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 Remove Exotic Matter from Base % Contributions 
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exotic matter is incredibly easy to come by. all you need is a high mining per hour, and you can easily get the required amount. However, this is weighted the same as if someone donates the same amount of energy or complex tech. Complex tech requires energy to get, and energy is energy. to weight 10000 exotic matter the same as 10000 energy, i find thats completely unfair. i had logged 10000 exotic matter, but only 200 energy in the base. yet it showed i had contributed over 50% of the total amount!

if we are going to do a percentage contributed, then although exotic matter is required for advancement, it should not be weighted the same as energy or complex tech. IF it must be weighted i propose it be weighted 1/100 of energy or complex tech. and even thats pushing it.

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Mon May 09, 2011 5:43 am
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As a side note to your suggestion, people who have donated credits to the station should be considered contributors in some fashion. Since a base requires upkeep, which will need to be supplied by an active and attentive membership, it would seem responsible to recognize those who do contribute. Also, it would be unfair to grant it a one for one parity with the current three forms of contribution (energy, exotic matter, and complex tech parts), but i feel some level of contribution should be awarded to those who gave to the endeavor.

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Mon May 09, 2011 7:15 am
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+1
I used all the energy cube and tris I saved to put 50k energy into the base but the person that gave 65K Exotic Matter did more?
Exotic Matter should be 1/100 energy , but tech parts should be 2X energy. If we do credits they should be 1/100,000 energy.

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Mon May 09, 2011 9:06 am
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+1

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Mon May 09, 2011 9:33 am
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It would be nice if it tracked overall credit contribution, but I think it would be alright to just keep that separate from the percentages.

As for the OP, I agree that it should all be weighted somehow.


Mon May 09, 2011 1:23 pm
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I think all contributions should count, but each weighed against others.
Like those to bought tha 80GP buildings IMO is worth more then 100k EM per building etc.

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Mon May 09, 2011 1:40 pm
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wolfprince01 wrote:
+1
I used all the energy cube and tris I saved to put 50k energy into the base but the person that gave 65K Exotic Matter did more?
Exotic Matter should be 1/100 energy , but tech parts should be 2X energy. If we do credits they should be 1/100,000 energy.


65k takes a while to come by and it is stockpiled for months while 50k energy can be done in matter of minutes via GP. Exotic matter cannot be brought by credit card and it's hard enough to slowly earning them over time. Leave it alone. Reason why you get "pissed" off that 65k outweight your 50k is cuz both of you stockpiled energy cubes and exotic matter and that person just happened to save more than you over time.. But once that stockpiled exotic matters got exhausted then energy will outpace big time all thanks to energy refills and larger energy pool that players will start to invest more into engineers to speed up the base construction.. I think the current set-up is reasonable.. Oh! You forgot one major thing is that energy contribution also gives experience that exotic matter doesn't so leave that point system alone.. It's a good balance I would say..

But tech parts should be weighted more cuz it's already hard to acquire from months of NPC farmings.. Exotic matter is much easier than tech parts..

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Mon May 09, 2011 6:19 pm
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I have now give 185k Exotic Matter to base, I still have over 300k and have give out over 400k to lower levels to help with the missions that need it.
I get 5K+ Exotic Matter every day and only 2280 energy a day.
Theres not a lot to spend Exotic Matter on , but energy is needed for everything.
I'm counted as doing over 70% of the work on the base only because I was lucky and got on at the right time with the energy to level the base so I could dump all that Exotic Matter.

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Mon May 09, 2011 9:26 pm
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EM you can trade/buy, energy is personal. For that reason I would say EM is 1/10 of energy, or not applicable to the count at all. We can still all see the contribution, but I think total energy is going to be far more important.

