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 NEW BASE IDEAS 

do you like my ideas?
1. yes 44%  44%  [ 4 ]
2. no 33%  33%  [ 3 ]
3. mostly, but needs to be tweaked. 0%  0%  [ 0 ]
4. kinda but should be changed. 11%  11%  [ 1 ]
5. just the main idea, but i would do it differently. 11%  11%  [ 1 ]
Total votes : 9

 NEW BASE IDEAS 
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Joined: Wed Apr 06, 2011 10:04 pm
Posts: 197
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Okay, we have all seen the star-bases and i think they are really awesome :) . i like the production part and soon PVP part of them. But i have some ideas for base modules and other things that can be gradually implemented.
Modules:
I think we could have another special type of attack module that is basically fighter ships. There would be multiple types of them that get better, they would basically fly out during an attack and bombard the enemy ship. They would come in packs of ten and in a hanger bay. This hanger bay could also be a whole new part of the bases that holds has many fighters has they can fit. it could be either a required module to get ten fighters per one, or a part of the base that has it's own space that can be upgraded too so it can fit more fighters. Then the fighters[ regardless of the way for them to fit chosen], would be bought in packs of ten and you can sell some for better ones.

ANYONE can add new ideas in responses to this ;) . plus i don't want anymore base idea threads created, this one is for all of your ideas and thoughts of change.

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Sun May 08, 2011 5:52 pm
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Joined: Tue Mar 22, 2011 8:11 pm
Posts: 883
Location: invading your planet
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I think we should be able to guard it, like a planet, adding our attack and defense to it


Sun May 08, 2011 6:15 pm
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Joined: Wed Jun 23, 2010 3:20 pm
Posts: 25
Location: Somewhere
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235drew wrote:
I think we should be able to guard it, like a planet, adding our attack and defense to it


that will probs be enabled when base combat is released

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Sun May 08, 2011 6:17 pm
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Joined: Sat Sep 25, 2010 5:03 am
Posts: 532
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Yeah, seriously... not even 7 hours old and you are trying to upgrade Dan's great idea. :lol:
He said combat was coming. Give the man a chance.

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Sun May 08, 2011 6:20 pm
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Joined: Wed Apr 06, 2011 10:04 pm
Posts: 197
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i am sorry, i was thinking this would be brought in later because i know dan still is going to put in a few more implements. ;) . but i Trust he can get it right and make us even happier :) . anyone has ideas for later updates on bases just post here.

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Sun May 08, 2011 6:29 pm
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Joined: Tue Mar 29, 2011 6:15 am
Posts: 1416
Location: mylarai homeplanet
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throw in a cantina module

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Mon May 09, 2011 7:40 am
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Joined: Thu May 05, 2011 11:07 pm
Posts: 75
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+1 to the Cantina Module. Only for those level twenty-one and over. Get a designated flyer, everyone.


Mon May 09, 2011 2:52 pm
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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sao kahn wrote:
throw in a cantina module

Yes, but what would it do?

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Mon May 09, 2011 2:57 pm
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Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
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I was thinking of legion missions say each member does 1 of the 50 rounds it installs a module on the base that doesn't take up any of it's space. like

Korteth segmented armor
10 rounds 200 energy each and a Crimson armor of some kind in storage might be consumed in the building 50-50 chance. some things like that.
Each member that does there 1 part increase what it does to the base sort of a curve that when done it's fairly tough.

legion mission number two gives a legion shared npc that each has to lock gives good items plus a speciel that when each member builds one does about eh same things as the mission one. Or a special module

the base modules would stay with the member so if they change legions there bonus goes with them.

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Mon May 09, 2011 3:39 pm
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Joined: Wed Apr 06, 2011 10:04 pm
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good ideas people, lets keep them running in :) .

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Mon May 09, 2011 11:41 pm
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