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 Need new endlessly repeatable misssions. 
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Joined: Sun Oct 24, 2010 1:09 am
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After basically finishing all the missions, the only mission left is "Controlling the Sithion" that doesn't require Exotic matter or artifacts ( There is XTS-9 refinement, but that gives low xp/energy ratio and the chance to lose a crewmember). So far, I've spent around 1.5 million energy doing the CtS mission because there is nothing else to use it on.

I'd like to see a new endlessly repeatable mission that has low xp/energy ratio and requires a lot of energy to finish but gives a good reward like a mass surface melter. Something challenging to work for and look forward to getting.


Thu Mar 17, 2011 5:39 pm
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Frail wrote:
I'd like to see a new endlessly repeatable mission that has low xp/energy ratio and requires a lot of energy to finish but gives a good reward like a mass surface melter. Something challenging to work for and look forward to getting.


The wiki lists "Stellar Cartography" as a NO FINISH mission, and you end up with a star chart purger.

http://galaxylegion.com/wiki/index.php/ ... artography


Thu Mar 17, 2011 10:00 pm
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stellar cartography requires exotic matter. hes asking for a streight energy only endless mission.

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Thu Mar 17, 2011 10:13 pm
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Well, I had previously had one idea for tech parts, doesn't solve this issue but it is something you end up with a bunch of.

That's a lot of energy for a T'plasma Attractor: "When applied, a ship that attacks the target planet has a chance to cause that planet to gain 1500 defense for 24 hours." ... It's ok I guess, but consumable and temporary. But also, if you have something that only takes energy Dan has to be careful balancing the reward. For example, something like lazuli drop that adds cloak/def/att to a planet... could be farmed. It's a tough call.

What Frail is asking is when all missions are done, what repeatable missions do I have around to do ? Obviously a high rank question.

If the T'plasma was instead "makes a planet impenetrable for 24 hours, can only be used if not attacked in last 24 hours" then it would be interesting. 4500 energy to get one of those. hmm. A lot of stuck is potentially game-breaking too that ppl suggest, in sufficient quantity. Could always do a mission that spawns a boss/mini boss at random or something "Time Warp". If the cost is sufficient to balance it.

Also, I just buy exotic from ppl not using it on missions ;)

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Fri Mar 18, 2011 12:15 am
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whats your max energy? and how long have you been playing? im interested in this LOADS of engineers strategy

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Fri Mar 18, 2011 5:37 am
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Commonwealth <TK> wrote:
whats your max energy? and how long have you been playing? im interested in this LOADS of engineers strategy


The energy strategy is based on your total energy contributing to your energy production by the fact that you level faster and each level gives you a (huge in this case) new load of energy. If you can get 50% of the way to the next level, thats great, but when you get 75% of the way to the next level, that means you are leveling twice as fast with only 50% more energy. the closer you get to instant leveling the more exponential the return on investment is. 90% of the way to the next level is twice as fast as 80% to the next level and only takes 1/8th more energy.

Instant leveling is pretty easily possible. Each level takes 40 more xp than the last and you can get 10 engineers from the rank points you get from leveling. If your energy is equal to your level with a zero at the end of it, then all you need is something that can give you a 4 xp/energy return. It is pretty easy to figure out how many rescued prisoners you need to get to catch up to that. Instant leveling is pretty much limited to NPC hunting with XP buffs on. I can level automatically as a konqul even with flamehawks trying to gum it up. There are still some limiting factors like how many neural interfaces you can get and if you can afford the repairs or if the repair timer is making your XP buffs run out. There are plenty of tricks to get there sooner and to do it a lot more efficiently that would make this post even longer and it is mostly stuff people can figure out for themselves.

I try to focus on artifacts and my production grows much faster than anyone else's because I can settle as many planets as I want. I actually have almost 20 open planet slots ATM. More artifact planets means more purgers and yet more planets. My credits are very limited even though I have 13 15x mega rich mining planets. I'd advise getting high quality buildings built and trying to keep your upkeep down. Artifacts can improve everything about your ship except scan and cloak. Artifacts are a steady income of ship improvement. Research is linear improvement for exponentially more cost in TWO types of resources. In the time it takes to research proxy-universe reactors, you could increase your energy twice as much with an equal production of artifacts and not have your upkeep increase by billions.

