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 Defense for planets from Saboteurs 
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Xx Blitz xX wrote:
Obscura wrote:
Xx Blitz xX wrote:
lol how did I use poor judgement when I didn't have any to use ? I used them all as most of our legion did to finish the mission. Didn't you ?

No because I do not have enough AP to pull that off, like most I will have to wait until it is in the missions list to do it.


I don't think that this will be in the mission list since it was a weekly mission.


That's why it will be in the mission list. All the bi-weekly missions move to the mission list after the story is complete.


Mon Jun 13, 2011 1:05 am
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Quaritch wrote:
No limitation on the sab ability. Feeling pressure is good, it denotes balance. I don't want to single out Dysonians as whiners or anything, but it seems that anytime something that's fine with everyone else inconveniences you guys, suddenly it makes sense to limit or remove them. Just my own observation. The sab ability is fine as is.


Why is it when someone see's a potential problem they can't bring it up in the forum and if they do , it's called whining ?

Why is there a suggestion area that I wrote this in ?
I'm pretty sure this is the only place to get ideas out so things can get better for the game.

Some things will get shot down in flames and others will get implemented to the better the game. Nothing would get done or changed for the better if people didn't come in here and say anything.
Why can't everyone come in here and say yes I like the idea because ...... or no I don't think it's a good idea because .... ?

Come in and write something if you have an idea or see a problem in your eyes.
I came in and told everyone why I thought it was a problem and some came in here and had serious attitudes for some reason and others came in here and were informative and acted mature.
It helped me understand the Sab class a lot more but I do see it as a potential problem. A person could make a legion and have 5 - 15 alternate accounts and make them all Sabs to take any planet easily.

I realize now that you Sabs have it hard now. I had no idea before but maybe some restrictions should be taken off of you and less people were able to be a Sab for the better of the game.
I mean anyone can be a victim to an army of alt Sabs ... it's definitely something to think about.

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Mon Jun 13, 2011 6:27 pm
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Xx Blitz xX wrote:
Jason wrote:
Xx Blitz xX wrote:
I used all of my flux probes from the weekly mission to get the extra research so no I couldn't keep probing my planets all of the time.
lol you're retarded calling me blitzypoo and buttercup . I could come up with some funny ass names in here with your name but I won't.
No reason to start a bunch of #&$# in here.

I did check my news feed .. I was hacked and raided a lot by you and FRAIL so it was really hard finding it because we have a lot of NPC alerts too. My news feed was completely chaotic so I hope that answers that.

I don't upset the galaxy. I do what I need to do and I defend my legion and I respond to alerts. I can't do anything to anyone unless they do something to a legion member.

You know that we can keep fighting forever but you have to remember that Paul Fricke is away on military duty as well as Krauzen.
You haven't been fighting the complete cream of the crop so I hope you understand that.


Wait just a minute. Are you saying that since there was a mission that required flux probes its not fair you used them all for that. Hey man, thats all on you then. Either you just used poor judgment or thought you were untouchable, which i guess would just be poor judgment. Another idea would be to keep a minimum amount of flux probes available to safeguard your move valuable assets. Dont blame the system for your choice of running out of something.

You are also not the only legion that has players deployed oversees, we do as well. However we refrain from attacking those who are deployed. You do not, which kinda makes me think of you as scum. And you spelled your legion mates name wrong.


Did I say unfair ? no .... I gave the explanation why I didn't probe them all.

lol how did I use poor judgement when I didn't have any to use ? I used them all as most of our legion did to finish the mission. Didn't you ?

If I was untouchable I wouldn't be able to lose a planet would I ? You seem to have a serious attitude problem .. I'd go get checked for that.

You're wrong about us not attacking military men and women when we are told about it. We were asked to leave Roast alone and we did with no problem.
There was no other name brought to our attention to back off from for that reason. If there is let us know.
Look , I'm a Veteran and we have 2 guys that I know of that are on active duty right now so yes I'm sensitive to that.

