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Reach
Joined: Fri Dec 10, 2010 1:49 pm Posts: 181 Location: USA, PA
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I belive this may have been suggested before but I can not remember. Anyway, How about a new NPC type? just like the kalvium asteroids but differently colored and varying in sizes. here is just a rough example Average Dynite Asteroid This asteroid looks like it is made of nothing but Dynite, it probably came off of a moon. attack 50 defense 150 disable reward 10 xp you collect some of the dynite left over. 50 Dynite added to cargo The numbers could be changed depending on size. for example attack defense and rewards could be different depending on the mineral the asteroid is made from. And size classes (small average large) could change the amount of minerals collected. Maybe even make an elite/rare NPC that needs other to help destroy it like "Planet Destroyer Aidonium Asteroid" This massive asteroid could destroy a planet. Destroy it and collect debris before it can do any damage to a world. Attack 1000 Defense 2500 These numbers are just an example. If the idea is liked at all the numbers could be changed to work better. So what do you think? 
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Thu May 05, 2011 10:10 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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+1
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Thu May 05, 2011 10:13 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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+1 needs tweaking though, wouldnt it be better if the asteroid is like a planet you mine, do research, mine artifacts?
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Thu May 05, 2011 10:28 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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dan could load these up on the battle tab and i don't think anyone would mind.....esp with the added benefit of aquiring minerals +1
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Thu May 05, 2011 10:30 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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DEFINITLY +1 from me! it would be nice to get some compensation for my repair bill, or for higher ups to get a break from flamehawks.
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Thu May 05, 2011 10:41 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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I see no reason an asteroid should have any attack. It can have a lot of defense (so it costs a lot of energy to defeat) but how is it going to attack you?
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Thu May 05, 2011 10:43 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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ODragon wrote: I see no reason an asteroid should have any attack. It can have a lot of defense (so it costs a lot of energy to defeat) but how is it going to attack you? actually it can crash into your ship, causing massive damage, and what if small chunks fly off of it
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Thu May 05, 2011 10:47 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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235drew wrote: ODragon wrote: I see no reason an asteroid should have any attack. It can have a lot of defense (so it costs a lot of energy to defeat) but how is it going to attack you? actually it can crash into your ship, causing massive damage, and what if small chunks fly off of it 
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Thu May 05, 2011 10:48 pm |
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Reach
Joined: Fri Dec 10, 2010 1:49 pm Posts: 181 Location: USA, PA
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ODragon wrote: I see no reason an asteroid should have any attack. It can have a lot of defense (so it costs a lot of energy to defeat) but how is it going to attack you? Well it was slightly based off of the kalvium asteroids. they had very little attack but it makes sense. asteroids can break apart and you may have to avoid some peices and if they hit you they could do damage. But like I said, if the idea was liked we could figure out any details that may need to be changed. If you all like this idea so much, then we should keep this thread going and expand on the details. 
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Fri May 06, 2011 2:28 am |
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Tara Li
Joined: Sat Feb 26, 2011 8:12 pm Posts: 59
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Due to the composition of some asteroids, one might reflect some of the attack you make, causing damage.
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Fri May 06, 2011 2:45 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Tara Li wrote: Due to the composition of some asteroids, one might reflect some of the attack you make, causing damage. and others would absorb more attacks 
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Fri May 06, 2011 2:50 am |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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detregets wrote: Tara Li wrote: Due to the composition of some asteroids, one might reflect some of the attack you make, causing damage. and others would absorb more attacks  +1 also the better the mineral the stronger it is, the aidonium astroid should be unlocked at 160
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Fri May 06, 2011 11:00 am |
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Smithe
Joined: Tue Sep 28, 2010 1:34 am Posts: 374
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Agreed, this is a brillant idea +1. I like the idea of different asteroid types.
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Fri May 06, 2011 11:18 am |
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Reach
Joined: Fri Dec 10, 2010 1:49 pm Posts: 181 Location: USA, PA
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Well, looks like it is a pretty well liked idea. Maybe change a few details in the numbers and we could ask Dan to put it into the game at some point. 
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Fri May 06, 2011 2:39 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Great idea +1
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Fri May 06, 2011 3:07 pm |
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Pertominus
Joined: Thu Apr 28, 2011 4:21 am Posts: 1091 Location: really wants 2 b in LA....
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Reach wrote: asteroids can break apart and you may have to avoid some peices and if they hit you they could do damage. Couldn’t that be a special ability for the asteroid, eg: meteorite shard strike-does additional damage to player's ship? rather than constantly beeing pelted with asteriod fragments. great idea tho!!! 
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Fri May 06, 2011 3:57 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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Or every type of astroid has its own unique abiltiy
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Fri May 06, 2011 4:18 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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So like these astroids one for each mineral here are some of the rarities Dynite Astroid - Common Chrisium Astroid - Common Darrinyte Astroid - Common Hydium Astroid - Uncommon Erixion Astroid - Uncommon Pawlcite Astroid - Uncommon Dieterion Astroid - Rare Dysilion Astroid - Rare Kurinite Astroid - Rare Aidonuim Astroid - Extremely Rare Depending on their discryption of the mineral like Dullness , Luster, Ruff and Smooth it may reflect (more defense) or have bigger shards (more attack). And some may be different sizes. Of course i think this should come after Bases and the Planet Trade System mentioned on a topic i recall. I mean thats fair, just this morning (idk the chances) I got an Extremely Rare Rouge Experimenter so these sound reasonable
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Fri May 06, 2011 4:59 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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Joshball98 wrote: So like these astroids one for each mineral here are some of the rarities Dynite Astroid - Common Chrisium Astroid - Common Darrinyte Astroid - Common Hydium Astroid - Uncommon Erixion Astroid - Uncommon Pawlcite Astroid - Uncommon Dieterion Astroid - Rare Dysilion Astroid - Rare Kurinite Astroid - Rare Aidonuim Astroid - Extremely Rare Depending on their discryption of the mineral like Dullness , Luster, Ruff and Smooth it may reflect (more defense) or have bigger shards (more attack). And some may be different sizes. Of course i think this should come after Bases and the Planet Trade System mentioned on a topic i recall. I mean thats fair, just this morning (idk the chances) I got an Extremely Rare Rouge Experimenter so these sound reasonable I think Dieterion should be uncommon, it isn't that valuable.
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Fri May 06, 2011 5:03 pm |
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Nannoch
Joined: Mon Mar 28, 2011 8:23 am Posts: 229
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MitchellN wrote: Joshball98 wrote: So like these astroids one for each mineral here are some of the rarities Dynite Astroid - Common Chrisium Astroid - Common Darrinyte Astroid - Common Hydium Astroid - Uncommon Erixion Astroid - Uncommon Pawlcite Astroid - Uncommon Dieterion Astroid - Rare Dysilion Astroid - Rare Kurinite Astroid - Rare Aidonuim Astroid - Extremely Rare Depending on their discryption of the mineral like Dullness , Luster, Ruff and Smooth it may reflect (more defense) or have bigger shards (more attack). And some may be different sizes. Of course i think this should come after Bases and the Planet Trade System mentioned on a topic i recall. I mean thats fair, just this morning (idk the chances) I got an Extremely Rare Rouge Experimenter so these sound reasonable I think Dieterion should be uncommon, it isn't that valuable. I agree dieterion should be uncommon 
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Fri May 06, 2011 6:45 pm |
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