There are arguments as to why it might not be the best strategy. At this point I use rank points on engineers, prisoners on tactical officers and ship-bots can only be used on decks. I'm not too worried about PVP because I'll have more defense, hull and shields than a contemporary and my attack is still growing in a way that is much more sustainable than using a CC to level and getting only tactical officers. Getting tactical officers too helps make NPC hunting give you a better ratio, but you will run into the damage caps well before you are hitting them for max damage because it is hyperbolic. approaching the damage cap is like approaching infinity. The cap is the NPCs level multiplied by 2.5. Points spent on energy instead of attack are a greater percentage increase in a stat for a good long while too and they are both half of the equation. If there is any weakness, it is invasions, but my attack is still growing and the rate at which it grows can only increase.

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Fri Mar 18, 2011 6:58 am
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SpoonyJank wrote:
My credits are very limited even though I have 13 15x mega rich mining planets.


what thee???.... thats quite crazy, you must be getting billions a day... what rank are you ? O.o
asking cuase i see quite a few rank 400s still carrying abundant large planets around...i thought they woulda abandoned it by now

i read everything btw

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Fri Mar 18, 2011 7:24 am
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Commonwealth <TK> wrote:
SpoonyJank wrote:
My credits are very limited even though I have 13 15x mega rich mining planets.


what thee???.... thats quite crazy, you must be getting billions a day... what rank are you ? O.o
asking cuase i see quite a few rank 400s still carrying abundant large planets around...i thought they woulda abandoned it by now

i read everything btw


I'm rank 490. I was rank 260 2 months ago when I had just started getting engineers. At level 260 I was WAY ahead on decks and having more decks only meant more scan or cloak modules. The amount of planet data optimizers and toxic purifiers and terraformers to be had from single player rares is insane when you auto-level. Another nice thing is that raiding you becomes much more difficult.

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Fri Mar 18, 2011 7:31 am
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Turned Inergon. Changed my energy ratio considerably. Got 200 purgers last night, and 38 ranks. Max energy ~9050. I had to get infusions of exotic to keep purging, and finished the Relentless Blockade for another 50k. Near the end I finished 10 times the Sithion mission, ran out of exotic. If exotic is scarce, I actually still need to do the XTS-9 mission for the Injector mission (bad xp but I want to clear the grid), but after that they're all done. I guess to "waste" a bar I could just hit NPC and hope for TO Carrier or something eventually, NPC farming at worst is 2.1 ratio, which is close to the sithion mission (and potentially useful if you get lucky). I'm only limited by legion and friend's extra exotic shares, but they like the high quality planets I'm finding. So it's NPC farming or purge mission basically at the endgame. I finally hit 1000 decks, half from bots. AP finally is paying out, catching up.

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Fri Mar 18, 2011 5:32 pm
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wait, you have less than 1000 decks and your an extremely high level? did that really work out? cause i have over 1300 decks and im only level 200ish, but my max energy is only around 1600...

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Fri Mar 18, 2011 5:39 pm
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BinaryMan wrote:
Turned Inergon. Changed my energy ratio considerably. Got 200 purgers last night, and 38 ranks. Max energy ~9050. I had to get infusions of exotic to keep purging, and finished the Relentless Blockade for another 50k. Near the end I finished 10 times the Sithion mission, ran out of exotic. If exotic is scarce, I actually still need to do the XTS-9 mission for the Injector mission (bad xp but I want to clear the grid), but after that they're all done. I guess to "waste" a bar I could just hit NPC and hope for TO Carrier or something eventually, NPC farming at worst is 2.1 ratio, which is close to the sithion mission (and potentially useful if you get lucky). I'm only limited by legion and friend's extra exotic shares, but they like the high quality planets I'm finding. So it's NPC farming or purge mission basically at the endgame. I finally hit 1000 decks, half from bots. AP finally is paying out, catching up.


Good job bro. I see that you've reached #15 in rank.

You'll eventually have to change from Inergon. Because the whole point of being a Inergon is to level as fast as possible to colonize more good planets to have high production. But after awhile your leveling outstrips your capability to colonize/invade planets. Part of that is finding enough good planets, but the main reason is the expense. I'm at over 9 billion to colonize and almost 19 billion to invade. You also have to add the expense of buildings and defenses. So, that's up to 22 billion just to invade and build on a planet.

