Jan 29, 2014 3:31 pm
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i don't see whats so high risk? the increase in upkeep perhaps?

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Wed Jan 29, 2014 5:15 pm
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Adsibearsawsome wrote:
i don't see whats so high risk? the increase in upkeep perhaps?


Probably. Dont see how the increase in upkeep is worth the small attack gains.


Wed Jan 29, 2014 5:41 pm
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maxer wrote:
Adsibearsawsome wrote:
i don't see whats so high risk? the increase in upkeep perhaps?


Probably. Dont see how the increase in upkeep is worth the small attack gains.


The upgrade to heavy quasi's alone could account for that attack increase if he had 35 havoc coils saved up, but upkeep doesn't match that. He stockpiled Prisoners for a while in order to make it look like he grew his attack a whole bunch really quickly in all likelihood. And with the type of productions that allow the kind of defense and hull growth he experienced he probably saved them up for around 2 weeks up to 3.

~135 X Charge Cells a day - insanely tilted?
~46 brackets a day.
~34 helmsman a day.

Make an assumption of ~40 Prisoners a day for ~247 attack growth daily. Results in him stockpiling for 12.7 days with just the differences in modules I am able to see though it may be less than 10 days though. This is assuming he hadn't stockpiled his other growth artifacts, but looking at shield change that is almost certain as well.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Wed Jan 29, 2014 6:00 pm
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gawd you people are cynical.


Wed Jan 29, 2014 6:22 pm
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Pongoloid wrote:
gawd you people are cynical.


The path to power in this game is through efficiency. Every little number has to be examined closely if one is to advance at the fastest possible rates. Its not cynicism to be able to examine game details and infer some information from it.


Wed Jan 29, 2014 6:56 pm
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Serne wrote:
maxer wrote:
Adsibearsawsome wrote:
i don't see whats so high risk? the increase in upkeep perhaps?


Probably. Dont see how the increase in upkeep is worth the small attack gains.


The upgrade to heavy quasi's alone could account for that attack increase if he had 35 havoc coils saved up, but upkeep doesn't match that. He stockpiled Prisoners for a while in order to make it look like he grew his attack a whole bunch really quickly in all likelihood. And with the type of productions that allow the kind of defense and hull growth he experienced he probably saved them up for around 2 weeks up to 3.

~135 X Charge Cells a day - insanely tilted?
~46 brackets a day.
~34 helmsman a day.

Make an assumption of ~40 Prisoners a day for ~247 attack growth daily. Results in him stockpiling for 12.7 days with just the differences in modules I am able to see though it may be less than 10 days though. This is assuming he hadn't stockpiled his other growth artifacts, but looking at shield change that is almost certain as well.


You know, in case of upkeep, he can always sell/break things not being used to lower it....
Pongoloid wrote:
gawd you people are cynical.


Of course we'd assume that a large part of the improvement is from module update. A real crew/bracket/cell update is on the unlikely side. And the fact that he is NOT showing us his crew makes things questionable.

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私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Wed Jan 29, 2014 8:33 pm
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Serne wrote:
So you... what?

Took the cloak and defense off all your maxed AP planets and made them pure production for a few days, used a bunch of saved up a bunch of supply conduits, possibly used a drone signal on the top producing planets, possibly even had a number of planets you kept at 14x aph for a while in order to take full advantage of the 10% production bonus of the Tetractic Crystal modules, made sure you could store 8 hours of production and then used every cache in your cargo hold?

^ random guess.

Definitely switched out some cloaking modules to replace them with weapons you hadn't been using, rank 800 so finally time to bolt on those Radiant Surge Cannons(1350 attack gain) you probably bought in anticipation of this event, and maybe had some Havoc Coils saved up as well.


Serne is pretty much right on target... i did strip off all major defense & cloaks from my top 8 non-invincible planets for 3 days. Added RSC & Quasi and other unused modules

elerian wrote:
or he bought quasi cannons, but im just looking at the pictures and making con jecture, pay no attention to me


Thx for the assist, i actually mistakenly sold all my kuri few days ago while playing on mobile :mrgreen:

Tree7304 wrote:
Yea I'm not seeing where what you did was anything special.

This looks more like a cheap gimmick to advertise your legion.

Higher upkeep, some extra attack on your ship.


Haha!! You are right bro!.... I'm still trying to promote this group :mrgreen: >> http://galaxylegion.com/forum/viewtopic.php?f=8&t=39643

Adsibearsawsome wrote:
i don't see whats so high risk? the increase in upkeep perhaps?


Nope! don't have any issue with upkeep.... just having my planets naked for 3 days

maxer wrote:
Probably. Dont see how the increase in upkeep is worth the small attack gains.


Just a personal thing, the weapon was created for a reason... might not be suitable for everyone :mrgreen:

Serne wrote:
~135 X Charge Cells a day - insanely tilted? but looking at shield change that is almost certain as well.


