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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Darth Flagitious wrote: Generally speaking, Missions suck for xp return. Yes PvP can get you a decent ratio if you disable HIGHER ranks than you, which you won't be able to do as you get higher yourself. Sarge has it right, for the long haul, NPC's are where it's at for xp. Shred tons of Commons for quick kills leaving more energy for the next one. Elites are good for drops, but kill your xp/E ratio. commons do take me some time to kill, shadin corsairs and chargers, they take like 7 hits but stuff like, dark warpers, take like 40 hits :/, i only disable npcs with low def, they actually alright in energy/xp return, but i think getting end mission rewards are pretty good, they all take 0 space :D
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Sun Mar 20, 2011 8:45 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Vekno wrote: pvp xp is good when ur a low level, but it drops quickly. especially when higher ranks become severely more difficult. i only get a 3x-4x return rate, which is good, but theres not enough people not in the top 50 legions for me to make it a sustainable source of xp. when i was your rank i was disabling 20-30 ppl a day. now im lucky if i get 3 cause 1/2 my tab is either doo or pa, and the other half is made up of nova, idi, shadow realm, que, etc. with the occasional no legion or legion leader thrown in. and thats where i get my 1-3 kills. You're lucky. 80% of my tab is Top 10 legions, and I haven't seen a No Legion target for a month and a half. Throw in traps and a disturbing rarity of null fuses and I'm fortunate to get 1 disable per WEEK.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Mar 20, 2011 8:50 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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when around rank 50-100 is probably best to pvp
too high rank, you would be in dath flagitious position, everyone in big ships and in big legions, mined with traps
too low rank , not enough energy to get lotsof kills
i got alot of kills only cuase of energy tech not weapons of def, i can shoot more bullets with lotsa energy :)
but for me its , hard finding someone to hack :( , i just need blue and yellow badges, if i disable some guys ship, itll be just for the sake of combat reputation and raiding to get the yellow badge
EDIT : speaking about pvp, i need stop disabling people now -,,,- , dont want to be targeted by the galaxy :X , ill just wait till ejjakai beats me
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Last edited by Commonwealth <TK> on Sun Mar 20, 2011 8:57 am, edited 1 time in total.
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Sun Mar 20, 2011 8:56 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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@darth ,but they drop mods and buffs that help increase attack which in turn increases xp/energy. @commonwealth, you said you wanted expansion well without buffs for attack im getting between 4 and 7 xp/energy and this goes up to around 6-10 with max buffs (neural interface, rsl memory implanet, crimson obilisk, ancient crystal foci, crimson amplifier, shockpulse charger and nanite swarms)
_________________ "Seriously.... What's with all these halcyon traps...."
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Sun Mar 20, 2011 8:56 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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sgtlynch wrote: @darth ,but they drop mods and buffs that help increase attack which in turn increases xp/energy. @commonwealth, you said you wanted expansion well without buffs for attack im getting between 4 and 7 xp/energy and this goes up to around 6-10 with max buffs (neural interface, rsl memory implanet, crimson obilisk, ancient crystal foci, crimson amplifier, shockpulse charger and nanite swarms) Not arguing that. Of course they give very useful mods and such, but they take a lot of energy to kill so your xp/E for that particular NPC is going to suck compared to commons. With a neural and rsl you're looking at around 3:1 per shot. That's the same ratio you would get fighting commons, but you get the real boost from the multiple Disable Rewards. I'd love to know how you manage to get a 7:1 xp/E ratio... that would be getting 35 xp for a shot that costs 5 energy... ??
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Mar 20, 2011 9:09 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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agree! +1 nuerals and rsl implants are great! , i used it for that mission slave revolution and mysterious world, got a LOAD of xp returned, ranked up lots!
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Sun Mar 20, 2011 9:11 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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Darth Flagitious wrote: Not arguing that. Of course they give very useful mods and such, but they take a lot of energy to kill so your xp/E for that particular NPC is going to suck compared to commons. With a neural and rsl you're looking at around 3:1 per shot. That's the same ratio you would get fighting commons, but you get the real boost from the multiple Disable Rewards.
I'd love to know how you manage to get a 7:1 xp/E ratio... that would be getting 35 xp for a shot that costs 5 energy... ?? i have loaded my ship with heavy anti-protons and the buffs get me to around 4500 attack and at my low rank that's quite a bit, im talking about over a run of like 2000 energy on them getting almost 20 xp per 5 energy and anywhere between 25 and 400 xp on disable... with all those boosts on i can very easily go up a rank with just one load of energy.
_________________ "Seriously.... What's with all these halcyon traps...."
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Sun Mar 20, 2011 9:20 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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why dont you do that, youll get to rank 200 in over a night ! i know i would ranking up is one of my top priorities
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Sun Mar 20, 2011 10:08 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but see thats the difference between you and sgtlynch. he took it slow and thats why hes so high tech and good for his rank. his ship is better than most 200+s. i ranked as fast as i possibly could. now my ship is average at best. i can no longer hold off entire legion onslaughts like i used to with the crappier legions i used to target, and i can barely find a target to disable. im tryin to get as many in as i can while im still mid-ranked because when i get to darths level im gonna get barely any. ranking up slow gives you the opportunity to get more ship building artifacts and more research. the only downside is it cuts access to high level npcs. its always the players choice, and i still prefer the speed ranking strategy, but i can definitly see the advantage to taking it slow.
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Sun Mar 20, 2011 10:13 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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and its only that good with all the buffs. but some people in my legion took taking it slow to the max. the was one rank 180's had thetacron cannons sycnopated armor hyperflux senors and exergernic inverters now have any of you seen someone with a ship like that?
