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[ 7 posts ] |
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New Method for Dividing Base Resources
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Moonblade
Joined: Fri Jun 03, 2011 3:53 am Posts: 77
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Just a thought, I've heard a fair few people complaining about the % contributed method of division as it can be thrown out completely by one member dropping in 200k or more exotic matter, on the other hand even distribution does not encourage donation to the base beyond initial contribution to qualify.
My idea is that the resources are split in two, half is evenly divided amongst all who have contributed to the base, the remained is divided based on % contribution. This way everyone gets a decent share but those who take the effort to put resources into the base get rewarded for doing so.
_________________ "Only two things are infinite; the universe and human stupidity and I'm not sure about the universe" Albert Einstein
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Fri Jun 03, 2011 4:05 am |
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Glorfygolgoth
Joined: Thu Nov 11, 2010 2:44 pm Posts: 58
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I like it.
Much less effort than my current system of 1 week divide by %, 3 weeks divide evenly.
helps out everyone, all the time, but still rewards based on effort.
_________________ Golgotha Co-Leader of Lords of Infinity Rising. Accepting members level 600+ Awesome base.
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Fri Jun 03, 2011 4:39 am |
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Glorfygolgoth
Joined: Thu Nov 11, 2010 2:44 pm Posts: 58
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It just occured to me. Is there seriously any reason we cant have a system to assign % Manually?
Or if not that, a system where a leader can add or subtract % from a player as a reward or punishment?
At the moment, leaders are kinda teethless. Its Listen or Get Booted. It would be nice to have something with more tangible effects that are not that extreme.
_________________ Golgotha Co-Leader of Lords of Infinity Rising. Accepting members level 600+ Awesome base.
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Fri Jun 03, 2011 2:07 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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Glorfygolgoth wrote: It just occured to me. Is there seriously any reason we cant have a system to assign % Manually?
Or if not that, a system where a leader can add or subtract % from a player as a reward or punishment?
At the moment, leaders are kinda teethless. Its Listen or Get Booted. It would be nice to have something with more tangible effects that are not that extreme. +1 to this! Steve, you get -5% of the base production
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Last edited by JoshFFuller on Sat Jun 04, 2011 4:23 am, edited 1 time in total.
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Fri Jun 03, 2011 6:43 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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also a stipend for being leader and officer would be cool 
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Fri Jun 03, 2011 6:57 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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How about letting us distribute a % through out the research tree?
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Fri Jun 03, 2011 7:10 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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Glorfygolgoth wrote: It just occured to me. Is there seriously any reason we cant have a system to assign % Manually?
Or if not that, a system where a leader can add or subtract % from a player as a reward or punishment?
At the moment, leaders are kinda teethless. Its Listen or Get Booted. It would be nice to have something with more tangible effects that are not that extreme. +1
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Fri Jun 03, 2011 7:14 pm |
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