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 NPC ideas thread! 
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Joined: Sat May 07, 2011 11:01 am
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People are always talking about planets and mission chains, so lets make some NPC ideas! :D

Temporal Rift Ship
Matched
Extremely Rare
XP: 55
Drops: Temporal Flux Orb, Temporal Rift Emmiter (resets all timers, except alerts. Includes planetary invasions.)
Stats at rank 100:
Hull: 500
Attack: 900
Defense: 1300
Cloak: 200

Ability: Rift Cloak - immune to artifacts.

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Sun Jun 05, 2011 11:05 am
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There is a flaw in your temporal rift artifact.
What use is it if it doesnt reset invasion and alert timers? Is just abillity timers?

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Sun Jun 05, 2011 11:15 am
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thunderbolta wrote:
People are always talking about planets and mission chains, so lets make some NPC ideas! :D

Temporal Rift Ship
Matched
Extremely Rare
XP: 55
Drops: Temporal Flux Orb, Temporal Rift Emmiter (resets all timers, except alerts. Includes planetary invasions.)
Stats at rank 100:
Hull: 500
Attack: 900
Defense: 1300
Cloak: 200

Ability: Rift Cloak - immune to artifacts.


Basically it includes:
Hack
Raid
Invade
Trade
Repair
Gift Share
Abilities
And anything else except alerts.

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Sun Jun 05, 2011 11:17 am
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Woops my bad, didnt see the alert timer.

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Sun Jun 05, 2011 11:20 am
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Make it drop Paradox Generators too, since they're time related. And maybe a supped up Planetary Time Vortex that bumps you up to Peaked in one shot.


Mon Jun 13, 2011 7:32 pm
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Valdimarian wrote:
Make it drop Paradox Generators too, since they're time related. And maybe a supped up Planetary Time Vortex that bumps you up to Peaked in one shot.


The Temporal Rift Emitter is just a new version of the paradox generator, as far as I'm aware. It resets all timers except alerts. As for the souped up time vortex, it's a good idea, but maybe on a different ship. 2 drops is enough.

Also, this thread is for other people to post ideas too! I want to hear your ideas. :D

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Mon Jun 13, 2011 7:37 pm
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Valdimarian wrote:
Make it drop Paradox Generators too, since they're time related. And maybe a supped up Planetary Time Vortex that bumps you up to Peaked in one shot.


Rogue Scrap Hauler.
Rank 90 Uncommon Garbage Ship.

Drops: Time Manipulators(70%), Paradox Generators(20%), Planetary Warp Vortex (10%) (Upgrades a planet to 'peaked').

<insert rsl unfo> Scrap haulers carry parts from various experiments that have failed. Since the RSL tend reverse their errors by warping time, you could find time technology on board.

Stats:
Hull: 100
Shield: 800
Attack: 270
Defense: 650

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Mon Jun 13, 2011 7:42 pm
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cool thing

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Tue Jun 14, 2011 5:44 am
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thunderbolta wrote:
Rogue Scrap Hauler.
Rank 90 Uncommon Garbage Ship.

Drops: Time Manipulators(70%), Paradox Generators(20%), Planetary Warp Vortex (10%) (Upgrades a planet to 'peaked').


Trying to find a way to get more Time Manipulators now that they are not tradeable? Unless the rarity is changed to extremely rare I don't think your idea is going to be considered for more than a split second (pardon the pun).

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Tue Jun 14, 2011 6:39 am
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wreckage salvager.

Matched
commercial/uncommon
XP: 20
Drops: complex tech parts(between 5-10)
Stats at rank 100:
Hull: 2000
Attack:200
Defense: 1500
Cloak: 0
Special ability: risk of being alerted to battle fleet (destruction of commercial craft)

always wanted to see some thing like this o,O battle fleet is like flame hawk. only easier :mrgreen: :mrgreen:

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Tue Jun 14, 2011 9:08 am
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Nazwreck wrote:
thunderbolta wrote:
Rogue Scrap Hauler.
Rank 90 Uncommon Garbage Ship.