_________________ "Seriously.... What's with all these halcyon traps...."
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Sun Mar 20, 2011 10:19 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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dont matter, higher ranked, more planets. more planets, more growth more growth, better research and economy better research and economy, better build and will eventually surpass those that dont rank up
when i start intra D collision research, ill be ranking up once a day :) again- meaning more planets, etcetc more growth
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Sun Mar 20, 2011 10:48 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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i disagree because: the faster you rank up the less time you will have had to research and kill elite NPC's compared to others your rank yes you will get more planets but people at the same rank as you will have had them for longer and will have better tech, your ship will end up being weaker for your rank the faster you rank up.
_________________ "Seriously.... What's with all these halcyon traps...."
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Sun Mar 20, 2011 11:33 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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This is my strategy: research all tiers of one research level at a time, picking the technology that will require the least amount of research for the first tier.
This has provided me a very balanced ship that (due to my high deck/level ratio) I can beat every player I can find on my battle tab in disables and hacks, while still being well protected in return. I never level up too quickly and always level before I get bored. I always get enough planets to hold me until my next scanning blitz, and always get enough purgers between them that I fill my scans with good planets.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sun Mar 20, 2011 2:02 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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sgtlynch wrote: i disagree because: the faster you rank up the less time you will have had to research and kill elite NPC's compared to others your rank yes you will get more planets but people at the same rank as you will have had them for longer and will have better tech, your ship will end up being weaker for your rank the faster you rank up. i know a guy rank 350 , he gets around 8000 artifact points an hour, 9000 research an hour ,he is not even gp player, his production is equaivalant to those that are even 100-200 ranks above and so his ships strong enough to bash up rank 700+s i seen him do it and there is some evidence of it on the forums :) 8000 artifacts an hour , 12 hours a day, around 1000000 artifact points, you are guranteed to get 3-4 rescured prisoners, 7-8 android, 7-8 durtanium brackets, 7-8 x charge cells, PER DAY if a guy gets 4001 research compared to a guy getting 4000 research, that guy will still catch up! as long as his production is hgiher, of i course i aim to get twice as much as average production like 4000 and i have 6000 or seomthing like that and will surpass those that stop and do nothing, if you can get HIGHER planet production WHY NOT
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Sun Mar 20, 2011 7:46 pm |
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FuriousRage
Joined: Tue May 18, 2010 5:12 pm Posts: 909
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Commonwealth <TK> wrote: sgtlynch wrote: i disagree because: the faster you rank up the less time you will have had to research and kill elite NPC's compared to others your rank yes you will get more planets but people at the same rank as you will have had them for longer and will have better tech, your ship will end up being weaker for your rank the faster you rank up. i know a guy rank 350 , he gets around 8000 artifact points an hour, 9000 research an hour ,he is not even gp player, his production is equaivalant to those that are even 100-200 ranks above and so his ships strong enough to bash up rank 700+s i seen him do it and there is some evidence of it on the forums  8000 artifacts an hour , 12 hours a day, around 1000000 artifact points, you are guranteed to get 3-4 rescured prisoners, 7-8 android, 7-8 durtanium brackets, 7-8 x charge cells, PER DAY if a guy gets 4001 research compared to a guy getting 4000 research, that guy will still catch up! as long as his production is hgiher, of i course i aim to get twice as much as average production like 4000 and i have 6000 or seomthing like that and will surpass those that stop and do nothing, if you can get HIGHER planet production WHY NOT On what planet do you live where you have 12 hours days?!
_________________Leader and co-founder of The Unknown. H HavingA AngerT TowardE EveryoneR ReachingS Success-- Galactic Encyclopedia
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Sun Mar 20, 2011 7:49 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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FuriousRage wrote: Commonwealth <TK> wrote: 12 hours a day,
On what planet do you live where you have 12 hours days?! Earth... 12 hours a day, 12 hours a night.... O_o
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Sun Mar 20, 2011 8:07 pm |
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Tara Li
Joined: Sat Feb 26, 2011 8:12 pm Posts: 59
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FuriousRage wrote: Commonwealth <TK> wrote: sgtlynch wrote: i disagree because: the faster you rank up the less time you will have had to research and kill elite NPC's compared to others your rank yes you will get more planets but people at the same rank as you will have had them for longer and will have better tech, your ship will end up being weaker for your rank the faster you rank up. i know a guy rank 350 , he gets around 8000 artifact points an hour, 9000 research an hour ,he is not even gp player, his production is equaivalant to those that are even 100-200 ranks above and so his ships strong enough to bash up rank 700+s i seen him do it and there is some evidence of it on the forums  8000 artifacts an hour , 12 hours a day, around 1000000 artifact points, you are guranteed to get 3-4 rescured prisoners, 7-8 android, 7-8 durtanium brackets, 7-8 x charge cells, PER DAY if a guy gets 4001 research compared to a guy getting 4000 research, that guy will still catch up! as long as his production is hgiher, of i course i aim to get twice as much as average production like 4000 and i have 6000 or seomthing like that and will surpass those that stop and do nothing, if you can get HIGHER planet production WHY NOT On what planet do you live where you have 12 hours days?! Rumor has it there are people who do other things with their lives than play Galaxy Legion. Some even sleep. The slackers and wimps. 
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Mon Mar 21, 2011 7:42 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Tara Li wrote: Rumor has it there are people who do other things with their lives than play Galaxy Legion. Some even sleep.
The slackers and wimps. ;) thats nice ;);) im sure we get alot entertainment and excitement from sleep :L
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Mon Mar 21, 2011 8:30 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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finished level 6 stuctures woohoo they're crap not gonna upgrade planets, getting planetary shields now
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Sat Mar 26, 2011 12:48 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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you need to research to +8 structures all at once or else you just wasted your time and your research. i researched to +10 all at once, and it was worth it. i suggest you press on with buildings.
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Sat Mar 26, 2011 9:09 am |
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