Have you served your country or are currently serving ?
If you did or are currently , you would understand that we all have each others backs. Anyone that signs up to defend , fight and possibly die for their country deserves everyones up most respect.
We respect that as well as you should too.
By the way Krauzen is on the kill list leader board and is currently on an assignment. If you guys are patriotic you'd leave him alone until he gets back.
Thanks ....
You're right I spelled Paul Frick's name wrong. Thanks for pointing that out.


Hey bud, no i didnt finish the mission because i know how valuable flux probes can be. Dan also mentioned awhile back that weekly missions get entered into the regular mission area once the chain is complete so really there was no need to rush.

Yes, i did serve, 10 years and now i am a disabled vet, thanks for asking. By the way when we told your members that Roast was deployed one said he didnt care, it was a game and he would continue to attack him.

I think you are mistaking my words. I dont have an attitude (just in case i did i went to Walmart and the cashier said i was fine, j/k), just a very strong stance against your suggestion. I feel that if we, as a group dont speak up against an idea we do not like than perhaps it will get implemented. I try to the best of my ability to explain my side of an argument and am sorry if that came across an any other way.

I also did not think about the possibility of multi-accounts. You are definitely right about that. But there is really no defense against multi accounts regardless of race and we have to leave that up to the developers to keep track of.

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Mon Jun 13, 2011 8:52 pm
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Let me start by saying, I am a sab.i am the only sab in my legion(guns and roses).i only use my special ability in certain circumstances however.I seldome try to take planets from other players , and when i do attack a planet , i don't use my special ability to do so.The only time that i use my ability is to retake a planet that i previousely owned and it was taken from me....another time i use this ability is to help one of my fellow legion mates to retake a planet that was taken from them.Perhaps, instead of limiting the number of sabs in a legion, or anything too drastic, maybe we could be limited to retakeing a planet that was previousely owned by our legion or ourselves.....i chose the sab for that reason primarirly, and of course for the cloack bonus.

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Mon Jun 13, 2011 10:38 pm
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Xx Blitz xX wrote:
It helped me understand the Sab class a lot more but I do see it as a potential problem. A person could make a legion and have 5 - 15 alternate accounts and make them all Sabs to take any planet easily.

Whilst I agree that there is a potential for abuse, I would like to heartily object. In order to unlock the saboteur class once, a person must go through the entire Glaviz mission chain. That means that if they're creating an army of alts, they'd need to unlock it said amount of times to get said amount of Zolazin Saboteurs.

That's too much effort for one person alone. It requires time and patience like no other! I don't think most multi-accounters would multi-account for such a purpose when they can just use alts to scan better, unoccupied planets.

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Mon Jun 13, 2011 10:51 pm
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@ Jason
" Yes, i did serve, 10 years and now i am a disabled vet, thanks for asking. By the way when we told your members that Roast was deployed one said he didnt care, it was a game and he would continue to attack him "

Give me the name and or names of the guys that said they didn't care and continued to attack him.
I'll have a real good talk to him / them.

I did talk to Mitx about that personally and I got the word out to back off of him and told the guys as well.
Sounds like one or more either didn't know , didn't listen and didn't care.

The last two are unacceptable.

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Tue Jun 14, 2011 5:49 am
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Hansolocal wrote:
Xx Blitz xX wrote:
It helped me understand the Sab class a lot more but I do see it as a potential problem. A person could make a legion and have 5 - 15 alternate accounts and make them all Sabs to take any planet easily.

Whilst I agree that there is a potential for abuse, I would like to heartily object. In order to unlock the saboteur class once, a person must go through the entire Glaviz mission chain. That means that if they're creating an army of alts, they'd need to unlock it said amount of times to get said amount of Zolazin Saboteurs.

That's too much effort for one person alone. It requires time and patience like no other! I don't think most multi-accounters would multi-account for such a purpose when they can just use alts to scan better, unoccupied planets.


Interesting .. good point.

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Tue Jun 14, 2011 5:50 am
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Chris24markey wrote:
well it should not completely destroy the structure. As I said before it need to weaken it. say 50% but completely disable it is crazy.

