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 For the Love of God Get rid of Glass Bases 
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Joined: Fri Jul 13, 2012 5:19 am
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PurFikshun wrote:
From my perspective, getting rid of glass bases is just a bad, bad idea. No one seems to think this through, but experience gained by extreme basing is really wasted experience you could have better invested in PVPing or NPCing and makes you rank faster than you should. Crank out 10M+ in damage on a bigger base and see how many times most of us have to rank doing that...and all for the same rewards you get from glass. No thanks. Glass bases, per se, are the best energy/experience investment for the rewards gained.

Now, the change that should have been made long ago was to keep raising the minimum base level scanned as your base kept growing. For instance, no one wants to waste a bunch of reds flipping through a list of dead level 4 bases when your base is at say level 9. No level 9 base is probably ever gonna lock a 4 except by accident or something. Most won't even lock 5s, so seeing all those dead 4s and 5s is just a waste of hard earned red badges.

And, yes, as stated earlier, the number of glass 7s has been growing. It is true that the Eye of the Universe used to be a special find, but now we find many more due to legion death, legion consolidations, etc. But that's just a symptom of a different, probably larger problem in the GL universe, that won't be solved by just hiding them. I have the same problem with my battle tab. The same set of ships will cycle around way too fast now. When I'm on a PVP run, if I trip someone's halc, they'll usually be back well before the halc even expires now (not a bad thing from a PVP perspective since a good percentage will not have reset the halc yet, but a symptom of just too few non-disabled players in my badge range).

Finally, in the wake of the Ni vs EOTS battle awhile back, the atmosphere for battles against the tougher higher level bases has chilled. Knowing that someone will share the damage list with EOTS (hmm, why would anyone do that?) and that EOTS will lead an attack in the forums to get you banned if you do 20M+ damage against them in say 4.5 hours and that Dan will actually ban those players apparently based on such a weak argument alone has left fewer of the serious base chasers willing to do massive damage against higher level bases out of concern for similar shenanigans now that it's been proven they can actually work. Why risk getting banned over something you can get for practically nothing? Not to mention that the experience you gain doing 20M+ damage to a base is just a waste from a strategic point of view -- particularly if you're still below rank 2200 with plenty of good NPC and PVP opportunities still available.



been there done it multiple times 10mil damage equals 1 rank for me to do :)

and as for you comment about 20mil damage in 4.5 hours it is impossible to be done i do not care how fast your internet is how fast your finger is for clicking it is impossible to be done unless you are cheating.

now getting rid of the dead legions from rank 5 base and lower i think should be done and another code put into the game if the legion is not say 75% active with 20+ members no trainee should enter the legion allowing the trainee's to be placed in active legions to give them advise instead in a dead legion with no1 there


Fri Oct 30, 2015 4:06 am
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pokerman123 wrote:
now getting rid of the dead legions from rank 5 base and lower i think should be done and another code put into the game if the legion is not say 75% active with 20+ members no trainee should enter the legion allowing the trainee's to be placed in active legions to give them advise instead in a dead legion with no1 there

And I thought that a legion could not scan a base less than half of theirs in level, which means that a legion with a level 9 base should not be able to scan 4's... Except that this is the one time in the game that Swedish Rounding doesn't occur...


Fri Oct 30, 2015 4:39 am
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WarmasterGoya wrote:
pokerman123 wrote:
now getting rid of the dead legions from rank 5 base and lower i think should be done and another code put into the game if the legion is not say 75% active with 20+ members no trainee should enter the legion allowing the trainee's to be placed in active legions to give them advise instead in a dead legion with no1 there

And I thought that a legion could not scan a base less than half of theirs in level, which means that a legion with a level 9 base should not be able to scan 4's... Except that this is the one time in the game that Swedish Rounding doesn't occur...


We scan 4 at EoTS often, not lock mind you(as is obvious lol)


Fri Oct 30, 2015 6:24 am
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just make it so that you can only scan bases within 1 level (either way ) of your base level, should get rid of the glass problem, since big legions will only be able to lock other big legions.


