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 Expanded Red Badges 
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Joined: Mon Mar 14, 2011 5:58 pm
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Hello webguydan, first, I love the game you've done some great work with it. I also know you're pretty busy with all the new base stuff but I figured I'd offer my suggestion as it's recently become an actual issue for me. The badge system is awesome but I couldn't help but notice that all of the badges save for red have something you can purchase multiple times that you cannot max out on be they debuffs or planet structures. I wouldn't have said anything except for the fact that I recently acquired my fourth dominion cannon and now have nothing to spend any further red badges on. This could have been your intent from the start or perhaps you assumed people would just stop caring after they got their fourth cannon. Either way it is my hope that once you have some time that perhaps you would consider allowing red badges to be spent on some sort of planetary invasion buff or base combat buff or really whatever you feel is appropriate. Again thank you for the great game and thank you for taking the time to read this.


Wed May 25, 2011 1:12 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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If it was up to me, badge modules would scale to rank at time of first install. You would want to replace them periodically and thus the problem would mostly be solved.


Wed May 25, 2011 1:39 pm
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Joined: Mon Mar 14, 2011 5:58 pm
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Actually, yeah that's pretty solid, I second Mark's suggestion.


Thu May 26, 2011 2:27 am
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Joined: Wed Dec 08, 2010 10:30 pm
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i agree i have the same issue now i just scrap them for complex tech parts

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Thu May 26, 2011 3:54 am
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Joined: Thu Jun 17, 2010 11:45 am
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Upgradable cannons would be a nice idea, and would make them a viable alternative to the Radiant Surge Cannons. Plus it would solve the problem noted by Mandarb.

+1 from me.

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Thu May 26, 2011 8:11 am
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Joined: Sat May 14, 2011 7:07 am
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+! from me two

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Thu May 26, 2011 1:31 pm
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Joined: Fri May 14, 2010 7:30 pm
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Doms can be salvaged into complex parts... you need those.


Thu May 26, 2011 1:35 pm
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Joined: Wed May 18, 2011 7:57 am
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I would prefer another ship module, or considering the nature of the red badges, a trap of some sort.

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Thu May 26, 2011 1:55 pm
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Joined: Thu May 05, 2011 11:07 pm
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+1 I agree completely.


Thu May 26, 2011 2:59 pm
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Joined: Sun Feb 20, 2011 3:39 pm
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I'm fine with turning dom cannons into tech parts, although a new mod for ships would be really cool.

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Thu May 26, 2011 3:02 pm
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