Even if it were destroyed there would still be some form of a resistance. have it compound just like all the other affects that got nerfed. the flare and cloder only reduce stats by half life, and bombing a planet I think would have the same affect. Specially if it is well fortified.

I know saboteur can only use the ability one time and then has to wait so many hr before using it aging. So by making it only reduce the % of damage done, each structure depending on what it was would say take 3 saboteur to completely destroy it reducing the beneficial bonus of the structure to 15-20%.



I think rather than that - perhaps saboteurs could just reduce the attack and defense of a planet by a set amount - but with multiple saboteurs the effect would stack. Just like positron clouds and quantum flares stack. That way with multiple players - the planet would be much easier to invade without destroying any buildings - and the attack/defense of a planet would never truely reach 0.



I have never supported Crimson Cluster Missiles and the sabotage effect. I think that this allows for sneak attacks that there is no defense for.


Edit: Another more simple idea would be to limit how many time a planet can be hit with the effect in a 24 hour period. Like a max of 3 uses against a planet before everyone has to wait. I'd also think if something like this is put into place it should be applied to Crimson Missiles - because I've had a player use 7 of them to take a planet of mine.

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Tue Jun 14, 2011 10:48 am
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DeathMuffin wrote:
I have never supported Crimson Cluster Missiles and the sabotage effect. I think that this allows for sneak attacks that there is no defense for.

There is a defence for it. A large population and a lot of defense. We still need to get the pop under 100 before we can sabotage.

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Tue Jun 14, 2011 11:11 am
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Tue Jun 14, 2011 11:43 am
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DeathMuffin wrote:
Chris24markey wrote:
well it should not completely destroy the structure. As I said before it need to weaken it. say 50% but completely disable it is crazy.

Even if it were destroyed there would still be some form of a resistance. have it compound just like all the other affects that got nerfed. the flare and cloder only reduce stats by half life, and bombing a planet I think would have the same affect. Specially if it is well fortified.

I know saboteur can only use the ability one time and then has to wait so many hr before using it aging. So by making it only reduce the % of damage done, each structure depending on what it was would say take 3 saboteur to completely destroy it reducing the beneficial bonus of the structure to 15-20%.


I think rather than that - perhaps saboteurs could just reduce the attack and defense of a planet by a set amount - but with multiple saboteurs the effect would stack. Just like positron clouds and quantum flares stack. That way with multiple players - the planet would be much easier to invade without destroying any buildings - and the attack/defense of a planet would never truely reach 0.

I have never supported Crimson Cluster Missiles and the sabotage effect. I think that this allows for sneak attacks that there is no defense for.

Edit: Another more simple idea would be to limit how many time a planet can be hit with the effect in a 24 hour period. Like a max of 3 uses against a planet before everyone has to wait. I'd also think if something like this is put into place it should be applied to Crimson Missiles - because I've had a player use 7 of them to take a planet of mine.


What you guys need to know on a real planet taking. We have on several occasions attempted to take planets where the Sabs removed all shields and mines, but due to the artifacts on them we all failed, from ranks 300-600. SO I do not see the point in further limiting an already limited race / profession. It takes a lot of coordination on our part just to get 4 sabs on at one time to even think about attacking. In a 24 hours period a Sab can ONLY attack 3 times IF it is every 8 hours on the dot and even then the person alerting the planet can only alert every 12 hours. So I do not agree with this idea you guys are proposing, because if it becomes any more limited, you might well just get rid of the profession. Why don't we just make all planets impenetrable then to stop this idea!

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Tue Jun 14, 2011 12:05 pm
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Hansolocal wrote:
DeathMuffin wrote:
I have never supported Crimson Cluster Missiles and the sabotage effect. I think that this allows for sneak attacks that there is no defense for.

There is a defence for it. A large population and a lot of defense. We still need to get the pop under 100 before we can sabotage.


Population isn't protection; as I've said before, even at mid levels it is fairly easy to get Quantum Bio-Vaporizers, which kill half the population.