Fri Oct 30, 2015 9:56 pm
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draxsiss wrote:
just make it so that you can only scan bases within 1 level (either way ) of your base level, should get rid of the glass problem, since big legions will only be able to lock other big legions.

In a closely contested field that is quite possibly the single most ridiculous suggestion I have seen this year on the forum.
*slow hand clap in disbelief*


Fri Oct 30, 2015 10:17 pm
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Deigobene wrote:
draxsiss wrote:
just make it so that you can only scan bases within 1 level (either way ) of your base level, should get rid of the glass problem, since big legions will only be able to lock other big legions.

In a closely contested field that is quite possibly the single most ridiculous suggestion I have seen this year on the forum.
*slow hand clap in disbelief*


3 words ONLY.

EoTS, level 10.

*starts clapping with Deigobene*


Sat Oct 31, 2015 5:10 am
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A new scanning formula wouldn't hurt, min scan = roundup((base level/2) + (base level * .1) + 1)
Scanner base level-scanned base level(under the formula above)
3-3, 4-3, 5-4, 6-5, 7-5, 8-6, 9-6, 10-7, 11-8, 12-8, 13-9, 14-9, 15-10, 16-11, 17-11, 18-12, 19-12, 20-13.

It would give legions a reason to push for 10, gets rid of 4s for most legions.

I think it would benefit most people. I personally don't scan too much due to lack of reds and they take a while to find. 2 years ago I could probably average 1 per minute and now its closer to one every 4 minutes(mostly tougher ships on the BT- the weaker ships are either dead, halced, or quit).







Off topic........….........
This is if Dan continued adding base levels, after 12 I think it would be practically impossible.
What the total requirements would probably look like(base level-(eng, em, CTP))
(10-(800m, 250m, 8m), 11-(3b, 1b, 30m), 12-(10b, 3b, 100m), 13-(30b, 10b, 300m), 14-(100b, 30b, 1b))


Sat Oct 31, 2015 9:33 am
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AvatarRoku wrote:
Deigobene wrote:
draxsiss wrote:
just make it so that you can only scan bases within 1 level (either way ) of your base level, should get rid of the glass problem, since big legions will only be able to lock other big legions.

In a closely contested field that is quite possibly the single most ridiculous suggestion I have seen this year on the forum.
*slow hand clap in disbelief*


3 words ONLY.

EoTS, level 10.

*starts clapping with Deigobene*



Not looking for a flawless option, looking for one that will stop the problem for the largest number of players. I am sure their are or will be level 9 and 10 bases EOTS can fight.


Sun Nov 01, 2015 12:10 am
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draxsiss wrote:
Not looking for a flawless option, looking for one that will stop the problem for the largest number of players. I am sure their are or will be level 9 and 10 bases EOTS can fight.

It is certainly far from a flawless option, that's for sure. Understatement of the year award is also on the way.
What "problem" are you trying to solve that *this* is your idea of a "solution"?
Seriously, no need to double down on the ludicrously bad idea.
The fact you obviously have absolutely no clue about numbers and base levels - probably with exceedingly limited experience in base combat by the sound of your lunatic idea - means you should either use your brain or close your mouth to "stop the problem for the largest number of players".


Sun Nov 01, 2015 12:40 am
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oh snap

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Sun Nov 01, 2015 3:18 am
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Deigobene wrote:
draxsiss wrote:
Not looking for a flawless option, looking for one that will stop the problem for the largest number of players. I am sure their are or will be level 9 and 10 bases EOTS can fight.

It is certainly far from a flawless option, that's for sure. Understatement of the year award is also on the way.
What "problem" are you trying to solve that *this* is your idea of a "solution"?
Seriously, no need to double down on the ludicrously bad idea.
The fact you obviously have absolutely no clue about numbers and base levels - probably with exceedingly limited experience in base combat by the sound of your lunatic idea - means you should either use your brain or close your mouth to "stop the problem for the largest number of players".



