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 12 hour alert timer needs to go. 
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Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
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The 12 hour alert timer has got to go. There's no reason for it. Currently the way it's set up it turns pvp into "He who alerts first wins." All it does is turn the game into a legion versus 1 or 2 players instead of legion vs legion combat since with the 12 hour timer, the most players you'll ever be able to alert are 2 and yet you'll have 10 or more beating on you.


Tue Mar 22, 2011 5:02 am
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Joined: Sun Aug 22, 2010 2:29 pm
Posts: 43
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I agree. How is anybody going to be able to help their legion mates properly if they can not hit more than one or two alerts of many alerts that should be made?


Tue Mar 22, 2011 5:13 am
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Joined: Sat Feb 12, 2011 10:52 pm
Posts: 46
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Change it to one alert per hour and all alerts lasts 30 minutes.

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Tue Mar 22, 2011 5:24 am
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Joined: Sun Aug 01, 2010 3:20 am
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KyoAshira wrote:
Change it to one alert per hour and all alerts lasts 30 minutes.


so what good would this do?


Tue Mar 22, 2011 5:29 am
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Joined: Sat Feb 12, 2011 10:52 pm
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silentknight wrote:
KyoAshira wrote:
Change it to one alert per hour and all alerts lasts 30 minutes.


so what good would this do?


Your legion has 30 minutes to jump on something to prevent over-farming that lasts for days, and if they gang on you, you can alert a new enemy per hour. More diversity, more targets, less xxxx concentration.

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Tue Mar 22, 2011 5:39 am
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Joined: Sun Aug 01, 2010 3:20 am
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Not realy, that's still not supporting legion versus legion combat and just means people are gonna be being farmed by an entire legion for 30 minutes, since they'll have no one else to hit.


Tue Mar 22, 2011 6:11 am
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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i think that at the very least planet and player alert timers should be seperate. as for player alerts being modified, i think both players involved in the alert should be shared. ie, if i share someone to my legion, im automatically shared to their legion.

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Tue Mar 22, 2011 10:12 am
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