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 Galaxy wide virus event 
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Joined: Tue Oct 23, 2012 1:07 am
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An outbreak of disease occurs, spreading across the galaxy. Travel is restricted to try to prevent the spread of the disease.

Effects:
NPC's commons have a 50% less chance of spawning, increasing uncommon and rare/extremely rare.

Planets have a random chance to be infected, dropping population of the planet by 60% for one week.

Planets have a random chance to double research production for one week.

If a planet is infected, you may attempt a cure for 100k research points, 200 energy, and (insert artifact). If successful you gain an artifact that increases all production on a single planet (of your choice) by 10% for a week.

New Rare NPC - Medical Supply ship. When killed you receive (still thinking on this one).


Thoughts to improve and expand on this idea please. Thank you!


Fri Sep 26, 2014 12:17 am
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+1

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Fri Sep 26, 2014 1:39 am
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Shadeslayer wrote:
An outbreak of disease occurs, spreading across the galaxy. Travel is restricted to try to prevent the spread of the disease.

Effects:

New Rare NPC - Medical Supply ship. When killed you receive (still thinking on this one).

Oh god this is a new level of low :o Your killing the doctors and medics trying to help save your people

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Fri Sep 26, 2014 1:20 pm
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Peticks wrote:
Oh god this is a new level of low :o Your killing the doctors and medics trying to help save your people


nahhh, it can just be a transfrer medical suplies ability you need to use on them
(more or less like the chuhn traders and Litheor Deepspikes)

100 energy to use, and ship stayes on your scanner for 5 to 10 min


as for drops....
lots of stuff that might be handy

recearch hospital, size 1, recearch 3 - and make planet imune to Engineered Virus + Quantum Bio-Vaporizer and tripels the rate population grows (can only be used on infected planets)

quantine zone (set op a mindfield around the infected planet to keep ships away from it) - pasive planet effect + 30% attack (can only be used on infected planets)

virus sample (can be used to infect an ememy planet with the virus)

and you can proberly think up more


New NPC - plauge ships.....
Image

like homeworld cataclysm, where the infection slowly spread to even the spaceships

should proberly be a mission, where you need to hunt them down to slow down the spread of the infection and get a reward for every 10 / 50 /100 you find...



a galaxy wide reearch project, (that would work more or less like donating to a legion base) where you can donate recearch and credits to help develop a permanent cure (= end the event)
recearch spendt on this one, counts for the In Your Infinite Wisdom medal !!

and once finished, would unlock a few new permanent buildings for everyone...

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Fri Sep 26, 2014 2:02 pm
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DarkMar wrote:
New NPC - plauge ships.....
Image

like homeworld cataclysm, where the infection slowly spread to even the spaceships

should proberly be a mission, where you need to hunt them down to slow down the spread of the infection and get a reward for every 10 / 50 /100 you find...



a galaxy wide reearch project, (that would work more or less like donating to a legion base) where you can donate recearch and credits to help develop a permanent cure (= end the event)
recearch spendt on this one, counts for the In Your Infinite Wisdom medal !!

and once finished, would unlock a few new permanent buildings for everyone...

Okay the NPC sounds pretty creepy.

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Fri Sep 26, 2014 7:02 pm
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DarkMar wrote:
quantine zone (set op a mindfield around the infected planet to keep ships away from it

Is this where you wish really hard that they go away?

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Fri Sep 26, 2014 7:43 pm
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DarkMar wrote:
Peticks wrote:
Oh god this is a new level of low :o Your killing the doctors and medics trying to help save your people


nahhh, it can just be a transfrer medical suplies ability you need to use on them
(more or less like the chuhn traders and Litheor Deepspikes)

100 energy to use, and ship stayes on your scanner for 5 to 10 min


as for drops....
lots of stuff that might be handy

recearch hospital, size 1, recearch 3 - and make planet imune to Engineered Virus + Quantum Bio-Vaporizer and tripels the rate population grows (can only be used on infected planets)

quantine zone (set op a mindfield around the infected planet to keep ships away from it) - pasive planet effect + 30% attack (can only be used on infected planets)

virus sample (can be used to infect an ememy planet with the virus)

and you can proberly think up more


New NPC - plauge ships.....
***image removed***

like homeworld cataclysm, where the infection slowly spread to even the spaceships

should proberly be a mission, where you need to hunt them down to slow down the spread of the infection and get a reward for every 10 / 50 /100 you find...



a galaxy wide reearch project, (that would work more or less like donating to a legion base) where you can donate recearch and credits to help develop a permanent cure (= end the event)
recearch spendt on this one, counts for the In Your Infinite Wisdom medal !!

and once finished, would unlock a few new permanent buildings for everyone...



I like some of these thoughts. Like the Research Hospital, and using a transfer medical supplies instead of just killing the NPC. Along with finding infected ships and killing them, you could raid them for a virus sample first (make sure you use your biohazard gear:)

Add another medal too, spend 1 Million research developing a cure. 15 points.


