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Possible Game Improvements
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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I want the game to grow - not shrink or worst die off ---- Desires IN NO PARTICULAR ORDER (these ideals previously published but now edited and cleaned up)
1)Dan I need to see some real touch screen game play improvement before spending another $50 on 550 Galaxy Points. Believe me have some good reasons to buy 550GP but I don’t see you (Dan) improving the game for the touch screen player. Seriously using a touch pad I cannot see what pops up (as in the ? or little brown basket). When I move the mouse pointer over an item the popup comes up. Personally I wonder how many brand new players start on an iPad (or other touch pad) and don't get the full game play. Does this cause new players to move on? 2)Please reward the long term players with the ability to stop clicking repeatedly - use Quantity in Artifact - one (if not all) NPC's have a method to auto attack till the NPC is disabled or your own ship is. 3)Shake things up - an NPC that exactly matches your ship (ie small ship builds might have a very hard time disabling it). 4)Currently we have A/R/M which reduces down to AP/hr and Credits as you get to the higher ranks. How about a brand new branch? At least at the high ranks get it back to three or better yet four and cause the game to become really complicated. At the moment I'm only concerned about AP/hr and if I empty my ship twice a day I get ahead with credits (empty the ship more often and even faster buildup of credits) 5)How many of us regulars have tried to get more players (ie friends/family who we think would enjoy the game) 6)New Players: ····a····As Dan mentioned during the summer (may27th): A better tutorial probably would be helpful. However only if this tutorial also directs people to this forums ‘newbie’ guides and is clear about joining the appropriate legion for your ship. ····b····Dan should really get new players excited with a higher drop rate of goodies (appropriate for low ranks) for starters. An example formula - Drop rate is 5% at a low rank for a great planet/artifact/npc. And say the drop rate is 50% for a common P/A/Npc. Then when a common one is about to be dropped the dice is re-rolled based upon (100-rank)/100. So for rank one through 10 it's pretty much a given that for a common drop their will be a re-roll of the dice and the player has a better chance of getting something good. By rank 50 then it's a 50/50 chance of re-roll. By rank 90 then it's a 10% chance of re-roll. ····c····Encourage new players - I would have stopped below rank 30 when a player ranked 95 stole what I thought was a good planet. He said sorry but here is some Kurenite which should provide you with enough credits so you don't have to worry about mining. ····d····I'm unsure about "Legion Trainees" as mentioned by Dan on July 24th. Dan put it out their and lets try it - if it needs to be fixed; then change the code and fix it later. ····················································Thanks for reading my RANT. Comments welcome - Maybe even Dan will read this thread if it gets enough replies.
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Thu Sep 04, 2014 6:59 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1 to number one
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Fri Sep 05, 2014 5:20 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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+1 to number 1. I have an idea for this and it is to be able to view the information of something by tapping a question mark near the item name. Also, for the information, we should also be able to close the text either by clicking the x button on it or clicking outside the box to close the text.
Perhaps this might work for players on computers too.
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Fri Sep 05, 2014 5:55 am |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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I bought a tablet but I can only really play this game on Desktop. +1
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Fri Sep 05, 2014 6:35 pm |
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