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 Defense for planets from Saboteurs 
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Joined: Sat Feb 19, 2011 10:55 pm
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how about a decoy structure that must be disabled first ;p


Thu Jun 09, 2011 4:39 pm
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SteveMcBob wrote:
how about a decoy structure that must be disabled first ;p


I like this idea, but they would still need to take up space which takes away from production. They would need to take up the same amount of space as a regular structure too. Otherwise the saboteur would say, "Hey, thats a tiny looking defensive building, it must be a decoy."

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Thu Jun 09, 2011 4:47 pm
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bobdebouwer wrote:
I would just like to ask 1 question. Why cant you afford not to be a builder? Why not abandon some of those artifact/research planets and steal some more mining planets from the little guys.

But seriously chill out, its part of the game and has been around since the zolazin were introduced. Why are you only now complaining about it?


I stated above that I'm ranked 750 + and we have to compete with ships at our ranks and higher.

Where do you get off saying that I should go steal planets off of the little guys ?

I don't want to do that .. I personally think that scans should be limited to a certain rank range so it would be fair.

And why am I finally complaining about it ?

I'm not complaining I'm giving a suggestion to a problem that I see that the lower ranks would have no idea about.
If you are a low rank , read every word in this thread before writing anything ..

I didn't have an attitude .. I was called a whiner , crybaby .. whatever and to stfu.

How about you just sit and take that and get walked on .. maybe you're that kind of guy but I'm not

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Thu Jun 09, 2011 4:48 pm
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Jason wrote:
SteveMcBob wrote:
how about a decoy structure that must be disabled first ;p


I like this idea, but they would still need to take up space which takes away from production. They would need to take up the same amount of space as a regular structure too. Otherwise the saboteur would say, "Hey, thats a tiny looking defensive building, it must be a decoy."


+1

Any resistance is good ..

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Thu Jun 09, 2011 4:49 pm
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Ok maybe the comment about stealing the little guys planets was a little strong but highly doubt you haven't stolen a planet from someone lower than half your rank.

Alot of people dont see this as a problem, therefore your "suggestion" to fix it, to me anyway, is complaining.

Yes I am a "low level" player, ranked 176 and being a Zolazin Sab is a really big nerf for me personally. This is a "war game" involving teamwork, so I like to help out whenever I can.

Ooh ooh I just remembered something. Now I dont actually mean any offense but have you complained to the makers of the Command and Conquer series about the use of commandos. They can blow up buildings in 1 hit but I dont see anyone complaing about them, except maybe The Hand of Nod (wohs cares about those guys anyway, right?).


As has been mentioned before the best way to stop us from doing our work is to build "special structures" which we cant destroy. Yes they arent alot of use against the "big" guys but in a coordinated legion effort you will loose the planet anyway.

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Thu Jun 09, 2011 5:13 pm
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bobdebouwer wrote:
Ok maybe the comment about stealing the little guys planets was a little strong but highly doubt you haven't stolen a planet from someone lower than half your rank.

Alot of people dont see this as a problem, therefore your "suggestion" to fix it, to me anyway, is complaining.

Yes I am a "low level" player, ranked 176 and being a Zolazin Sab is a really big nerf for me personally. This is a "war game" involving teamwork, so I like to help out whenever I can.

Ooh ooh I just remembered something. Now I dont actually mean any offense but have you complained to the makers of the Command and Conquer series about the use of commandos. They can blow up buildings in 1 hit but I dont see anyone complaing about them, except maybe The Hand of Nod (wohs cares about those guys anyway, right?).


As has been mentioned before the best way to stop us from doing our work is to build "special structures" which we cant destroy. Yes they arent alot of use against the "big" guys but in a coordinated legion effort you will loose the planet anyway.


You should help and I don't want to get rid of the class but you see it from your perspective because of where you are in the game and I see the big picture because I've played a lot longer.

This is the best planetary shield that you can put on your planet :

Obviation Barrier Defense +1200 .. The cost is 250,000,000 credits and 5 aidonium.

There are high rank players from each persons perspective that can scan more planets that the lower ranked ones can't.

Lets say the higher ranked guy that scanned it and shared it to all of the legion and the saboteurs did their one click to get rid of the best shield in the game with no problem.
Lets say that there is 8 saboteurs in your legion like the Coves have or had but you just need 3 to get rid of my shields. There is 50 guys in a legion so what's going to stop an entire legion of noobs from being predominantly Sabs ?