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Mon May 09, 2011 9:35 pm
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plus i hardly see a 1.3 energy ratio when contributing to the base as something to really counterbalance the abundance of exotic matter. if i was getting a 3:1 ratio on energy, then i wouldnt have a problem because all my energy would go into the base, and that 65k exotic matter wouldnt matter because of all the energy id put into it. but since the ratio is so low, its really a sacrifice of energy to put it into the base. at least with complex tech its not really used except when colonizing a mining planet. and unless your continuously doing the star chart purger mission, then theres no use for exxotic matter at a high rank, so its easy to throw it away. weighting the contributon would make the distribution by % a much more viable option. in fact, i would prefer if the % by contribution only took energy into account. that seems more fair to me than allowing a lucky player with a few weeks of exotic matter to take up 50% of the stockpile in the divide by % option.

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Mon May 09, 2011 11:22 pm
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There is a problem here..
One player can fill a level slot and skew the percentages especially at the lower levels when you are trying to get participation.
Not only that but others are then prevented from donating that resource ..
And exotic matter is easy only because people haven't had much to spend it on.
people have large amounts stockpiled.
It may even out but it hardly seems fair.
A lot of this might go away if you pulled the level caps.
maybe add one that you can't donate if you percentage is over 20%.


Tue May 10, 2011 1:02 am
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-1

indeed at the lower ranks(300 downwards) exotic matter may well be a more readily available resource, at higher ranks its worth its weight in aidonium, flux and purger missions are the staple of most active high rank players, creating 100k exotic matter form thin air requires far far far more effort and difficulty that simply clicking energy into existance, if anything exotic matter should be considered a greater contribution than energy.


Tue May 10, 2011 11:11 am
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-1 as well from me. Sure I gave 450K of Em to the base but that wiped my EM out. So now I have to sit and wait for more while I'm getting energy all the time. constant. (1 every 30 secs) Also I agree with what Apotheosis said above. We have all sorts of other uses for our EM that is very very helpful to us. We can't just up grade our scanners anymore and get more planets like many others we have to purge 200+ worlds first then we can get more planets. So that is a lot of EM needed to get that many purgers. You will all be there one day as well then I wouldn't be surprised to see you wanting to make all EM, Energy, and tech worth the same. lol It may seem like its unfair now but give it time.

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Tue May 10, 2011 11:51 am
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Ultimately there will be different opinions on how players value certain contributions. The best option would be to allow Legions to set their own 'weight value' on Exotic Matter, Energy, and Tech Parts. This could be done in the 'rules' area.


Tue May 17, 2011 6:56 pm
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webguydan wrote:
Ultimately there will be different opinions on how players value certain contributions. The best option would be to allow Legions to set their own 'weight value' on Exotic Matter, Energy, and Tech Parts. This could be done in the 'rules' area.


Hah, you always come up with the best suggestions it seems. +1 : P


Tue May 17, 2011 6:58 pm
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webguydan wrote:
Ultimately there will be different opinions on how players value certain contributions. The best option would be to allow Legions to set their own 'weight value' on Exotic Matter, Energy, and Tech Parts. This could be done in the 'rules' area.


That's best idea ever. That way, legions have full decision for their own members without "blood" on your hands. :)

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Tue May 17, 2011 7:04 pm
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webguydan wrote:
Ultimately there will be different opinions on how players value certain contributions. The best option would be to allow Legions to set their own 'weight value' on Exotic Matter, Energy, and Tech Parts. This could be done in the 'rules' area.


+1

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Tue May 17, 2011 7:21 pm
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How about making it easier to contribute to the base. Those who are below legion average in rank have a hard time getting the research necessary to contribute. a research cap would be nice. Have enough research to use the CT lab and you can contribute for the next 3 or 4 levels?


Tue May 17, 2011 7:37 pm
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webguydan wrote:
Ultimately there will be different opinions on how players value certain contributions. The best option would be to allow Legions to set their own 'weight value' on Exotic Matter, Energy, and Tech Parts. This could be done in the 'rules' area.

+1

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Tue May 17, 2011 7:45 pm
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