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 Sil20165 - An Uncomfortable Decision 
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Joined: Mon May 27, 2013 3:49 pm
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Post Sil20165 - An Uncomfortable Decision
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An Uncomfortable Decision
Good work. The Strazi have cleared our entry into the Vvarix security perimeter. We don't have much time. A security envoy is being sent to speak to me regarding the information that I pressed was so urgent. You're up.

Cost: 1200 Energy + 200 EM per round, 20 rounds

A total of 35 completions needed to unlock the next mission.

Reward: 50 Exp + Vvairx Flux Conduit

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Vvairx Flux Conduit
[Planet Structure - Size:1, Research:2, Artifact:1 ]
This structure gains additional bonuses based on your ship size when built.
Limit 1 per planet.

Cost to build: 500 Energy
Not Extractable

Bonus (there is some confusion, the below bonuses are added to the above base):
-06282 Decks: +2 Research, +1 Artifact, +600 Cloak (via PM)
-Unknown Decks: +2 Research, +1 Artifact, +600 Cloak, Bonus Research: 8% (pokerman)
-08002 Decks: +2 Research, +1 Artifact, +600 Cloak, Research Storage: 500, Bonus Research: 8% (Wormy)
-08567 Decks: +2 Research, +1 Artifact, +600 Cloak, Research Storage: 1000, Bonus Research: 8% (Kevin9809)
-10002 Decks: +2 Research, +1 Artifact, +600 Cloak, Research Storage: 2000, Bonus Research: 8% (via PM)


Sun Jan 15, 2017 2:45 pm
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Joined: Tue Jul 31, 2012 9:54 pm
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Post Re: Sil20165 - ????
been waiting since the 13th for this to open, nothing yet, and yes ticket was sent in. any eta dan?


Wed Jan 18, 2017 6:05 pm
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Joined: Wed May 25, 2011 5:09 pm
Posts: 389
Location: Florida, USA
Post Re: Sil20165 - ????
Still no update I assume? I need to know how many ecubes and tris I can use on the mission before this lol.

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Sat Jan 21, 2017 4:46 pm
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Post Re: Sil20165 - ????
Another support ticket was sent. Been a week and a half now. Maybe this chapter has more complex coding than the others. Who knows...


Sat Jan 21, 2017 6:33 pm
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Post Re: Sil20165 - ????
Pitch Ninja wrote:
Another support ticket was sent. Been a week and a half now. Maybe this chapter has more complex coding than the others. Who knows...

Maybe Dan should stop being lazy. Writing code for a game like this shouldn't be hard.

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Sat Jan 21, 2017 6:47 pm
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Post Re: Sil20165 - ????
It's probably easier for him to just have one big update with this mission + QPedd event (+ 7-Year reward ?)


Sat Jan 21, 2017 7:20 pm
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Post Re: Sil20165 - ????
Mythra wrote:
It's probably easier for him to just have one big update with this mission + QPedd event (+ 7-Year reward ?)

If by easier, you mean "more convenient", then yes. However, what is more convenient for Dan isn't necessarily more convenient for us.

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Sat Jan 21, 2017 7:34 pm
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Post Re: Sil20165 - ????
quick dumb question, is this the followup in the most recent chain? i kind of phased out on killing straazi so im one behind for sure.

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Sun Jan 22, 2017 3:45 am
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Post Re: Sil20165 - ????
ActualFate wrote:
Pitch Ninja wrote:
Another support ticket was sent. Been a week and a half now. Maybe this chapter has more complex coding than the others. Who knows...

Maybe Dan should stop being lazy. Writing code for a game like this shouldn't be hard.


this isn't about lazy: making a game is harder then people think (i know from experience). Next to the just making, there is testing, bug fixing, more bug fixing, maintenance, tracing reported bugs (that sometimes turn out to be ghosts), ...

Also i don't know about GL but i don't think that this developing GL is a full time job for everyone so that cuts down the available time even more.

ActualFate wrote:
Mythra wrote:
It's probably easier for him to just have one big update with this mission + QPedd event (+ 7-Year reward ?)

