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addi666
Joined: Sat Jan 01, 2011 12:44 pm Posts: 36
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i think there should be a new set of minor artifacts to handle the small tasks, for example: Minor Quasi-Spacial Expander: increases size of target planet by 1, works only on small or less planets (lets face it everyone has stacks of worthless smalls, this could atleast get them to average, maybe not work on exotic's?) Minor energy cube: 20% restore of energy. speaks for itself really, often a whole cube isnt needed Minor Star Chart Purger: removes planets with best resource sparse or less, gets rid of pointless rubbish planets.. Minor Grid Console: 10% to defence, theres only one defence buff, sure its a good % but as most people have stacks more attack than defence 20% doesnt go very far. comments and additional ideas welcome, remember these are ment to be minor effects so dont go crazy 
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Tue Mar 15, 2011 7:00 pm |
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CapnMonte
Joined: Mon Oct 18, 2010 11:51 pm Posts: 64
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Everything here seems like a good idea, except for the star chart purgers. This might throw off the balance a little bit, because they are supposed to be hard to get from artifact draws.
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Tue Mar 15, 2011 7:33 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i like the expander and energy cube idea. i would also like to see an artifact that gives 100 passive defense/attack/cloak to a planet, but only up to 5 can be used per planet (500 passive def/att/cloak total)
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Wed Mar 16, 2011 1:24 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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addi666 wrote: Minor Quasi-Spacial Expander: increases size of target planet by 1, works only on small or less planets (lets face it everyone has stacks of worthless smalls, this could atleast get them to average, maybe not work on exotic's?) because Quasi-Spacial Expanders increase a size category instead of the actual size, all uses of the minor expander become void after using 1 of the normal. Quote: Minor energy cube: 20% restore of energy. speaks for itself really, often a whole cube isnt needed Already suggested tons of times: a smaller-than-whole energy restore artifact. Quote: Minor Star Chart Purger: removes planets with best resource sparse or less, gets rid of pointless rubbish planets.. Other than the fact that it becomes useless if you don't have any sparse planets, it's really just an excuse for "I want to purge more planets more often." Quote: Minor Grid Console: 10% to defence, theres only one defence buff, sure its a good % but as most people have stacks more attack than defence 20% doesnt go very far. all ship-boost artifacts stack as long as they aren't the same one, so a minor with a major would be an unprecedented +30%. I think we don't need another defense bolster because 1 defense grid already boosts defense more than an obelisk and crystal boost attack combined.
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Wed Mar 16, 2011 12:44 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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zophah wrote: addi666 wrote: Minor Quasi-Spacial Expander: increases size of target planet by 1, works only on small or less planets (lets face it everyone has stacks of worthless smalls, this could atleast get them to average, maybe not work on exotic's?) because Quasi-Spacial Expanders increase a size category instead of the actual size, all uses of the minor expander become void after using 1 of the normal. What do you mean by this? You could use them to increase from Very Tiny to Tiny to Very Small to Small; I don't see what you're saying.
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Wed Mar 16, 2011 12:51 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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zophah wrote: Quote: Minor Grid Console: 10% to defence, theres only one defence buff, sure its a good % but as most people have stacks more attack than defence 20% doesnt go very far. all ship-boost artifacts stack as long as they aren't the same one, so a minor with a major would be an unprecedented +30%. I think we don't need another defense bolster because 1 defense grid already boosts defense more than an obelisk and crystal boost attack combined. This is your only comment I have to disagree with as there are a heck of a lot more things that increase attack vs increasing defense. AttackAncient Crystal Foci: 5% Crimson Obelisk: 10% Crimson Amplifier: 15% Shockpulse Charger: 20% (vs. NPCs) Drannik Race: 40% (vs. NPCs) DefenseGrid Console: 20% Tevrazon Gas Tank: 25% (only ever get 12)
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Wed Mar 16, 2011 1:20 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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ODragon wrote: zophah wrote: Quote: Minor Grid Console: 10% to defence, theres only one defence buff, sure its a good % but as most people have stacks more attack than defence 20% doesnt go very far. all ship-boost artifacts stack as long as they aren't the same one, so a minor with a major would be an unprecedented +30%. I think we don't need another defense bolster because 1 defense grid already boosts defense more than an obelisk and crystal boost attack combined. This is your only comment I have to disagree with as there are a heck of a lot more things that increase attack vs increasing defense. AttackAncient Crystal Foci: 5% Crimson Obelisk: 10% Crimson Amplifier: 15% Shockpulse Charger: 20% (vs. NPCs) Drannik Race: 40% (vs. NPCs) DefenseGrid Console: 20% Tevrazon Gas Tank: 25% (only ever get 12) I was mentioning only artifacts from draws. I didn't talk about racial bonuses because they are subjective to a player's style of gaming (a konqul is going for attack, a drannik is going for NPCs, etc). I didn't talk about mission bonuses because they are limited in number and thus not usable on a daily basis. Lastly I didn't mention NPC rewards because a player's capacity in those artifacts is limited by the number of that NPC they find. So I was basing my statement on the average player on an average level with average resources will aways have access to.