My mining production is 13,200 and hits the cap under 8 hours but I only make about 12 billion a day. My upkeep is 3 billion a day (That's really low for someone my rank and that's because I don't install any of the highest tier modules). So, that leaves me 9 Billion a day to spend.

I'm a Vygold Excavator. And if I use 3 neurals and 2 rsls I can level 4 or 5 times in a 1 hour span doing the "Controlling the Sithiion" mission and killing npcs (for me killing even flamehawks gives better energy/xp ratio than the cts mission). And another 2 levels using just neurals in the next 23 hours. So that's 6 or 7 levels a day as a Vygold. If I were Inergon, atm I could insta level just doing the CTS mission using neural and rsl, without having to kill npcs. But, there is no point in leveling that fast since I have around 10 open planet slots, which I have trouble filling because of the costs.

I'm thinking once I hit 10,000 engineers that I'll start dumping my rank points into tactical officers. I've have over 3500 decks, so no point in putting it into that since ship bots raises it pretty quickly.


Fri Mar 18, 2011 6:59 pm
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Vekno wrote:
wait, you have less than 1000 decks and your an extremely high level? did that really work out? cause i have over 1300 decks and im only level 200ish, but my max energy is only around 1600...


It works out in the long run. Atm, he has the potential to have 3 times your artifact production which increases how many ship bots and prisoners that he gets which he can dump into decks.

I use to have a small ship also, but now it's a galaxy destroyer.


Fri Mar 18, 2011 7:10 pm
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I have a policy that I don't put points into decks, ever. Ship-bot only. Sounds weird, but remember higher rank = more income per mineral. No, it's not proportional to costs to colonize, but I still can purge and get better planets quite a lot; some of them I sell off (like an OK enemy terra) to get money to colonize 2-4 "good" artifact worlds, which equates to more for my money. Exotic is a limiting factor of course, but more so credits.

I guess I view the Tac Officers being a poor investment, but if you have so many prisoners coming in .. you can do it. I only ever really though of NPCs in terms of having higher XP than missions, but the matched ones are rapidly exceeding my attack with thetacrons, so you have a point. I would rather actually go back to Drannik if I were that concerned, and do energy and not tac officers, than the reverse. Taltherian turned out to not be as good as I hoped since my ability to get new planets is still a lot faster than the boost (plus, 40 hrs is a LONG time when you play actively).

I hated doing CTS like 10 times at the end of my last rank up, it feels like a waste of energy. However, until my decks go up, I can't really farm effectively (run out of shields, etc even though my attack is acceptable for grinding for now). So with almost all missions done .. I kind of feel what you're saying. Either more repeatable missions, or more variety of NPC. Not really sure what else can be added at this point.

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Sat Mar 19, 2011 1:49 am
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Idea for a decent repeatable mission

Mission: Captain, we have been given a contract to protect a research station mass producing planetary modification equipment. Safeguard the station, and it may be worth you while.

100 rounds to completion
energy: 250
xp: 480

On Completion: Thankyou for the assistance, but one of our products were defective. Feel free to take it.

Reward: a random selection between Gaia Seed, Planetary Sentiox, Mass Surface Melter, Gamma Crystalizer, Hydroshifter, Terraformer, Quasi-spacial Expander,

OR

Defective Hyperterraformer- Randomly transforms planet type and randomly expands -1-3 sizes, -1-3 resources.

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Sat Mar 19, 2011 2:09 am
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Need tech parts repeatable mission ;)
And maybe something to absorb a bunch of random common items so they become commodities.

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Sat Mar 19, 2011 3:08 am
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lol like those crimson oblesks? i completely agree... i sold off 75 of em to make room cause the game utterly refuses to give me a mass storage pod.

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Sat Mar 19, 2011 5:26 am
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I will now blow up all NPC including hawks before I waste energy on sithion mission lol. At least I have chance at TO Carrier or something interesting :P

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Sat Mar 19, 2011 5:32 am
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How about one that requires in total 100 of each artifact chassis (there are 7 I think) , like 100 completions, and gives an omnibase? Hehe. And repeatable.

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Sat Mar 19, 2011 7:41 pm
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