Vekno wrote:
this could be cool... but other than making npcs harder or easier and getting some credits whats the point? are specific artifact drops more common? or do they have a chance to drop rare artifacts? or new artifacts? anyway, +1 for the idea!
To clarify, I mentioned
zophah wrote:
higher chances of stronger loot dropping, or may even drop completely different items!
So I have two other prefixes that could describe this:
"Heavily Armed"
NPC types: can be added to any NPC that can reward modules
Increased difficulty: higher attack, gains "confidence" ability that slightly raises attack and defense
Increased reward: NPC is more likely to drop higher-tier modules, less likely to drop non-module rewards
"Irradiated"
NPC types: can be added to any NPC
Increased difficulty: higher attack and shields, gains "magnetic cancellation" that lowers player's defense
Increased reward: NPC gains additional drop. The extra drop may be one Shield Amplifier, EMP Sphere, or Quantum Flare.
_________________
I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
View my profile interests for a full list.