Tue Jun 14, 2011 5:40 pm
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FerrusManus wrote:
Hansolocal wrote:
DeathMuffin wrote:
I have never supported Crimson Cluster Missiles and the sabotage effect. I think that this allows for sneak attacks that there is no defense for.

There is a defence for it. A large population and a lot of defense. We still need to get the pop under 100 before we can sabotage.


Population isn't protection; as I've said before, even at mid levels it is fairly easy to get Quantum Bio-Vaporizers, which kill half the population.

No planet was supposed to be uninvadable (with the exception of the mission Exotics and Dysons... and even then). If you want the best possible defence, I've just told you what to do. You can even add traps like alarm sentries and such which boost the planet's stats when it is attacked, which make it even harder to invade.

But, population and a GOOD defense is the best combination for stopping saboteurs. It won't stop them completely, but it is the best thing to do.

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Tue Jun 14, 2011 9:45 pm
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FerrusManus wrote:
Hansolocal wrote:

Population isn't protection; as I've said before, even at mid levels it is fairly easy to get Quantum Bio-Vaporizers, which kill half the population.

No planet was supposed to be uninvadable (with the exception of the mission Exotics and Dysons... and even then). If you want the best possible defence, I've just told you what to do. You can even add traps like alarm sentries and such which boost the planet's stats when it is attacked, which make it even harder to invade.

But, population and a GOOD defense is the best combination for stopping saboteurs. It won't stop them completely, but it is the best thing to do.

Like i siad, population strucutres are too humungous. Make them size 2 only.

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Commonwealth <TK> wrote:
=
FerrusManus wrote:
Hansolocal wrote:

Population isn't protection; as I've said before, even at mid levels it is fairly easy to get Quantum Bio-Vaporizers, which kill half the population.

No planet was supposed to be uninvadable (with the exception of the mission Exotics and Dysons... and even then). If you want the best possible defence, I've just told you what to do. You can even add traps like alarm sentries and such which boost the planet's stats when it is attacked, which make it even harder to invade.

But, population and a GOOD defense is the best combination for stopping saboteurs. It won't stop them completely, but it is the best thing to do.

Like i siad, population strucutres are too humungous. Make them size 2 only.

That's stupid. That's like saying we'll put three hundred people, who originally fit in a medium sized hall, into the back seat of a volkswagon mini. I can understand cloaking structures, but not population structures.

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Tue Jun 14, 2011 10:52 pm
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Guys .......

Dan did reduce the space with defense and attack structures so he can lower the population too.
I'd also like to see the cloak structures reduced some as well.
The best population centers take up 6 spaces while the best cloak structures take up 7 spaces.

I put 2 of the best cloak structures and one of the second best. ( 20 spaces )
I put 3 - 5 Obviation shields. ( 6 spaces )
I put all of the artifacts that will fit to add defense ( invasion defense too ) , population , production and cloak.
Then last but not least I add a +12 production structure.
There is no room for me to put a population building or attack structure after I put all of that on and this is a very massive or a colossal planet.
Forget the average to large planets. There is no room for population on those for sure.

Realistically Satellites don't take up any space since they're in outer space in orbit so they should maybe take up 1 space just because we build it but the cost of the them and the minerals should be enough in my mind.
If that happened we could put some population buildings in.

So the spaces I use up for cloak are 20. If it was changed to 1 each satellite that would free up 17 spaces for me / all of us.
I'd feel a lot better about my planets then. It's nerve racking when we buy Quasi-Expanders and some Terra forming artifacts and have our best planets taken because we needed a little more space for population structures.

I'm rank 786 and I see planets from guys my rank and higher that don't put any defense or cloak on them but they have insane production but they are sitting on a house of cards ready to fall down doing that.
At least I try my best to defend my planets every way possible so sure it's more upsetting to me more than the arrogant guys out there that think their rank will stop everyone from taking them putting no defense hardly or cloak.

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Last edited by Xx Blitz xX on Wed Jun 15, 2011 5:12 am, edited 1 time in total.