If by easier, you mean "more convenient", then yes. However, what is more convenient for Dan isn't necessarily more convenient for us.


this game runs within FB, i don't have experience with this but it wouldn't suprise me that for a game to do that it (and all updates) need to be certified (like game updates on game platforms). That takes time so if this is the case he can't just push updates every week


Sun Jan 22, 2017 9:18 am
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Post Re: Sil20165 - ????
AEnterprise_ wrote:
this game runs within FB, i don't have experience with this but it wouldn't suprise me that for a game to do that it (and all updates) need to be certified (like game updates on game platforms)

Nope and nope. Facebook doesn't give two craps about what your app does, so long as it doesn't violate their terms of service. GL doesn't need any certification whatsoever.

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Sun Jan 22, 2017 7:47 pm
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Post Re: Sil20165 - ????
ActualFate wrote:
AEnterprise_ wrote:
this game runs within FB, i don't have experience with this but it wouldn't suprise me that for a game to do that it (and all updates) need to be certified (like game updates on game platforms)

Nope and nope. Facebook doesn't give two craps about what your app does, so long as it doesn't violate their terms of service. GL doesn't need any certification whatsoever.


fine then, i have no personal experience with this

this is also a kinda pointless discussion and probably the wrong place for it, could a moderator maybe move this out of this topic into a seperate one in the pub? that way this isn't in the way when the mission gets released


Mon Jan 23, 2017 8:15 am
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Joined: Tue Jul 31, 2012 9:54 pm
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Post Re: Sil20165 - ????
its here

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An Uncomfortable Decision


35 runs at 20 clicks 1200 energy+200 em each click

item is a planet building called Vvarix Flux ConduitImage


Vvarix Flux Conduit
[ Planet Structure - Size:1, Research:2, Artifact:1 ]
This structure gains additional bonuses based on your ship size when built.
Limit 1 per planet.
costs 500energy to place


Tue Jan 24, 2017 12:31 am
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Post Re: Sil20165 - ????
blueyedguy101 wrote:
its here

Image

An Uncomfortable Decision


35 runs at 20 clicks 1200 energy+200 em each click

item is a planet building called Vvarix Flux ConduitImage


Vvarix Flux Conduit
[ Planet Structure - Size:1, Research:2, Artifact:1 ]
This structure gains additional bonuses based on your ship size when built.
Limit 1 per planet.
costs 500energy to place

Extractable?

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Tue Jan 24, 2017 1:54 am
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Joined: Wed May 25, 2011 5:09 pm
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Post Re: Sil20165 - ????
Not bad. I'll be curious what the bonuses are in relation to ship size. I got big decks, and I cannot lie!! :D

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Tue Jan 24, 2017 4:06 am
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Joined: Fri Jul 13, 2012 5:19 am
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Post Re: Sil20165 - ????
1st 1 built already

Vvarix Flux Conduit Research: 4, Artifact: 2, Cloak: 600, Bonus Research: 8%


Tue Jan 24, 2017 3:45 pm
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Post Re: Sil20165 - ????
pokerman123 wrote:
1st 1 built already

Vvarix Flux Conduit Research: 4, Artifact: 2, Cloak: 600, Bonus Research: 8%

How many decks? And is it extractable so it can be re-placed when you have more decks?

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Tue Jan 24, 2017 3:52 pm
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Post Re: Sil20165 - ????
I'm so glad we are getting more research boosts...


Tue Jan 24, 2017 4:55 pm
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Post Re: Sil20165 - ????
it's still size 1, Artifact 2 and cloak 600.... atleast if you have x decks
the rest is just a bonus.... that some players might actualy need if Dan keeps giving us more ship modules with a 2.4 bil upkeep like the Jam Attenuator

think x = 6K'ish decks for pokerman, but not 100% sure

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Tue Jan 24, 2017 6:53 pm
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Post Re: Sil20165 - An Uncomfortable Decision
Anyone willing to provide their deck vs bonus?


Fri Jan 27, 2017 4:31 pm
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Post Re: Sil20165 - An Uncomfortable Decision
Still need someone to confirm whether or not it can be extracted so you can re-place them later for better bonuses, or if it's better to wait.

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Fri Jan 27, 2017 4:38 pm
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