Yeah, just completed LM T.O. Heliofield Effect, 5% increase

Uy23e wrote:
Of course we'd assume that a large part of the improvement is from module update. A real crew/bracket/cell update is on the unlikely side. And the fact that he is NOT showing us his crew makes things questionable.


Darn! I failed in that area... i should have printscreened the crews, not the guns. Anyway, I think I had about mid 25k TO, currently at 27k

MiracleOne wrote:
High Risk, High Return !!


Overall, i was just bored... wanna see if my rank and resources capable pushing 6k attk/def within 3-4 days lol!! Didn't quite make it, but it was a fun try.

The hidden message was... planet can produce much higher productions by stripping off all cloaks & defense
:D

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Thu Jan 30, 2014 3:11 am
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Uy23e wrote:

You know, in case of upkeep, he can always sell/break things not being used to lower it....


But how would he accomplish such a feat while only losing ~760 cloak before his database bonus and receiving gains in every other area aside from scan? He could only have removed a single Inverse Flux Jammer MKIII, no other dedicated cloak modules provide anywhere near the amount lost even in aggregate. From the looks of his upkeep he didn't even bother to break it.

But he did manage to free up 56 decks that way. Leaving him with 180 decks for change from the first picture. 32 of those decks were used for quasi's thus leaving 148 left over, of those 46 are left over in the second picture thus the modules he switched in took up 102 decks.

As we did not receive a full list of modules this means that most any possible combination of attack giving modules that does not give scan or cloak and uses 102 decks works. The only exception is a setup that uses Modulated Xecti Disruptors.

In order to use the Xecti Diruptors it would require that he have both Zolazin Jammers installed for the first picture and uninstalled in the second replacing the cloak lost with 2 of dsiruptors. In this case the maximum possible attack gain from modules is approximately 1319 with a requirement of an addition of 160 engineers to cover that fact in the picture. The other modules used would be 4 Ion Pulse Ballistae, Galakis Pirate Ray, and 2 Dominion Cannon MK-III or higher.

Other than the above using those decks to swap in 4 Korteth Blasters with 100% upgrade, 2 Zebeeren's Cannons, and a single Terror Charged Bane-Emitter would have provided the largest overall dedicated attack gain(1236). Unfortunately he is not of a rank that the Emitter was a possibility thus meaning that the other weapon was likely a Taltherian Sentry-Bot(approx 1200).

Also a possibilty is him adding in the 3 Cyclobeams, 1 Sniper drone of varying upgrade level, and a single Dominion Cannon of the MK III, Auto, or Tri-Blaster variety to fill those 102 decks(Approx 830 gain max). As well as 3 100% Korteth Blasters, 1 Galakis Pirate Ray, 2 Taltherian Sentry Bots, and the psionic amplifier(approx 1071) or 1 Ion Pulse Ballistae(approx 1123)

I am not spending the time to identify other combinations of attack+hull/shield/defense modules which would satisfy the 102 deck number. I am tired of thinking about it lmao.

Best guess is that the module switching used was the one including the disruptors.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Thu Jan 30, 2014 4:00 am
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Serne wrote:
Uy23e wrote:

You know, in case of upkeep, he can always sell/break things not being used to lower it....


But how would he accomplish such a feat while only losing ~760 cloak before his database bonus and receiving gains in every other area aside from scan? He could only have removed a single Inverse Flux Jammer MKIII, no other dedicated cloak modules provide anywhere near the amount lost even in aggregate. From the looks of his upkeep he didn't even bother to break it.

But he did manage to free up 56 decks that way. Leaving him with 180 decks for change from the first picture. 32 of those decks were used for quasi's thus leaving 148 left over, of those 46 are left over in the second picture thus the modules he switched in took up 102 decks.

As we did not receive a full list of modules this means that most any possible combination of attack giving modules that does not give scan or cloak and uses 102 decks works. The only exception is a setup that uses Modulated Xecti Disruptors.

In order to use the Xecti Diruptors it would require that he have both Zolazin Jammers installed for the first picture and uninstalled in the second replacing the cloak lost with 2 of dsiruptors. In this case the maximum possible attack gain from modules is approximately 1319 with a requirement of an addition of 160 engineers to cover that fact in the picture. The other modules used would be 4 Ion Pulse Ballistae, Galakis Pirate Ray, and 2 Dominion Cannon MK-III or higher.

Other than the above using those decks to swap in 4 Korteth Blasters with 100% upgrade, 2 Zebeeren's Cannons, and a single Terror Charged Bane-Emitter would have provided the largest overall dedicated attack gain(1236). Unfortunately he is not of a rank that the Emitter was a possibility thus meaning that the other weapon was likely a Taltherian Sentry-Bot(approx 1200).