The issue is presented in the thread as "get rid of glass bases" my long term solution will. Over time all bases get more powerful, even your "I am a level 10 base so will have no targets" is only a short term issue, EM/CTP and Energy are unlimited resources in the game, their is no finite limit, as long as people are collecting minerals, have energy bars that need refilling or are scrapping/killing npcs their will always be more resources, and eventually said resources WILL be put in to bases, there is motivation to do so because bases give perks for having them upgraded. Even if their is a shortage short term, long term the solution will weed the problem out as active bases will grow and inactive glass ones will stay the same, as they grow they will no longer be able to target the glass bases, effectively removing them from the pool.


Do you honestly think the bulk of GL players are sitting in level 10 bases?


Sun Nov 01, 2015 2:45 pm
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draxsiss wrote:
Deigobene wrote:
draxsiss wrote:
Not looking for a flawless option, looking for one that will stop the problem for the largest number of players. I am sure their are or will be level 9 and 10 bases EOTS can fight.

It is certainly far from a flawless option, that's for sure. Understatement of the year award is also on the way.
What "problem" are you trying to solve that *this* is your idea of a "solution"?
Seriously, no need to double down on the ludicrously bad idea.
The fact you obviously have absolutely no clue about numbers and base levels - probably with exceedingly limited experience in base combat by the sound of your lunatic idea - means you should either use your brain or close your mouth to "stop the problem for the largest number of players".



The issue is presented in the thread as "get rid of glass bases" my long term solution will. Over time all bases get more powerful, even your "I am a level 10 base so will have no targets" is only a short term issue, EM/CTP and Energy are unlimited resources in the game, their is no finite limit, as long as people are collecting minerals, have energy bars that need refilling or are scrapping/killing npcs their will always be more resources, and eventually said resources WILL be put in to bases, there is motivation to do so because bases give perks for having them upgraded. Even if their is a shortage short term, long term the solution will weed the problem out as active bases will grow and inactive glass ones will stay the same, as they grow they will no longer be able to target the glass bases, effectively removing them from the pool.


Do you honestly think the bulk of GL players are sitting in level 10 bases?

Now, Im no eots fan but changing their target pool to about 15 bases that are level 9 would be a pretty poor show. As would restricting these level 9 bases to eots and level 8 bases. You say this would solve the issue of glass bases and it would, in the same way that setting fire to a building solves the problem if it being chilly. The sollution is worse than the problem perceived.

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Sun Nov 01, 2015 3:18 pm
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draxsiss wrote:
Deigobene wrote:
draxsiss wrote:
Not looking for a flawless option, looking for one that will stop the problem for the largest number of players. I am sure their are or will be level 9 and 10 bases EOTS can fight.

It is certainly far from a flawless option, that's for sure. Understatement of the year award is also on the way.
What "problem" are you trying to solve that *this* is your idea of a "solution"?
Seriously, no need to double down on the ludicrously bad idea.
The fact you obviously have absolutely no clue about numbers and base levels - probably with exceedingly limited experience in base combat by the sound of your lunatic idea - means you should either use your brain or close your mouth to "stop the problem for the largest number of players".



The issue is presented in the thread as "get rid of glass bases" my long term solution will. Over time all bases get more powerful, even your "I am a level 10 base so will have no targets" is only a short term issue, EM/CTP and Energy are unlimited resources in the game, their is no finite limit, as long as people are collecting minerals, have energy bars that need refilling or are scrapping/killing npcs their will always be more resources, and eventually said resources WILL be put in to bases, there is motivation to do so because bases give perks for having them upgraded. Even if their is a shortage short term, long term the solution will weed the problem out as active bases will grow and inactive glass ones will stay the same, as they grow they will no longer be able to target the glass bases, effectively removing them from the pool.


Do you honestly think the bulk of GL players are sitting in level 10 bases?


The bulk of GL players are actually sitting in level 6 or lower legions.

Overall what your idea leads to is the amalgamation of legions not bothering to upgrade their bases ever.

