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The Quinosa Saga, Part 4: The Escape
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Sorry it took so long. Here is the final chapter of the Quinosa Saga!
Hostile Anomaly: 3 completions We have begun to break our way into the Fourth Wave. Scans are picking up concentrations of the spacial distortion forming semisolid crystals. These crystals are moving through the Fourth Wave in a way that portrays sentient behavior. It looks like we will have to fight our way in. Cost: Dimension Crystal (gained by defeating common Crystal Anomalies) Reward: Refined Prism Matrix (size 12 module, +50 max energy, +40 invasion attack, +40 crew strength)
The Gates: 5 completions As we approached the ship, its full shape is made apparent: a long, smooth vessel large enough to support the population of an entire planet. Multiple gaping holes are torn across its faded-blue surface, revealing broken and outdated technology beneath its hull. Scans reveal several massive energy signatures powering the ancient systems. There is only one access point large enough to let our ship into the docks, but it is sealed shut. It would take weeks for us to cut our way in, so cracking the dock passcode is our only option. Reward: Bervad Alpha Code (artifact, steals the location of a planet from an enemy’s scans; requires you to successfully hack the target first)
Disturbed Slumber: 8 completions Opening the hanger doors, a caustic slime rims the inside of the dock. Our only option is to vaporize it with our cannons, otherwise the ship can’t reach the clamps. As it began to smolder, grotesque worms are reaching out of the slime and trying to grab at the ship! We must eliminate this infestation if we are to investigate the inner workings of the mysterious vessel. Reward: Devourer Cluster (battle)
*The Devourer Cluster drops Corrupted Slime, an artifact that instantly deals 50% of their hull in damage to a non-elite, non-boss NPC, but only if their shields are down.
Reaching the Controls: 2 completions Our teams have entered the superstructure and have found no more hostile creatures. It is clear that all of its inhabitants have abandoned it or died. We have reached what appears to be a central control for the ship, and the systems are still powered. We can’t access the main hub due to a lack of backwards compatibility with their old computers, so new data conversion is needed. Reward: Boot Codex Drivers (size 8 module, +15 scan, +15 cloak, +30 max shield)
The Untold History: 5 completions What we have found is astounding! This ship belonged to an ancient race called the Bervad. They were so obsessed with exploration that they spread themselves thin and fell victim to civil unrest. This vessel, named The Quinosa Event, was designed to take the entire population of their homeworld and escape to a parallel dimension! But something went wrong… Their engines destabilized and created the spacial anomaly, killing almost everything aboard. It then drifted away and took its long arc back to the galaxy. Shutting off the reactors will finally put this graveyard ship to rest. Reward: Energy Dump Canister (artifact, provides 1000 energy when used)
The Fall of a Kingdom: 1 completion With the power gone, the spacial distortion is collapsing down on the ship! We must direct all ship systems to thrust or we will not make it away before we are crushed! Risk: you didn’t make it out in time (mission failure and ship disabled) Reward: unlocks Learning From the Past
Learning From the Past: 4 completions The Bervad did not have access to our modern conveniences that would have saved their ship. From the data we were able to extract from The Quinosa Event’s computers, we can remake their engines safely and precisely. Reward: Bervad Trans-D Engine (size 35 module, -80 max energy, +400 defense)
Though descriptions of their appearance have been lost to time, it is well documented that they were obsessed with exploration and discovery. Back when most races were just achieving interstellar travel, the Bervad have explored multiple quadrants and made great contributions to scanning technology. However their control was spread thin and multiple civil wars erupted between the colonies. The wars destroyed all of their civilizations. It was clear that they would go extinct if they didn’t escape the madness. And they tried.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Wed Jun 01, 2011 6:38 pm |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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Awesome! Pretty cool. Interesting story. However, I feel like the Bervad should somehow become playable. Maybe the saga isn't over yet...
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Thu Jun 02, 2011 12:37 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Fralo wrote: Awesome! Pretty cool. Interesting story. However, I feel like the Bervad should somehow become playable. Maybe the saga isn't over yet... Unlike the Zepther Saga, this one was designed to be a solid end. I felt that adding the Bervad would be dull as their race bonus would certainly be a scan bonus. It was written into the story why the player cannot become a Bervad: their race is extinct with very few records. Not enough to recreate their DNA like the player did with the Drannik.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Thu Jun 02, 2011 12:05 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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You mission chains are interesting, far better than the ones im thinking of, mostly mine are a part of my own little Project of rough drafts, I currently have 1 Project going (1 turned out to be added already), Called the B.H.G.P ( Black.Hole.Grid.Project ). I havent added the third mission but im thinking about putting the Dark Smuggling guild in this. But your chain here is outstanding! Thinking of new project that requires yourself using electro pulses, basically a chain that would give different Buffs, a XP buff for electro pulses converging to the brain enhancing bio-metrex comprehension. What do you think haha.
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Thu Jun 02, 2011 12:35 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Joshball98 wrote: You mission chains are interesting, far better than the ones im thinking of, mostly mine are a part of my own little Project of rough drafts, I currently have 1 Project going (1 turned out to be added already), Called the B.H.G.P ( Black.Hole.Grid.Project ). I havent added the third mission but im thinking about putting the Dark Smuggling guild in this. But your chain here is outstanding! Thinking of new project that requires yourself using electro pulses, basically a chain that would give different Buffs, a XP buff for electro pulses converging to the brain enhancing bio-metrex comprehension. What do you think haha. PM me some of the details and I can help you fill out the story. Try not to give too many spoilers outside of PMs. 
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Thu Jun 02, 2011 3:28 pm |
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