View unanswered posts | View active topics It is currently Mon Jul 21, 2025 2:48 pm



Reply to topic  [ 5 posts ] 
 Increase Availability of Offensive Player Battle Artifacts 
Author Message
User avatar

Joined: Tue Oct 19, 2010 8:12 pm
Posts: 229
Reply with quote
I would like to suggest an increase in the availability of Stryll Trap Probes and/or Null Fuses, acquirable by a new mission.

Even at low levels, the four standard traps (Halcyon, Kronius, Omicron, Quantum) appear in such abundance, that it is easy to maintain 100% uptime. However, the two artifacts that counter traps (Stryll Trap Probes, and Null Fuses) appear extremely rarely. Hence, inter-player battles are infrequent at best due to this imbalance in favor of Defense.

The infrequency of the use of the inter-player battle system discourages its use. Perhaps this is intended to control the rate of badge acquisition, but this is not the best control system because not all Battle Market artifacts should be acquired at the same slow rate.

Unfortunately, I don't think increasing the appearance rate of Stryll Trappers and/or Null Fuses is a good solution. This would be an easy fix, but would be annoying to players because the frequencies of other, more desirable NPC's and artifacts (depending on the player) would decrease.

Therefore, may I suggest that a new, infinitely repeatable mission be added, that rewards players with either a Stryll Trap Probe, or better yet, a Null Fuse. This mission would allow the rate of badge accumulation to be controlled without discouraging players from fighting one another. This would also allow the player to manage the rate of badge accumulation better; If the player likes to fight other players, they can spend energy to support their ability to do so, instead of doing missions or fighting NPC's.

Draxinusom | The Dark Side

Note: An alternate solution would be to reduce the frequency of traps, however this could cause other problems down the road, such as needing to be re-balanced in the future. The aforementioned mission solution above allows the player to balance the system themselves as desired.

_________________
Sentinel Draxinusom - ULTRACORP IMPERIUM
Image


Thu Apr 07, 2011 8:20 pm
Profile WWW
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
-1

unless they decide to implement some defensive traps, this would be AWFUL. your pretty much saying, lets give anyone over rank 500 infinite null fuses. as ive said since fuses came out, if you cant handle pvp with traps, then you shouldnt pvp. null fuses are a crutch for higher levels so they can swarm attack players, and have no penalty whatsoever. the reason they are so rare is because theyre ment for players to use them once in a great while. like when ur kvd and a boss is alerted. i would prefer null fuses taken out of the game, but seeing as this would make the ccers whine, i vote for leaving it the way it is.

_________________
Image
Image


Thu Apr 07, 2011 10:35 pm
Profile
User avatar

Joined: Tue Oct 19, 2010 8:12 pm
Posts: 229
Reply with quote
A valid point, higher levels could get more Null Fuses. But that is true for all artifacts. All artifacts are crutches? I think you're making this a personal argument about Null Fuses, based on your experience with them. Then again, I can't really say your experience isn't valid. So let's say you represent a lower level in your perspective on Null Fuses. I think that's fair.

But what about the Stryll Trap Probe option? I see you completely ignored that in your rant.

-1 for ignoring content and/or presenting an incomplete argument.

Draxinusom | The Dark Side

_________________
Sentinel Draxinusom - ULTRACORP IMPERIUM
Image


Fri Apr 08, 2011 8:46 am
Profile WWW
User avatar

Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
Reply with quote
trap probes themselves only tell you how many traps they have online. you can have 50 trap probes, and it wouldnt make a difference, as you still have to go through those traps to get a kill. i dont care how many people know how many traps are online. and if my traps are down than its my own fault, i'll get targeted either way if im on the battle tab, and if im shared to a legion then i doubt theyre gonna care if i have zero or 4 traps online, theyre still gonna go for a disable.

however, if the player has 50 null fuses, thats an easy 25 disables with no reprocussions whatsoever. and thats if each player has both a kv and a halc up, and the player hits both, which is unlikely in a gang attack. null fuses should remain rare because of their extremely overpowered effect. if they were common, then there would be no point in setting traps, other than annoying the person with a couple extra clicks. ive seen how fast high levels and impatient pvpers use them. and i can say that if they had more of them it would make this game go bad fast. the minute larger players can attack smaller players without any means of defense, the players stop playing. thats the reason ive stopped playing every single facebook game (save for completing the campaign in a couple of em).

whats worse, because this would be an infinitely repeatable mission, people who have completed the missions would only do this mission, as its rewards are MUCH better than CtS.

_________________
Image
Image


Fri Apr 08, 2011 9:52 am
Profile
User avatar

Joined: Tue Oct 19, 2010 8:12 pm
Posts: 229
Reply with quote
Ah, I see where you're coming from. Yeah.. gang bangs would be brutal.. and they already are to some degree. Thank you, Legion Alert!

I'm thinking the trap probe option would actually make badge farming more fun. I can browse through the 10 players currently "in range" and look for folks with zero or few traps and lay the smack down if I find one, which can be rare due to the abundance of traps. If I don't find one, I can take a chance and hit one of the folks on the list and close their window to get a new target. It's a gamble, but gambling is fun.

Here's my biggest problem with the current system: if I run out of Trap Probes or Null Fuses, I am at the mercy of Halcyon/Kronius Traps. I attack someone, Halcyon goes off. I wait an hour. Meanwhile, my target re-applies Halcyon. I attack again or hit someone new. Another Halcyon goes off. I get no badges. I can do that all day. This is what I mean about the current pvp system discouraging its own use.

Gotta do something about this.. Dan, if you're reading this stuff, I would really like to hear your perspective on the subject.

Draxinusom | The Dark Side

_________________
Sentinel Draxinusom - ULTRACORP IMPERIUM
Image


Fri Apr 08, 2011 5:49 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.