Does that mean that we have to put 40 - 45 shields on all of our planets then that take up 2 spaces each ?
We can't fit that many and have production at all.

What's going to stop one guy with alts or one with a bunch of low ranked players from taking a planet with 20k defense ?
Nothing ...
3 shields is about 10k defense so 6 would be roughly 20k with the legion bonus.

There is still 2 left over for what ?
There's too many able to be in one legion ... I recently took a planet from a guy ranked over 1k.
He put one Obviation Barrier on it with 3 artifact +12 building structures with no cloak.
I didn't need a Sab there but maybe low ranks would but how many ?
With the current system just one .. just one click and it's theirs with no problem with a 90% or higher chance of success.

So the question is how many shields do we all have to have to stop 8 Sabs from taking a planet since that's the highest that I've heard of so far ?
With the current way we all would need 8 shields but 9 to have some defense.
Let me ask you one question and this goes out to everyone .
How many shields do you want to " have " to put on your planet to stop 8 Saboteurs ?

I personally want to have enough space to put 3 of the highest cloak structures I can on my planet at least a +12 building structure and the all of the artifacts that give a planet cloak and defense and population etc ... and last but not least Defense !

I put quite a few on my planets. Some 3 and some have 5 but with the current system with the best things in the game on my planet I have no chance to defend against 3 Sabs let alone 8 ! ...

This isn't just a problem for high ranks .. I just happen to be one but it effects everyone in the game.

What about a guy ranked 150 and he can install Regional Shields for example.
That's 200 def per shield but it only takes 1 Sab to take that shield just like it takes 1 Sab to take the +1200 Defense Obviation Shield.

This isn't right ...
The rank 150 guy needs to have a percentage chance of defending like we all have when trying to invade a planet as well as any rank higher or lower.
There needs to be more of a balance other than " one Sab = -1 planet shield.

In every war in history one side always comes up with a higher tech to have an advantage and the other side has always had to find a way to combat it.
Well right now there is noway to combat a Sab except to add up to 45 shields from the lower ranked Sabs that don't have 8.3 Billion upkeep like I have being a builder.
Yeah I have to have this upkeep to have the proper things to fight the guys at my rank and higher.

It's interesting to me that you say that in the end you will get the planet anyways no matter what structure is put up to defend guys like you.
Isn't that a bit cocky ? It's definitely a sign of the " Over " confidence of Sabs in legions.
They automatically take a shield and they know that .. all they have to do is do the math.
" The planet has 4 shields so we need 4 Sabs no matter what the rank or attack and we need a few more guys to make sure that we have a higher percentage of taking it ."

That sums up the mind setting of a Sab period.

By the way I don't take planets from lower ranks unless they quit playing and their planet gets seen because of inactivity.

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Thu Jun 09, 2011 7:11 pm
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So are you willing to limit how many Builders/Fixers/Hackers/Spies etc can be in a legion? then fine, you want 3 sabs in a legion? then you can only have 3 Builders and 3 Excavators. Yes, I know its and exaggeration but the principle is the same.

RL example: It doesnt matter whether its a mud hut or a 30 storey building, a 1 man/woman ship/army has the capability to destroy it.

Remember this though, a Zolazin Sab has +40% cloak and the sab ability (8hr cooldown). This very much limits the players growth. They do not get any bonuses to att, def, hull or any extra production, some will use the bonus to hack but that is limited unless you are superhuman ;) and have plenty of TM's. Personally I use the extra to hide from the random BT hit.

Something I was just reminded of by someone. To use the sab ability the population of a planet must be below 100 and recently attacked, now Im not sure exactly the time frame but it is less than 20 mins. So its not like we can just come along wipe out the defenses then invade.






If that doesnt pursuade you, get yourself a sab or 2 and come back in a couple of weeks when you have taken a few "impossible" planets. Lets see what you think then.

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Thu Jun 09, 2011 7:38 pm
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Blitz you are still wrong on this. No sab can just "one click" and remove your defenses. There are other limitations too. The population must be below 100 before they can use it. Do you not know that? With all you " Ive been playing since Moses built the ark" talk I would think you would look a little more into an ability before you try to bash it. So there are many defenses that can be done. And hey, wait did you just brag earlier about taking a planet from a level 1000+, in a sense saying you can take anyones planet very easily but how dare anyone be able to do that to you? Yeah, i think i a round about way that is how you are coming off here. I digress, sabs have a timer, no other bonuses other than cloak, the pop must be below 100 and recently attacked. Please find something else to try to nerf now, this works as intended.