Go to level 9 or 10 to only see level 8 or 9 bases, which are substantially harder to kill or stay at level 7 or 8 and see level 6 or 7 bases and feast on the glass bases.

No one in their right mind would bother to upgrade their bases ever again, because there's zero gain to having a base above level 7 other than fitting more modules, which isn't even worth it either.

You realize that by the end of next year, unless things drastically change with base damage caps and the like, that any legion raking in enough trainee's will pretty much have unkillable bases right?

We're talking 300k+ defenses and 10 million+ hull because the training modules are way OP in terms of defenses. There are already bases that can buff to over 200k defense with just 4-5 trainee's and 3 piloting simulators.

So nobody is going to want to engage an active legion that has fixers and trainee's. We will all(aside those who enjoy spending 4+ hours attacking a base for a station) be locking soft targets and low fixer bases, and you will be praying for the days that glass bases were prevalent in the game.


Sun Nov 01, 2015 3:20 pm
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remove glass bases whos with me guys


Tue Nov 03, 2015 10:23 pm
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i say screw it , no players = no base

let the people fight whomever is still there....no easy scraps..tough tiddy...

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Wed Nov 04, 2015 2:28 am
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Pongoloid wrote:
remove glass bases whos with me guys


TBh removing glass bases can be bad for trainees and low ranks imo, rest I'm fine with the idea


Wed Nov 04, 2015 10:29 am
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[/quote] We will all(aside those who enjoy spending 4+ hours attacking a base for a station) be locking soft targets and low fixer bases, and you will be praying for the days that glass bases were prevalent in the game.[/quote]

Agreed

Leave the glass bases in , just add an option to unlock the current base for 2 blue badges or something

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Fri Nov 06, 2015 8:17 am
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I think the request to remove "Glass Bases" (very weak or inactive Legion bases) misses the point. Glass bases pretty much exist because a lot of players have left the game and abandoned their bases.

So the real solution is to get and keep more players in the game, and that means focusing on game changes that will increase player retention. And that, for the largest part, is balancing out the players' ship size/damage cap/rank stats and improving PvP to make it engaging, infinitely replayable, and balanced for rank. I think the best PvP in these FB space games I've seen so far is that in VEGA Conflict, so that should probably be the baseline for what needs to be implemented. Make PvP a graphics-based online battle arena and that'll solve the glass bases issue.


Mon Nov 09, 2015 7:33 pm
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Profusion speaks wisdom, the biggest issue with GL is the failing playerbase, we used to be one of the riseing star FBG's now every month our numbers twindel, we need new players, and need to make the game ALOT more new player friendly. I am not talking about new player friend as in join a base collect for a year and kick ass in pvp either, I am talking about making new players WANT to plat the game, constant new content primary focused ON new players.


Mon Nov 09, 2015 7:48 pm
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ProFusion wrote:
I think the request to remove "Glass Bases" (very weak or inactive Legion bases) misses the point. Glass bases pretty much exist because a lot of players have left the game and abandoned their bases.

So the real solution is to get and keep more players in the game, and that means focusing on game changes that will increase player retention. And that, for the largest part, is balancing out the players' ship size/damage cap/rank stats and improving PvP to make it engaging, infinitely replayable, and balanced for rank. I think the best PvP in these FB space games I've seen so far is that in VEGA Conflict, so that should probably be the baseline for what needs to be implemented. Make PvP a graphics-based online battle arena and that'll solve the glass bases issue.


This game is run by Dan himself on servers he personally pays for. He doesn't even have a graphics team, it's just him.

A simple point and click game, which already struggles with horrendous lag and your plan is to involve graphics based combat?

Let me know where Dan will get the money to run a server and pay all the costs that come with running anything like that which you're asking for.

You realize that Kixeye(the company that runs VEGA Conflict) is a multi-million dollar company right? They can afford to spend $10k developing what you're suggesting and cover the costs involved, Dan cannot.


Mon Nov 09, 2015 7:52 pm
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