Wed Jun 15, 2011 4:51 am
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Xx Blitz xX wrote:
Dan did reduce the space with defense and attack structures so he can lower the population too.


I'm not saying he can't, I'm saying he shouldn't. Reducing the size of a population structure would be like saying 'Hey, everyone in the Empire State Building should adequately be able to fit into a small sausage factory in Tanganyika'. If you're going to reduce the size, then you should also add a happiness bonus based upon how many people you've squashed into a small space and, if too many, it should work against you when that planet is being invaded.

Xx Blitz xX wrote:
Realistically Satellites don't take up any space since their in outer space in orbit so they should maybe take up 1 space just because we build it but the cost of the them and the minerals should be enough in my mind.


The same could be said about all the minefields. They're in space, so they shouldn't take up any space. But then, that would be unbalancing. Im fine with cloaking modules being reduced in size, but not to a 1-sized structure. Not even to a 2-sized structure.

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Wed Jun 15, 2011 5:05 am
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Hansolocal wrote:
Xx Blitz xX wrote:
Dan did reduce the space with defense and attack structures so he can lower the population too.


I'm not saying he can't, I'm saying he shouldn't. Reducing the size of a population structure would be like saying 'Hey, everyone in the Empire State Building should adequately be able to fit into a small sausage factory in Tanganyika'. If you're going to reduce the size, then you should also add a happiness bonus based upon how many people you've squashed into a small space and, if too many, it should work against you when that planet is being invaded.

Xx Blitz xX wrote:
Realistically Satellites don't take up any space since their in outer space in orbit so they should maybe take up 1 space just because we build it but the cost of the them and the minerals should be enough in my mind.


The same could be said about all the minefields. They're in space, so they shouldn't take up any space. But then, that would be unbalancing. Im fine with cloaking modules being reduced in size, but not to a 1-sized structure. Not even to a 2-sized structure.


So, you're countering his first point about balance by saying it's not realistic, and countering his second point about realism by saying it's not balanced. I cannot believe I read this forum.


Wed Jun 15, 2011 5:07 am
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FerrusManus wrote:
Hansolocal wrote:
Xx Blitz xX wrote:
Dan did reduce the space with defense and attack structures so he can lower the population too.


I'm not saying he can't, I'm saying he shouldn't. Reducing the size of a population structure would be like saying 'Hey, everyone in the Empire State Building should adequately be able to fit into a small sausage factory in Tanganyika'. If you're going to reduce the size, then you should also add a happiness bonus based upon how many people you've squashed into a small space and, if too many, it should work against you when that planet is being invaded.

Xx Blitz xX wrote:
Realistically Satellites don't take up any space since their in outer space in orbit so they should maybe take up 1 space just because we build it but the cost of the them and the minerals should be enough in my mind.


The same could be said about all the minefields. They're in space, so they shouldn't take up any space. But then, that would be unbalancing. Im fine with cloaking modules being reduced in size, but not to a 1-sized structure. Not even to a 2-sized structure.


So, you're countering his first point about balance by saying it's not realistic, and countering his second point about realism by saying it's not balanced. I cannot believe I read this forum.


There's only so much space around a planet before it's unconventional to place more satellites, and that is based upon the gravitonic pull of a planet, which is why there is a limit to how many mines/cloaks you can have on a planet.

Also, his first point was both unbalanced and unrealistic, but I wanted to throw in the quote about Tanganyika.

Going by what he said, we might as well make planets uninvadable. Furthermore, who says that the

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Wed Jun 15, 2011 5:14 am
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Hansolocal wrote:
Also, his first point was both unbalanced and unrealistic, but I wanted to throw in the quote about Tanganyika.


His first point wasn't necessarily unbalanced. The space can be lowered along with the population, so it can keep the same population/space ratio, you just don't need to take up as much space in order to take advantage of higher level tech. Almost no one uses regular population structures on planets that they aren't actively defending from an imminent attack, so the market's spoken.


Wed Jun 15, 2011 5:32 am
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