View unanswered posts | View active topics It is currently Wed Jul 23, 2025 3:43 pm



Reply to topic  [ 10 posts ] 
 Yellow Badge Suggestions, put them here! 
Author Message

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
Do you have suggestions for what to do with Imageyellow badges? Put them here.

Right now we have:
Quote:
Heist Dispatch Center
[Planet Structure - Size:2, Artifact:1, Mining:1, Attack:150]
A focal point for coordinating raiding activity. (limit 1 per planet)
25 ImageYellow Badges

It's ok but not even as good as the Antimatter Drill building (S1, Art1, Min1, Att400).

Suggestion:
Infiltration Team Barracks
[Module - Size:5, Planetary Invasion Attack: 50, +10 crew towards offensive and defensive raiding]
Troops specializing in room to room combat increasing your ships effectiveness. (limit 2 per ship)
40 ImageYellow Badges

Black Market
[Planet Structure - Size:1, Mining:1, Cloak: 10, Population:50]
An 'institution' for selling misbegotten merchandise. (limit 1 per planet)
15 ImageYellow Badges

Ship Chop Shop
[Planet Structure - Size:1, Artifact:1, Cloak: 10, Mining: 0.5]
A place where small stolen vessels are taken apart for their components to be repurposed. (limit 1 per planet)
15 ImageYellow Badges

Opportunity Sensor
[Artifact]
Allows a second raid right after first, will always be a success, giving you more minerals and artifacts than the first raid and you will get a badge.
Usable only after successfully Raiding the target.
5 ImageYellow Badges


Last edited by ODragon on Fri Mar 25, 2011 10:34 pm, edited 3 times in total.



Tue Mar 15, 2011 6:34 pm
Profile

Joined: Sat Jan 01, 2011 12:44 pm
Posts: 36
Reply with quote
Quote:
Opportunity Sensor
[Artifact]
Allows a second raid right after first, will always be a success, giving you more minerals and artifacts than the first raid and you will get a badge.
Usable only after successfully Raiding the target.
5 ImageYellow Badges


i have so many issues with this one... always successful, gives more AND gets a badge??

also not sure why the chop shop would give artifact points if the parts are being sold, remove the words "to be resold" or change to mining


Tue Mar 15, 2011 7:08 pm
Profile
User avatar

Joined: Thu Jun 17, 2010 11:45 am
Posts: 778
Reply with quote
Good ideas there ODragon. The Yellow badges could definitely do with more uses, although I agree with Addi's comments above too.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

My folding@home stats :)
Image


Tue Mar 15, 2011 7:17 pm
Profile

Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
Reply with quote
addi666 wrote:
i have so many issues with this one... always successful, gives more AND gets a badge??

Well, you are essentially spending 5 yellow badges to get 1 yellow badge, a raid-specific time manipulator and some RP/MP. I think it is a fair trade.

addi666 wrote:
also not sure why the chop shop would give artifact points if the parts are being sold, remove the words "to be resold" or change to mining

Change "to be resold' to "to be re-purposed?" My feeling is that on these multi-race planets we supposedly have, reselling ship pieces is more liken to increasing your artifacts than mining. I do understand what you mean though.


Last edited by ODragon on Wed Mar 16, 2011 1:40 am, edited 2 times in total.



Tue Mar 15, 2011 7:25 pm
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
these are great suggestions! +1.

_________________
Image
Image


Wed Mar 16, 2011 1:22 am
Profile
User avatar

Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
Reply with quote
great suggestions

but i like more modules to buy with RED badges, have 300, dunno what to do with 'em

_________________
Image


Fri Mar 18, 2011 5:47 am
Profile WWW
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
Black Market Attack Modules-

Sha'Din Gravitic Turrent-
size 12
attack 30
defense 45
limit 8 per ship
20 Yellow

Singularity Flak Cannon-
size 8
attack 40 doubles if attacking hull
limit 2 per ship
30 Yellow

_________________
Image
Image


Fri Mar 18, 2011 3:14 pm
Profile
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
Black Market Attack Modules-

Sha'Din Gravitic Turrent-
size 12
attack 30
defense 45
limit 8 per ship
20 Yellow

Singularity Flak Cannon-
size 8
attack 40 doubles if attacking hull
limit 2 per ship
30 Yellow

_________________
Image
Image


Fri Mar 18, 2011 3:14 pm
Profile
User avatar

Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
Reply with quote
Vekno wrote:
Black Market Attack Modules-

Sha'Din Gravitic Turrent-
size 12
attack 30
defense 45
limit 8 per ship
20 Yellow

Singularity Flak Cannon-
size 8
attack 40 doubles if attacking hull
limit 2 per ship
30 Yellow

I don't agree with these, as the modules should be somewhat connected to actual raiding. Also, it isn't clear what Turrent and Flak are.

_________________
Image
I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
View my profile interests for a full list.


Sat Mar 19, 2011 2:23 pm
Profile

Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
Reply with quote
good ideas.

_________________
Image


Fri Mar 25, 2011 10:38 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 10 posts ] 

Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.