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 Collective Theory Lab Creations 
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Joined: Fri Apr 15, 2011 4:35 pm
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Resonance Inhibitor
[ Planet Structure - Size:1, Cloak:250, Invasion Defense:500 ]
Installs a Resonance Inhibitor on your planet.
(limit 2 per planet)
Discovered by: LibinG

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Mon May 23, 2011 7:58 am
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Joined: Thu Dec 30, 2010 12:09 pm
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what does it take to make it?

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Mon May 23, 2011 7:59 am
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Joined: Mon May 03, 2010 5:48 am
Posts: 1945
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You need to update DM79 Datacenter cuz it got upgraded nicely..

DM79 Datacenter
[ Planet Structure - Size:1, Research:4 ]
If deployed on a non-Gas planet, the structure will provide 2 bonus research.
(limit 1 per planet)

Same cost..

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Nocifer Deathblade, Founder and Leader of the Dysonians
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Mon May 23, 2011 11:03 am
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Joined: Wed Feb 23, 2011 4:22 pm
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The spy probe governance is a terrible, terrible waste of CT lab space. How utterly useless.

Please upgrade! If the "online" option is too powerful, just up the cost te 50 of each probe er something.

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Whars te rum?


Mon May 23, 2011 2:15 pm
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Joined: Sat Dec 25, 2010 4:04 am
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online is something you should have to deal with regardless of a change in price.

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Mon May 23, 2011 3:34 pm
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Joined: Thu May 12, 2011 7:08 pm
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Planet Flux - Tracer
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: Ziokk


20 Flux Probes
20 Quantum Flare
20 Planet Vortex Deflector

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Tue May 24, 2011 1:21 am
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Joined: Fri May 07, 2010 12:43 am
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Robert wrote:
How long is it going to take you to add this:
Robert wrote:
Planet Flux - Tracer
Cost: 20 Flux Probes, 20 Quantum Flares, 20 Planet Vortex Deflectors, 25 Energy
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: XMilox

Oh my God you added something that was posted two pages after this before this. I've been waiting.

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Tue May 24, 2011 3:57 am
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*edited

wrong thread

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Tue May 24, 2011 5:33 am
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Joined: Thu Aug 05, 2010 11:58 pm
Posts: 1146
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Fujimoto420 wrote:
Planet Flux - Tracer
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: Ziokk


20 Flux Probes
20 Quantum Flare
20 Planet Vortex Deflector


not for nothing but how many of these do u think would ever get used im not buying 20 flux probes to find out who know were a planet is when i can just flux it and be done with it.

Art great idear +1

method of making it -1

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Tue May 24, 2011 6:23 am
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Chris24markey wrote:
Fujimoto420 wrote:
Planet Flux - Tracer
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: Ziokk


20 Flux Probes
20 Quantum Flare
20 Planet Vortex Deflector


not for nothing but how many of these do u think would ever get used im not buying 20 flux probes to find out who know were a planet is when i can just flux it and be done with it.

Art great idear +1

method of making it -1



Because that takes both energy and EM that you don't need to waste, if it's say a rank 20-something inactive or no legion you can probably ignore the fact is was scanned, for example.

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Wed May 25, 2011 1:10 am
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BinaryMan wrote:
Chris24markey wrote:
Fujimoto420 wrote:
Planet Flux - Tracer
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.
Discovered by: Ziokk


20 Flux Probes
20 Quantum Flare
20 Planet Vortex Deflector


not for nothing but how many of these do u think would ever get used im not buying 20 flux probes to find out who know were a planet is when i can just flux it and be done with it.

Art great idear +1

method of making it -1



Because that takes both energy and EM that you don't need to waste, if it's say a rank 20-something inactive or no legion you can probably ignore the fact is was scanned, for example.



my bad i read it wrong i thought it was a plnet flux u wanted to use lol...... back to a +1 +1

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Wed May 25, 2011 1:48 am
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Willeitner wrote:
online is something you should have to deal with regardless of a change in price.


Then get rid o' it altogether. Even a dimwitted pirate can tell that deal be bad.

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Whars te rum?


Wed May 25, 2011 4:05 am
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The Dysonians Legion now have 10 total blueprints (did 2 breakthroughs last night) and the missing KNOWN blueprint is plasma planets.. So that's 11 BPs. I wonder if there would be more? What happen if we have ALL BPs and lab still has option for us to gamble for nothing cuz there is no more blueprints or Lab would simply lock out gambling button to prevent wasting any more RPs for nothing? Curious..

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Wed May 25, 2011 12:02 pm
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maybe theres like a super rare one that makes a god planet ;)

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we just tasted top 20 o yeaaaa
with a lvl 5 base :D

4t ide put something new here instead of every other similar signature


Wed May 25, 2011 12:09 pm
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Pirates got 11 discoveries, 3 te go.

Mostly due te Steam, who's a freak.

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Sun May 29, 2011 1:24 am
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There is only 10 whats the 11th not posted lol

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Mon May 30, 2011 6:50 am
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There are 14 so far. Just browse through the thread.

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"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?"
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Mon May 30, 2011 7:09 am
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aye, there are 14 so far.... see the wiki
http://galaxylegion.com/wiki/index.php/ ... Theory_Lab

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Mon May 30, 2011 11:27 pm
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We have 12... what's funny is the 2 missing are the 5% shield/def modules. At the rate we've been getting them, should have it soon enough (then you sit and collect for them heh).

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Thu Jun 02, 2011 2:00 am
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Joined: Mon May 03, 2010 5:48 am
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Lone.Lycan wrote:
aye, there are 14 so far.... see the wiki
http://galaxylegion.com/wiki/index.php/ ... Theory_Lab



Yeah, we have 13 now and the difficulty rating just got upgraded to NEAR IMPOSSIBLE from ultra difficulty. Lol.. Sounds like 14 is max. I wonder if we completed 14th and the research button would finally grays out?

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Fri Jun 03, 2011 12:42 pm
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