Fri Sep 26, 2014 8:59 pm
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Chloron wrote:
DarkMar wrote:
quantine zone (set op a mindfield around the infected planet to keep ships away from it

Is this where you wish really hard that they go away?


presisly, never underestimate the powers of posive thinking......:)

nahhhh
minefields or other automated defence trying to bring down all ships trying to leave the infected planet


Chloron wrote:
Okay the NPC sounds pretty creepy.

the infected ships from homeworld cataclysm, was the bedst example I could find in a hurry that would show how a ship like that would look
where the virus is slowly spreading to the ship hull

but the final looks should ofcourse be infected versions of the ships we already have ingame


Shadeslayer wrote:
I like some of these thoughts. Like the Research Hospital, and using a transfer medical supplies instead of just killing the NPC. Along with finding infected ships and killing them, you could raid them for a virus sample first (make sure you use your biohazard gear:)


just a few random thougths for an event like that - use what you like, and discard the rest
it still need a lot more work.....

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Sat Sep 27, 2014 3:41 pm
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crew has a random chance of caching a bad case of the deads! ?

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Sat Sep 27, 2014 8:03 pm
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Ship effect. Crew reduced by 20% for 1 day. They're sick, so they can't participate in raids or battle tactics or whatever it is they do.

Working on writing up a full description for an event like this.


Sun Sep 28, 2014 12:01 am
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First, "virus" might not be a very good choice, because virus, by the way they work, are extremely difficult to "cure" if possible at all, they are much easier to be inoculated against. At the same time, due to how it works in a genetic level, it would work differently(if at all) for different races. To be game wide, the best choice would be a parasite, which can certainly work on all organic races, and if it is a non-bio parasite of some sort it might even infect the non-organic races(or we can have different disease for different races)

Second, to make this interesting, we should determine the cause of the disease. Natural or Engineered?
Depending on that, the method of "fixing" the problem and interacting with the event would differ. If it is Engineered, then the natural path would be NPC hunt orientated, to kill the group that are spreading the disease and chances are, they will have cures on board you can take along with other interesting disease related artifact.

On the other hand, a natural disease could be more research orientated and possibly have galaxy wide collaborations or at least legion wide ones to "find" the cure.

Third, should planets be the only ones that can be affected or should player be able to be infected as well? The crew effect reduction idea is certainly interesting, but how does it come about? Randomly doesn't seem all that much fun(thou some degree of random occurrence as "seeds" could be interesting). Perhaps it can be caught by either interacting with infected planet, when fighting certain NPCs(especially in the engineered case, they are gonna shoot you with plagued shells) or possibly player interactions such as disable/raid. Note that even if a person is cured or immune to a disease, they can still be a carrier, so this means even if players cure themselves ASAP(if a method is provided), they might still spread the mayhem.

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Mon Sep 29, 2014 1:30 am
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Not that I dislike your thoughts on it Uy23e, but since when was this game a reflection of real life? lol


Mon Sep 29, 2014 3:13 am
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Shadeslayer wrote:
Not that I dislike your thoughts on it Uy23e, but since when was this game a reflection of real life? lol

The fact that it's a game should not be used as a cop-out. It is my belief that games should be as realistic as possible to provide a more immersive experience. I don't like the concept of "just because".

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Mon Sep 29, 2014 1:45 pm
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I'm thinking of making it a two phase, or multi-phase event. Like a biweekly that has a continuing storyline, but as an event.


Fri Oct 03, 2014 7:42 am
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I like the idea that its a Bio Binary virus, that way it explains how all my crew are infected (since many of them are robots) a natural virius that has evolved to infect computers and AI's. I also love the idea of a galaxy wide research bin say 10 trillion reserch until the disease is cured. I also like the idea of say a 1% a day death rate, IE all crew on EVERYONES ships 1% die each day until the disease is cured.


Fri Oct 03, 2014 4:26 pm
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I'd probably say that the virus would be great to affect a person's ship, but not too drastically.

It would be interesting if it weakened the crew, instead of getting it to start killing them off as others have suggested. Logically people would be less efficient in battle if their sick.

Another idea is that when a raid critically fails or raid fails on a ship, crew have a higher chance of getting killed.


Fri Oct 03, 2014 5:16 pm
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draxsiss wrote:
I like the idea that its a Bio Binary virus, that way it explains how all my crew are infected (since many of them are robots) a natural virius that has evolved to infect computers and AI's. I also love the idea of a galaxy wide research bin say 10 trillion reserch until the disease is cured. I also like the idea of say a 1% a day death rate, IE all crew on EVERYONES ships 1% die each day until the disease is cured.


not sure if 10 trillion recearch would actualy be enougth/or to mutch
In Your Infinite Wisdom = Spend 300.000.000 Research Points in any combination of research topics or discovery attempts.

10.000.000.000.000 / 300.000.000 = 33.333 players can get that medal if the goal is 10 tril
for me that sounds like a bit to mutch, but depends on how many active players we actualy have

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Sat Oct 04, 2014 7:31 pm
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