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Thu Jun 09, 2011 7:49 pm
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Jason wrote:
Blitz you are still wrong on this. No sab can just "one click" and remove your defenses. There are other limitations too. The population must be below 100 before they can use it. Do you not know that? With all you " Ive been playing since Moses built the ark" talk I would think you would look a little more into an ability before you try to bash it. So there are many defenses that can be done. And hey, wait did you just brag earlier about taking a planet from a level 1000+, in a sense saying you can take anyones planet very easily but how dare anyone be able to do that to you? Yeah, i think i a round about way that is how you are coming off here. I digress, sabs have a timer, no other bonuses other than cloak, the pop must be below 100 and recently attacked. Please find something else to try to nerf now, this works as intended.


I'm sure he knows the population must be below 100, but that's not a particularly big limitation, especially for rank 125+ who could have quite a stockpile of Quantum Bio-Vaporizers; I know I don't hesitate to use 2 or 3 of them when going after an enemy's planet.


Thu Jun 09, 2011 9:15 pm
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FerrusManus wrote:
Jason wrote:
Blitz you are still wrong on this. No sab can just "one click" and remove your defenses. There are other limitations too. The population must be below 100 before they can use it. Do you not know that? With all you " Ive been playing since Moses built the ark" talk I would think you would look a little more into an ability before you try to bash it. So there are many defenses that can be done. And hey, wait did you just brag earlier about taking a planet from a level 1000+, in a sense saying you can take anyones planet very easily but how dare anyone be able to do that to you? Yeah, i think i a round about way that is how you are coming off here. I digress, sabs have a timer, no other bonuses other than cloak, the pop must be below 100 and recently attacked. Please find something else to try to nerf now, this works as intended.


I'm sure he knows the population must be below 100, but that's not a particularly big limitation, especially for rank 125+ who could have quite a stockpile of Quantum Bio-Vaporizers; I know I don't hesitate to use 2 or 3 of them when going after an enemy's planet.


AND recently attacked. You cant just bio vaporize a planet and then sab it. Plus you only ever get 20 of them.

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Thu Jun 09, 2011 9:25 pm
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bobdebouwer wrote:
FerrusManus wrote:
Jason wrote:
Blitz you are still wrong on this. No sab can just "one click" and remove your defenses. There are other limitations too. The population must be below 100 before they can use it. Do you not know that? With all you " Ive been playing since Moses built the ark" talk I would think you would look a little more into an ability before you try to bash it. So there are many defenses that can be done. And hey, wait did you just brag earlier about taking a planet from a level 1000+, in a sense saying you can take anyones planet very easily but how dare anyone be able to do that to you? Yeah, i think i a round about way that is how you are coming off here. I digress, sabs have a timer, no other bonuses other than cloak, the pop must be below 100 and recently attacked. Please find something else to try to nerf now, this works as intended.


I'm sure he knows the population must be below 100, but that's not a particularly big limitation, especially for rank 125+ who could have quite a stockpile of Quantum Bio-Vaporizers; I know I don't hesitate to use 2 or 3 of them when going after an enemy's planet.


AND recently attacked. You cant just bio vaporize a planet and then sab it. Plus you only ever get 20 of them.


No, you can get more from Dark Arms Carriers, I have a pretty good stockpile of them and I've probably only used 20. And it's not a big deal to use a couple Quantum Bio-Vaporizers and attack it once.


Thu Jun 09, 2011 9:27 pm
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I knew that problem of saboteurs would get worse over time as legions would start to have army of them so I sticked to cloak all way and it is still best defense for me. I still haven't lost any good planets so far. I did lose very few junk ones where had low cloak but decent defense and defense was useless cuz of saboteurs. I had strengthen cloaks on all good ones so far so legions of army of saboteurs cannot do anything if they can't detect planets in the first place.. To me, cloak > defense/attack philosophy serves me very well so far..

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Thu Jun 09, 2011 9:29 pm
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"you sound like a real punk .. the kind that don't even need to post in here."


well coming from you that means absolutely nothing.... :roll:

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Thu Jun 09, 2011 9:35 pm
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Could make it so vortex deflector gives sab immunity too?