Drops: Time Manipulators(70%), Paradox Generators(20%), Planetary Warp Vortex (10%) (Upgrades a planet to 'peaked').


Trying to find a way to get more Time Manipulators now that they are not tradeable? Unless the rarity is changed to extremely rare I don't think your idea is going to be considered for more than a split second (pardon the pun).


No. I simply chose them because people like TMs and the other choice was planetary time vortex, which are common enough already. I don't see why TMs should be as rare as terraformers.

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Tue Jun 14, 2011 4:43 pm
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Crimson Castle-extremely rare boss
rank:250-1400
hull:120,000
shield:70,000
Defense:7000
attack:14000
cloak:500

The Crimson Castle is the main operational center for crimson warfare. It is equipped with the best weapons the crimsons have. It is used as an artillery to destroy all the enemies of the crimson empire. It is said that the crimson castle can take out many ships in just one shot.

countermeasures:
- crimson rally( more crimson ships come in guarding the base increasing atack by 30%)
- Explosion ( the crimson castle deals an extra 1000 damage to your hull)
- blockade ( not allowed to use artifacts on the crimson castle for 15 minutes)

rewards:
- 500xp
- Crimson databank-( tells the loctaion of an extremly rich or better planet-NOTE- to be fair this can not reveal a mission dyson or exotic, BUT natural ones can be found) 40%
- Crimson Archive- (gives you 4 hours of research) 40%
- crimson cluster missle-10%
- Crimson vault- (gives you 10 tactical officers and 10 deck space) 10%


Last edited by 235drew on Tue Jun 14, 2011 7:02 pm, edited 1 time in total.



Tue Jun 14, 2011 4:54 pm
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235drew wrote:
Crimson Castle-extremely rare boss
rank:250-1400
hull:120,000
shield:70,000
Defense:7000
attack:14000
cloak:500

The Crimson Castle is the main operational center for crimson warfare. It is equipped with the best weapons the crimsons have. It is used as an artillery to destroy all the enemies of the crimson empire. It is said that the crimson castle can take out many ships in just one shot.

countermeasures:
- crimson rally( more crimson ships come in guarding the base increasing atack by 30%)
- Explosion ( the crimson castle deals an extra 1000 damage to your hull)
- blockade ( not allowed to use artifacts on the crimson castle for 15 minutes)

rewards:
- 500xp-100%
- toxic purifirier- 5%
- ship intensifier-(increases attack by 25% for 6 hours)- 5%
- Crimson databank-( tells the loctaion of an extremly rich or better planet) 10%
- Crimson Archive- (gives you 2 hours of research) 10%
- crimson cluster missle- 10%
- Crimson vault- (gives you 10 tactical officers and 10 deck space) 20%
- Crimson Blockade- (stops 50% of production of a planet for 3 days) 10%
- Crimson directional ray (module: size 10- 125 attack-200 invasion defense, limit 2 crimson rays)- 30%


This is just too many drops... most drop 1-3 items...
The Crimson Ray should probably be classed as a crimson weapon, falling under the 4 limit.
I like databank. :D
The archive seems underpowered for a 10% chance...
The vault seems nice.

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Tue Jun 14, 2011 5:45 pm
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okay ill get rid of some

also some of the ones that are not as good as the others are meant to be a little rarer


Tue Jun 14, 2011 6:49 pm
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How about:


LAUZLI CARGO VESSEL-

The Lauzli cargo vessel is vital for the survival of the race. This vessel transports materials to the many lazuli factory’s and refinery’s. The Lauzli cargo Vessel is heavily equipped with the most advanced technology the Lauzli have. You will need the help of others to seize the treasures held in the ship.
Rank 325 extremely rare Station (shared between ranks 250-700)
Rewards top 4 damages
Attack: 3,200
Defense: 3,100
Hull: 20,000
Shield: 25,000
cloak: 600
Rewards:
-Lauzli cargo Cache- gives you 4 hours of minerals and artifacts- 20%
-Population bunkers- adds a permanent 10 population to a planet- 10%
-Cloaking Shield- adds 5% cloak for 12 hours- 70%


Last edited by 235drew on Wed Jun 15, 2011 3:43 pm, edited 1 time in total.



