firewalk wrote:
you wanna spend the night over your girl's house.. well, you certainly wouldn't want to leave your ship unprotected for 2 hour to 24 hours, would you?
i ALWAYS protect my 'ship' at my girls house... lol.
yeah, im all for the srategic armament of traps (i think i suggested it before, setting damage thresholds for traps, ie a halc would go off at 10% health so that you cant have low levels burn through your traps, it would HAVE to be the player that would kill you)
as for disarming traps, this could be useful. although woult the trap either be trashed or recycled back to the cargo inventory?