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 New mission completion rewards 
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Joined: Sun Jan 13, 2013 8:04 pm
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As it stands the mission completion rewards finish at 90 completions, but I think it would be nice if Dan were to implement some further ones.

I haven't thought out a lot of the rewards, but one I did come up with was as follows:

X Missions completed (should be a high number as it is a decent reward)
Size: 0. Att: +80. Increases a players daily action limit by +25.

This would give a daily action limit of 150, which I feel is a much better number, especially as most don't have the +25 LM module.

If more rewards were to be introduced, this may entice some players to expand the areas of the game they play.

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Sat May 31, 2014 10:02 pm
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We could also implement more module blueprints. Who wouldnt like another +1 arti or +2 arti mod?

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Sat May 31, 2014 10:05 pm
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Joined: Wed Dec 05, 2012 8:22 am
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I think this is a good idea, might be a good incentive to clear the 'useless' chain of missions like Prejor - personally have been doing this for the deck reward, which I admit was stupid, before knowing 'damage cap' - and gives some advantage to those who doing random missions, and not just only 'useful' missions.

Since the end is at 90th reward right now, I think 95 and 100 are good round numbers. And I think Dan might stop only at those (who don't like 100? :P )


Sun Jun 01, 2014 1:02 am
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I have thought for a long time that there should be more completion awards. It's a great way to include rare and decent artis and modules while still making them hard to get. But, I heard that Dan wasn't really interested in adding more of them, but I don't see why.

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Sun Jun 01, 2014 2:31 am
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Pretty much says "No new tier rewards."

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Sun Jun 01, 2014 2:43 am
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Quote:
The tier rewards were originally designed to provide an additional incentive to completing these. After a certain point, almost every mission rewards artifacts of some kind.


Does not sound like there's no room for improvement.
With the release of new chains, it makes sense to release some more 'mission completion' rewards.


Sun Jun 01, 2014 4:43 am
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webguydan wrote:
The earlier missions provide pretty sparse rewards (credits, temporary effects, etc). The tier rewards were originally designed to provide an additional incentive to completing these. After a certain point, almost every mission rewards artifacts of some kind.


asquall wrote:
Does not sound like there's no room for improvement.
With the release of new chains, it makes sense to release some more 'mission completion' rewards.


why ?

take a look at the Tier rewards

Quote:
Omicron Injector: (size 0, Energy Charge +10)
Harmonic Resonator (size 0, Shield Charge +10)
AI Supercomputer (size 0, scan 5, attack 5, defense 5, cloak 5)
Prototype Mech XV (size 0, invasions attack 15)
Thrust Stabilizer (size 0 defense 10, hull 10)
Q-Phase Battery Array (size 0, shield 15, energy 15)
Gamma Channeler (size 0, cloak 15, attack 10)
Combat Analyzer (size 0, attack 15, defense by 5)
Chron-Transistor (size 0,energy and shield charge rates 5)
Subspace Compressor (size 0, defense 15, energy 15)
Tachyon Router (size 0, scan 25, energy 10)
Impact Absorber: Increases shield by 20 and hull integrity by 45
Exotic Dynamo (size 0, energy 20, attack 15)
Field Balancer (size 0,shield 20, shield recharge 10)
Drone Cluster (size 0, attack 20, hull 40)
Dark Mutagen Battery (size 0, energy 20 invasion attack 40)
Tractor Beam (size 0, hull 50, defence by 25)
Flux Ringdisc (size 0, scan 30, cloak 30)
Krionite Transducer (energy charge 8 attack 30.)
Chron-Pulse Drive (size 0, defense 30 shield 50.)


the only Things special here are the Krionite Transducer, Field Balancer, Chron-Transistor, Harmonic Resonator and Omicron Injector as they add Charge rate and getting them is the only way to increase your energy recehage rate to 90 / 120 energy pr hour

the rest basickly doesnt give you anything you cant get with some of Dan's new super system rewards from his "new" mission chains
systems like

Alarri Probability Core (size 20, Defense +270, Cloak +360 + Activated Ability)
Merged DataNode (size 21, Cloak +360, Scan +240, (500% Upgrade))
Subquantum Tracing Console (size 20, Attack +150, Defense +180, Cloak +180 + Activated Ability)
VARA Interface (size 20, Defense +240, Shield +420 + Activated Ability)
Raix-Radiated Plating (size 20, Hull +960, (500% Upgrade)) (and can even be upgraded with raix transformation)

instead of giveng Tier rewards, all the New mission chains give systems that are better then any recearch modules you can install

if you take some of the old mission chains, the tier rewards more or less was the reward you got for dooing it
the bedst exampel of that is the Prejoran Chain
where all you basickly get is 13 missions ended, for 64K energy

unless you are doing a huge ships where you try to get ALL special systems, theire isn't realy mutch point in instaling the 3 Exotic Pulsers, 4 Prejoran Power-Diffuser and 2 Prejor Beacon Sensors you get from it

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Sun Jun 01, 2014 6:13 am
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DarkMar wrote:
webguydan wrote:
The earlier missions provide pretty sparse rewards (credits, temporary effects, etc). The tier rewards were originally designed to provide an additional incentive to completing these. After a certain point, almost every mission rewards artifacts of some kind.


instead of giveng Tier rewards, all the New mission chains give systems that are better then any recearch modules you can install.


this

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Sun Jun 01, 2014 2:49 pm
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