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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Someone here just noticed this. (We already have the Maintenance Droid at GP)
Collective Theory Lab Attempt Experiment: 46000 Next Discovery: Near Impossible
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Oct 25, 2016 8:17 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Moved topic to appropriate forum. May edit your title later.
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Tue Oct 25, 2016 8:55 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Thank you. I was not sure where to post actually.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Oct 25, 2016 9:34 pm |
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AEnterprise_
Joined: Sat Dec 12, 2015 9:47 am Posts: 91
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so there was indeed more items in the works, most likely this next one wasn't fully done yet and we managed to unlock it faster then he thought we would
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Wed Oct 26, 2016 5:50 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Your legion has discovered all available designs at the moment. Perpetual HyperTurbine [ Planet Structure - Size:1, Artifact:2 ] Boosts the planet's artifact production by 1%. Upgrades when completing daily missions. Can only build once you have fully upgraded your other Turbines, if any. Discovered by: Greatguts Android Scientists (100) Mass Storage Pods (200) Alien Data Disks (200) 2500 Energy to create 2000 Energy to place on planet Max Upgrade: Perpetual HyperTurbine V Artifact: 2, Bonus Artifact: 5%
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Wed Oct 26, 2016 11:36 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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ODragon wrote: Your legion has discovered all available designs at the moment. Perpetual HyperTurbine [ Planet Structure - Size:1, Artifact:2 ] Boosts the planet's artifact production by 1%. Upgrades when completing daily missions. Can only build once you have fully upgraded your other Turbines, if any. Discovered by: Greatguts Android Scientists (100) Mass Storage Pods (200) Alien Data Disks (200) 2500 Energy to create 2000 Energy to place on planet Max Upgrade: Perpetual HyperTurbine V Artifact: 2, Bonus Artifact: 5% Well that is nice and yummy. Yay for Dan! Yay for us!
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Wed Oct 26, 2016 12:04 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Now THAT is a ct lab discovery worth making.
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Wed Oct 26, 2016 12:10 pm |
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Yllib
Joined: Fri Nov 29, 2013 4:41 pm Posts: 297 Location: Earth 626
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Shh!! don't say it's good, it might get nerfed!
_________________Signature created by Necromancer
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Wed Oct 26, 2016 12:14 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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Is this extractable at all? (before/after upgrades?)
_________________ Elements | Fragments | Remnants
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Wed Oct 26, 2016 12:15 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Updated title to help people searching for it.
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Wed Oct 26, 2016 12:20 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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nice! Fingers crossed theres another design to come too though as we still dont have a good ship bot eater yet.
_________________Meow chika meow meow!!Stark Tech Inside
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Wed Oct 26, 2016 12:33 pm |
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AEnterprise_
Joined: Sat Dec 12, 2015 9:47 am Posts: 91
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a very cool artifact indeed: thanks for adding it into the game!!!
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Wed Oct 26, 2016 12:36 pm |
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leeram
Joined: Sun Jul 01, 2012 12:20 pm Posts: 38
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what foes it mean "Can only build once you have fully upgraded your other Turbines, if any"?
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Wed Oct 26, 2016 12:44 pm |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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leeram wrote: what foes it mean "Can only build once you have fully upgraded your other Turbines, if any"? I'm not sure I can answer this without sounding condescending, but here goes. It means you can only build another one once you have fully upgraded ones that are already built.
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Wed Oct 26, 2016 12:52 pm |
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Yllib
Joined: Fri Nov 29, 2013 4:41 pm Posts: 297 Location: Earth 626
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That does sound rather reasonable and somewhat plausible.
_________________Signature created by Necromancer
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Wed Oct 26, 2016 12:58 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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this rocks...totally covers the other one up in gravy and sweetness
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Wed Oct 26, 2016 1:10 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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damn, was thinking more on this...with proper resources, you could literally add a 1 space 2 arti 5% buff Per DAY ...starting with rift on down...this will be an explosion of prod buffage!!! least till the scientists run low
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Wed Oct 26, 2016 1:59 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Scrap Value: 1-2 CTP
Personally, I think that should be 10x'ed based on the cost in resources/energy.
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Wed Oct 26, 2016 2:44 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Error if you try to place another when the first isn't upgraded:
You must fully upgrade your other HyperTurbine structure(s) before you can build another.
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Wed Oct 26, 2016 2:50 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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This is the best CT Lab design yet. Big fan of the limit and activity requirements on it too, so people who have been collecting for ages can't just spam the best planets then go back to their slumber.
Super useful and well thought-out, IMO.
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Wed Oct 26, 2016 3:09 pm |
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