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 suggestion to make the NPCs more like realalistic 
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Joined: Wed Dec 08, 2010 10:30 pm
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ok currently with battling NPCs there no difference between shields and health in them exept they have 2 different health meters and it turns blue when you shoot them what if the shields actually recharged? then thatd give you incentive to finish them fast or you could use those no recharge artifacts on them i think thatd be a nice addition to NPC battleing

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Fri May 20, 2011 6:55 am
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Joined: Thu Jun 17, 2010 11:45 am
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Dan originally said that NPC's would eventually start recharging. But that was months and months ago. Any updates, Dan?

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Fri May 20, 2011 7:24 am
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Joined: Fri Jan 21, 2011 5:51 am
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I don't want NPC shields to recharge.

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Fri May 20, 2011 7:30 am
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Joined: Tue Aug 10, 2010 8:40 pm
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haha, it's funny because when I first started the timed missions was the zolazin mission, I thought it was a one shot deal, and I spawned 2 matched bases, blocking my 2 NPC slots. I refused to attack them for over a month because I thought it was a waste with shield's recharging, turned out they don't recharge but it still took a bunch of weapons research to catch up to the fact that my ranking was making it stronger constantly. Everyone starts as an NPC noob I guess :mrgreen:

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Fri May 20, 2011 3:48 pm
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blakespon wrote:
ok currently with battling NPCs there no difference between shields and health in them exept they have 2 different health meters and it turns blue when you shoot them what if the shields actually recharged? then thatd give you incentive to finish them fast or you could use those no recharge artifacts on them i think thatd be a nice addition to NPC battleing


i did the same thing only it was a different mission NPC

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Fri May 20, 2011 5:15 pm
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