Thu Jun 09, 2011 9:37 pm
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Nocifer Deathblade wrote:
I knew that problem of saboteurs would get worse over time as legions would start to have army of them so I sticked to cloak all way and it is still best defense for me. I still haven't lost any good planets so far. I did lose very few junk ones where had low cloak but decent defense and defense was useless cuz of saboteurs. I had strengthen cloaks on all good ones so far so legions of army of saboteurs cannot do anything if they can't detect planets in the first place.. To me, cloak > defense/attack philosophy serves me very well so far..



wow i find myself in agreement with you.... i stated earlier don't whine because you chose production over protection..... and if blitz legion has no sabs.... its his fault.... i feel kleenex stock is going to rise sharply very soon.....whats the world coming to

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Thu Jun 09, 2011 9:41 pm
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KIMBAwannadie2 wrote:
Nocifer Deathblade wrote:
I knew that problem of saboteurs would get worse over time as legions would start to have army of them so I sticked to cloak all way and it is still best defense for me. I still haven't lost any good planets so far. I did lose very few junk ones where had low cloak but decent defense and defense was useless cuz of saboteurs. I had strengthen cloaks on all good ones so far so legions of army of saboteurs cannot do anything if they can't detect planets in the first place.. To me, cloak > defense/attack philosophy serves me very well so far..



wow i find myself in agreement with you.... i stated earlier don't whine because you chose production over protection..... and if blitz legion has no sabs.... its his fault.... i feel kleenex stock is going to rise sharply very soon.....whats the world coming to

From memory, Blitz is in the same legion as Noci.

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Thu Jun 09, 2011 11:40 pm
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Xx Blitz xX wrote:
Seems very unbalanced here.

I'm a Saboteur, and let me point a few things out.

We still need to get the population down to 100. The population has to have been recently attacked (as in, within 15mins of an attempted sabotage), that also means it generally has to be higher than 10 as well.

If you want to defend against us, cloak.
If you're still worried, might I suggest lots more defensive structures and lots more population structures. Since we still need to get the population down to under 100 to sabotage.

If a low level legion is taking your planets due to Sabs, that's your fault for making it easy for them to get the population to under 100.

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Thu Jun 09, 2011 11:47 pm
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After reviewing this, I am not sure if I agree. I was a Sab there for a bit at a personal sacrifice of over 1000 rp/hr as a Vygoid. The fact is that they can only hit once in an eight hour period and so that limits the ability to shoot. Not to mention the price of daily use of not being a builder. Also since it removes non-npc defense / attack then you can plan better with some of those drops to keep them out. So this ability comes at a price to the one using it.

I know we had several in our legion and at any given time we were lucky to have two online, so again legions "stacking" them seems rather impractical unless there are 4 more more at a given time, which implies you have that many people around the clock as a Sab. There might be that many in your legion on, but are you all Sabs? I dont think any legion is.

Look at it this way. the Sab had brought the ability to recover a lost VL VR planet that a bigger guy took and defended up. If you are online and get hit then you can rebuild and the sab cant touch you for 8 hours. If you are not online when your planet gets hit you stand to lose it anyways.

So in summary I think the Sab is fine and helps give (again) the little guy more room to fight back.

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Fri Jun 10, 2011 12:04 am
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SteveMcBob wrote:
Could make it so vortex deflector gives sab immunity too?

I think this is already the case.


Fri Jun 10, 2011 12:09 am
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Jason wrote:
Blitz you are still wrong on this. No sab can just "one click" and remove your defenses. There are other limitations too. The population must be below 100 before they can use it. Do you not know that? With all you " Ive been playing since Moses built the ark" talk I would think you would look a little more into an ability before you try to bash it. So there are many defenses that can be done. And hey, wait did you just brag earlier about taking a planet from a level 1000+, in a sense saying you can take anyones planet very easily but how dare anyone be able to do that to you? Yeah, i think i a round about way that is how you are coming off here. I digress, sabs have a timer, no other bonuses other than cloak, the pop must be below 100 and recently attacked. Please find something else to try to nerf now, this works as intended.


Ok you're right , I have no idea about the Sab but I do know that when they attack my planet gets taken and like I said earlier, I put more defense and cloak on my planets than most in our entire legion.
It's frustrating because I'm losing production compared to them because I stack my planet with the best cloak and a few or more Obviation shields.

I didn't brag that I took a rank +1000 planet. I said it as an example.
The guy had 1 Obviation Shield ( +1200 def ) and no cloak or other artifacts but had three +12 buildings on it.
In other words it was a steal ... easy ... piece of cake for most ranks over 500.

Thanks for digressing because you seem to have an attitude.

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Fri Jun 10, 2011 12:15 am
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