Tue Jun 14, 2011 8:54 pm
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235drew wrote:
How about:


LAUZLI CARGO VESSEL-

The Lauzli cargo vessel is vital for the survival of the race. This vessel transports materials to the many lazuli factory’s and refinery’s. The Lauzli cargo Vessel is heavily equipped with the most advanced technology the Lauzli have. You will need the help of others to seize the treasures held in the ship.
Rank 325 extremely rare Station (shared between ranks 250-700
Rewards top 4 damages
Attack: 3,200
Defense: 3,100
Hull: 20,000
Shield: 25,000

Rewards:
-Lauzli cargo Cache- gives you 4 hours of minerals and artifacts- 10%
-Population bunkers- adds a permanent 10 population to a planet- 10%
-Cloaking Shield- adds 5% cloak for 12 hours


Happen to notice that there is only a 25% chance to get a reward... that means in the top 4 only 1 will get a reward. A cargo vessel is also not a station.

Sorry if I sound like a critic...

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Wed Jun 15, 2011 3:33 pm
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whops, i wrote the percentage wrong, the cloaking shiled is supposed to be 70%, thanks for pointing that out


Wed Jun 15, 2011 3:43 pm
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RSL Experiment Lab.
Rare Elite Station
Rank 100 (60-200)

The RSL have many bases like this. This is one of the weaker bases, it is still well defended, however.

Drops:
RSL Shield Generator (+10 charge, +50 shield, 10 space) 33% (Limit of 4 RSL Shields)
RSL Hull Polarizer (+30 shield, +30 hull, 10 space) 33% (Limit of 4 RSL Shields)
RSL Lab (+3 research, 2 space) 33% Limit 1 per planet.

RSL High Experiment Lab.
Extremely Rare Elite Station
Rank 200

The RSL have many bases like this. This base is well cloaked and has equipment for improving planetary population.

Drops: RSL Heavy Shield Generator (+15 charge, +75 shield, 13 space) (Limit of 4 RSL Shields) 33%
RSL Heavy Hull Polarizer (+45 shield, +45 hull, 13 space) (Limit of 4 RSL Shields) 33%
RSL Cloning facility (+100 pop, pop regen x2) Limit 1 per planet. 33%

RSL Elite Lab
Extremely Rare Elite Facility
Rank 500

The RSL have many bases like this. This one is one of the very best, boasting near impenetrable shielding. 33%

Drops: RSL Elite Shield Generator (+30 charge, 200 shield, 20 space) (Limit of 4 RSL Shields)
RSL Elite Hull Polarizer (+100 shield, +100 hull, 18 space) (Limit of 4 RSL Shields) 33%
RSL Facility (3 research, 2 artifact, 1 mining, 4 space) Limit 1 per planet. 33%

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Wed Jun 15, 2011 4:04 pm
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Not bad.

-Off topic-
Strm, I notice by your location displayed by the side of your post that you are on my planet. I wish you luck getting out, past many mines and under phase cutter fire. I request that you leave immediately, and I will show you a safe way out.

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Wed Jun 15, 2011 4:38 pm
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How about:
Terran Invader
Rare Matched Invader
Drops: TO Missile Array (Provides 100 attack for 20 space. Also provides 150 invasion attack)
TO Troops. (+5 Tactical officers, +3 Helmsmen, like an Android.)
Terran Invaders often accompany Troop Carriers. They also carry troops, some of whom may wish to resist.
(+20% chance to find troop carrier next spawn)

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Sat Jun 18, 2011 11:47 am
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