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 Got disabled while Pacified : Truce +1 
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Joined: Wed Jun 15, 2011 3:36 am
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My legion got into a battle over a planet that was taken from Bakarrarhi of Galactic Paladins(not the smartest of moves but sometimes ya just gotta try).

We lost the battle(not a big surprise) and working out a return.

After KAOS disabled me (no hard feelings just doing my job - running interference so it was expected) I hit myself with a Calming Amp and went back to guarding the planet (again running interference and expecting to be warped away often). I was disabled twice more and warped away a total of 9(?) times (persistent little bugger aren't I).

What I can't figure out is how I was disabled even-though my status still has Pacified : Truce +1.

Any ideas?


Wed Jun 15, 2011 4:19 am
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If I remember correctly there was an update a WHILE back that made that exploit you were using(pacifying yourself then guarding a planet) useless. That is, pacifying artifacts do not work while guarding planets.

This was added because people would use friends from other legions or illegal multi accounts and halcyon themselves. They would then guard planets, and because there is no way to remove halcyons the planet became uninvadeable(Before you say "What about warps?" don't forget there is an artifact that prevents the usage of those[planet vortex deflector]). That is, if I remember the situation correctly.

A thread then went up complaining about this exploit, and Dan fixed it by making pacifying artifacts useless while guarding. I suppose he also did it for calming amps because it is annoying having to waste precious time while invading a planet to remove the calming amp.

"The disable limit is waived if you target a ship that is guarding a planet that is ready to be invaded. In addition, players with truce effects can be attacked IF they are targeted in this specific situation as well."

And here is the link if you don't believe me.
viewtopic.php?f=2&t=1331

Also, here is I think the first thread that went up about the exploit:
viewtopic.php?f=5&t=838&hilit=Halcyon

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Last edited by Robert on Wed Jun 15, 2011 4:38 am, edited 1 time in total.



Wed Jun 15, 2011 4:33 am
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calming amps can be removed with containment missiles.

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Wed Jun 15, 2011 4:34 am
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kamuii wrote:
calming amps can be removed with containment missiles.

*facepalm*

Stop arguing about a change that went up almost a year ago and was argued about a year ago unless you have a single new thing to say. What you just said is not new and was discussed in the linked Issues and Support thread. Please read the thread before being redundant.

This post was to stop any more arguments about the old change. Unless you have a counterargument that wasn't made in the original thread, please do not post it. There is no point in discussing something discussed a year ago unless you have something new to say.

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Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Last edited by Robert on Wed Jun 15, 2011 4:43 am, edited 1 time in total.



Wed Jun 15, 2011 4:41 am
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Robert wrote:
*facepalm*

Stop arguing about a change that went up almost a year ago and was argued about a year ago unless you have a single new thing to say. What you just said is not new and was discussed in the linked Issues and Support thread. Please read the thread before being redundant.


scuse me dude it was easier just to post it than linking. rude people...

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Wed Jun 15, 2011 4:43 am
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kamuii wrote:
Robert wrote:
*facepalm*

Stop arguing about a change that went up almost a year ago and was argued about a year ago unless you have a single new thing to say. What you just said is not new and was discussed in the linked Issues and Support thread. Please read the thread before being redundant.


scuse me dude it was easier just to post it than linking. rude people...


What you said was true, but it didn't apply. If you read the whole first post, he says he still has the "Pacified" effect.


Wed Jun 15, 2011 4:45 am
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FerrusManus wrote:
kamuii wrote:
Robert wrote:
*facepalm*

Stop arguing about a change that went up almost a year ago and was argued about a year ago unless you have a single new thing to say. What you just said is not new and was discussed in the linked Issues and Support thread. Please read the thread before being redundant.


scuse me dude it was easier just to post it than linking. rude people...


What you said was true, but it didn't apply. If you read the whole first post, he says he still has the "Pacified" effect.

"The disable limit is waived if you target a ship that is guarding a planet that is ready to be invaded. In addition, players with truce effects can be attacked IF they are targeted in this specific situation as well."

In addition, players with truce effects can be attacked IF they are targeted in this specific situation as well.

players with truce effects can be attacked IF they are targeted in this specific situation as well.

players with truce effects can be attacked

players with truce effects can be attacked

It didn't say the effect was removed.

Also, thank you, it came from arguing for almost 7 months on the Minecraft forums with trolls and idiots who post the same thread over and over again, ignore all the forum rules, and seem to not take any criticism without going all CAPS LOCK on whoever criticized them. It made me rude on the internet. Seems to be the only way to get an idea through anyone's head after what I have seen.

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Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Wed Jun 15, 2011 4:48 am
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wow got all smelly in this post...smells like troll now....

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Wed Jun 15, 2011 4:51 am
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Yes, that's what I said.


Wed Jun 15, 2011 4:52 am
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FerrusManus wrote:
What you said was true, but it didn't apply. If you read the whole first post, he says he still has the "Pacified" effect.

FerrusManus wrote:
Yes, that's what I said.

I am confused. Unless you weren't responding to me, how does:

"he says he still has the "Pacified" effect." = "players with truce effects can be attacked"?

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Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Wed Jun 15, 2011 4:59 am
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Robert wrote:
FerrusManus wrote:
What you said was true, but it didn't apply. If you read the whole first post, he says he still has the "Pacified" effect.

FerrusManus wrote:
Yes, that's what I said.

I am confused. Unless you weren't responding to me, how does:

"he says he still has the "Pacified" effect." = "players with truce effects can be attacked"?


You can see who I quoted. I was not responding to you, but to kamuii, the last person I quoted. I do not understand how most people use quotes, but I use them to show what I am responding to.


Wed Jun 15, 2011 5:01 am
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Thanks to those that replied. I have been only playing for 3-4 months an never saw anything about this in the WIKI or player guides. I figured it was something like that but wanted to confirm it. In my case the only thing I was trying to do was save myself the repair cash/time.


Wed Jun 15, 2011 5:03 am
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when your attacked through a planet guarding link truce effects are ignored. Otherwise as long as you were truced a planet would be impossible to invade.
EDIT:Super delayed the posting of this lol

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Wed Jun 15, 2011 5:14 am
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