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 NEW RACE PROFFESIONS 
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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NEW PROFFESIONS

(repost after it got jacked)

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SOLDIER - grants 5 passive invasion defence on all planets multiplied by your rank

eg-
rank 1 - 5 passive invasion def
rank 10 - 50 passive invasion def
rank 150 - 750 passive invasion def
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COLONIST -
allows you to colonise one extra planet for every 30 ranks you ascend
colonising planets are free
buildings are half price
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STRATEGIST -
additional bonus 10% on planet defence and attack
10% bonus invasion attack
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MARUADER -
20% bonus ship attack and defence to other players only (excludes planets and npcs)
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COMMANDER -
5% additional crew
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POLITICIAN -
10% population
5% bonus planetary production
unlimited political favour
can post on ship comms unlimitedly
can post on legion comms unlimitedly.
Ships can post on a politicians comm unlimitedly (they can be blocked)
-35% attack
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PACIFIST - -
80% attack on players and planets
80% defence
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HERO - -
-25% number of mission rounds needed for a completion
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TRAFFICKER -
1 hour alert timers (even when leaving legion)
no transport timers
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MAGISTRATE -
250% bonus planet production bonus to the planet you are guarding, includes your own planet and legion
planets.
Multiple magistrate proffesions can guard a single planet resulting an enormous planet bonus.
Guard
your best planet!
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Fixer proffesion sounds wierd, change that name to like mechanic, or metallurgist or Engineer
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Traffickers, Sabotuers, Magistrates, politicians are mainly SUPPORT players in a legion

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Sat Apr 02, 2011 11:07 am
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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many of them sound wonderful, though there is 2 points that many of them need if they are to be implemented:
1. how are they scaled to current professions?
2. what happens to the bonuses when the player switches professions?

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I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
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Sat Apr 02, 2011 2:59 pm
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Joined: Fri Jan 21, 2011 5:51 am
Posts: 2371
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zophah wrote:
2. what happens to the bonuses when the player switches professions?


thats what im most worried about

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Sat Apr 02, 2011 10:43 pm
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