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Wed Mar 16, 2011 1:53 pm |
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addi666
Joined: Sat Jan 01, 2011 12:44 pm Posts: 36
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intresting feedback i too dont understand the comment made about the Quasi-Spacial Expander? i probed afew people on my battle tab and like me they all had far more attack than defence, so in effect the 3 common attack increases artifacts would still add more than the grid and minor grid tho both stack to +30% (or 15% if you dont count Crimson Amplifier) of course i want to purge more planets, who wouldnt but as you pointed out you will eventually run out for sparse planets, less than 5% of my planets are sparse or worse after that it becomes about as useful as alot of the other artifacts that are often scraped, which fits into the theme of 'minor' additional thought: Minor Teraformer, increases a random resource by 1, cannot be used on gas planets or any others that are only single res
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Wed Mar 16, 2011 3:28 pm |
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Aeterni Loki
Joined: Wed Apr 28, 2010 5:21 am Posts: 11
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They all look good to me, but would be no doubt a nightmare to program in.
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Wed Mar 16, 2011 3:46 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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To clarify, if the minor expander would increase size by 1, then it would work separately from the size tiers. *The size tiers are not a range of values (just steps in a progression), so any increase that doesn't follow the tiers would (by example) just make a small turn into a small +6 instead of becoming an average. *because of this, using a true expander would reset it to the size 1 category higher, so a small +9 would lose 3 size when the artifact is used. *A way around this would be if Dan programed the minor expander to work separately from the tiers, but then it would lead to CCers making a small +10 and expanding it to a colossal +10. (bigger than any planet so far)
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Wed Mar 16, 2011 6:30 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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zophah wrote: To clarify, if the minor expander would increase size by 1, then it would work separately from the size tiers. *The size tiers are not a range of values (just steps in a progression), so any increase that doesn't follow the tiers would (by example) just make a small turn into a small +6 instead of becoming an average. *because of this, using a true expander would reset it to the size 1 category higher, so a small +9 would lose 3 size when the artifact is used. *A way around this would be if Dan programed the minor expander to work separately from the tiers, but then it would lead to CCers making a small +10 and expanding it to a colossal +10. (bigger than any planet so far) He probably meant "increases size of target planet by 1" the same way all the in-game artifacts do; as in, Very Tiny becomes Tiny, not that it gets one more space. It is minor in the sense that it only works on small or less planets, so still not even that great.
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Wed Mar 16, 2011 6:34 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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FerrusManus wrote: He probably meant "increases size of target planet by 1" the same way all the in-game artifacts do; as in, Very Tiny becomes Tiny, not that it gets one more space. It is minor in the sense that it only works on small or less planets, so still not even that great. Probably? I thought it was pretty obvious. And yes, it would be nice because we all have lots of nice Small or less planets that we don't take because they are the size they are but might be willing if we knew we could get them to average sized.
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Wed Mar 16, 2011 7:04 pm |
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addi666
Joined: Sat Jan 01, 2011 12:44 pm Posts: 36
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ah gotya, yeh i ment upgrade the size of the planet rather than add another field
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Wed Mar 16, 2011 10:17 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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addi666 wrote: ah gotya, yeh i ment upgrade the size of the planet rather than add another field Got it. I misunderstood.
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Thu Mar 17, 2011 1:06 pm |
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