Also a possibilty is him adding in the 3 Cyclobeams, 1 Sniper drone of varying upgrade level, and a single Dominion Cannon of the MK III, Auto, or Tri-Blaster variety to fill those 102 decks(Approx 830 gain max). As well as 3 100% Korteth Blasters, 1 Galakis Pirate Ray, 2 Taltherian Sentry Bots, and the psionic amplifier(approx 1071) or 1 Ion Pulse Ballistae(approx 1123)

I am not spending the time to identify other combinations of attack+hull/shield/defense modules which would satisfy the 102 deck number. I am tired of thinking about it lmao.

Best guess is that the module switching used was the one including the disruptors.


I have about 40 modules on my ship that aren't online, you?

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu Jan 30, 2014 6:28 am
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Uy23e wrote:
I have about 40 modules on my ship that aren't online, you?


I have 102 modules offline, and your point is entirely irrelevant. Unless you are attempting to make some kind of snide remark. In which case you have failed horribly my friend.

Also that post was written up over quite a long time. Long enough that between when I started and finished Miracle had responded already stating that my RSC assertion was correct.

In any case the RSCs require an additional 100 decks worth of swap to be enacted with modules that provided only hull defense, or shields due to the static deck count. My bet there is on his Octafari Deflectors and Scruuge X-Deflectors being the victims as they would be about the worst he could swap out and they fit neatly with the 100 deck requirement.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Last edited by Serne on Thu Jan 30, 2014 7:31 am, edited 1 time in total.



Thu Jan 30, 2014 7:05 am
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Serne wrote:
Uy23e wrote:
I have about 40 modules on my ship that aren't online, you?


I have 102 modules offline, and your point is entirely irrelevant. Unless you are attempting to make some kind of snide remark. In which case you have failed horribly my friend.

Also that post was written up over quite a long time. Long enough that between when I started and finished Miracle had responded already stating that my RSC assertion was correct which now leaves me the probelm of figuring out what exactly a man with 5620 decks has available to break that can almost perfectly cover up the addition of the RSCs. Going to put my money on his ship having an uninstalled Continuum Analyzer MKII and MKIII on it that were unbroken. With the MKII being sold after the switch and the MKIII being broken to remove the upkeep cost.

In any case the RSCs require an additional 100 decks worth of swap to be enacted with modules that provided only hull defense, or shields due to the static deck count. My bet there is on his Octafari Deflectors and Scruuge X-Deflectors being the victims as they would be about the worst he could swap out and they fit neatly with the 100 deck requirement.


My point is that "live" offline modules does not take deck nor provide stat, but they do cost upkeep. If you had offline mods that are still "alive" and then break them, your upkeep drop. So how much stat(cloak in this case) he lost is irrelevant, you can never know for sure just how many things he killed. Further more, at the point of my original post, we did not know anything of his crew count. For all we know, he could be using the worst efficiency modules possible to fill those decks and the attack and defense stats are supported by crew. As such, a sudden increase with little deck change could, in theory, be very easy. And therefore, your previous lengthy analysis against my statement is all in vain as the things that can be seen in the original post can't prove anything, if he truly intended to hide things.
I have about 60 offline mods, 20 of those are dead, the others are sucking 3B or so a day. I can reduce my upkeep quite a bit but I do switch around quite a bit.

And my post regarding the upkeep was ALSO written before his confirmation of your theory. While it might not actually apply to the specific case, it does not make it wrong as a possible theory.
I did, however, forget one possibility. He could have hundreds of prisoners, brackets and cells in cargo at the time of the "original" state. So in the end, without screenshot of crews, cargo and full module list we honestly don't know jack. Everything that does happen is merely what he claims to be. He claims you are right and he might be speaking the truth and you could be right. But objectively speaking, we still don't know jack.

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当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Thu Jan 30, 2014 7:25 am
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Uy23e wrote:
My point is that "live" offline modules does not take deck nor provide stat, but they do cost upkeep. If you had offline mods that are still "alive" and then break them, your upkeep drop. So how much stat(cloak in this case) he lost is irrelevant, you can never know for sure just how many things he killed. Further more, at the point of my original post, we did not know anything of his crew count. For all we know, he could be using the worst efficiency modules possible to fill those decks and the attack and defense stats are supported by crew. As such, a sudden increase with little deck change could, in theory, be very easy. And therefore, your previous lengthy analysis against my statement is all in vain as the things that can be seen in the original post can't prove anything, if he truly intended to hide things.


The cloak lost is an absolute undeniable module switch that he used. That has basis in fact. As no other action possible in game would cause that statistic change. It is also fact that he did not break it during the stunt had he done so his upkeep would have been ~19k afterward.

Really what would obfuscate ability to detect such highly deceptive module switching in the overall growth would be if he kept android helmsman, brackets, and x charge cells in large enough quantity to mask the switching of other attack giving modules from other types sans scan and cloak. Which I already made an allusion to in one of my previous posts.

In any case there are 694 decks worth of non-researched modules that give attack without scan or cloak resulting in a maximum of roughly 6448 attack gain. Were he more dedicated to the show he could have made use of almost all of them in this exact same gambit with enough preparation.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Thu Jan 30, 2014 8:13 am
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